userandrecancel
reporust_rebootcancel

10,550 Commits over 4,324 Days - 0.10cph!

9 Years Ago
Baseline
9 Years Ago
Game object layer is included in renderer key hashing (batching)
9 Years Ago
▊ ▄▅▋ █▍▅▌█▇▊██▄▆▉▆▍▋▍▇▋▉▇█▊▍█▇▊▌█ ▊▌ ▉▆▄ ▉▇ ▄▋▄▋▄█▍█▄ ▇▉▋▍▌ ▅▋▍▉▌▆▋▍▊▉▋▉▅▌▊▉▄█▊▊▊ ▆▆▍█▌█ ▅▌▄▋▍▌▊█ ▄▉▋ ▆▆▉▄ ▄▉▍█▇▄▌▉▇▄ ▄▆▅▌ █▄▄▍▋▉▄▊▋▌
9 Years Ago
▄ ▌▊▋▌█ ▉▌▍▄▄▊▅█▊ ▄█▊▍▅
9 Years Ago
▊ ▉▄▍▊▋ ▉▋▋█▋ ▉▋▅▄ ▋▌ ██▅▆█ ▋▆▍▄█▍▊▊▌▇▅ ▊█▆▍▅ █▍█ ▆█▌▆█▌▇
9 Years Ago
Item ID is shown as ReadOnly instead of HideInInspector
9 Years Ago
9 Years Ago
Fixed server side player eyes position when duked (I think?)
9 Years Ago
Fixed difficulty picking up items when near objects (RUST-1518)
9 Years Ago
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
9 Years Ago
CodeGen clean rebuild
9 Years Ago
Door hatches use batching Door hatch movement script is client only Door hatch movement script no longer uses InvokeRepeating
9 Years Ago
Ceiling light prefab fixes (RUST-1523)
9 Years Ago
CraggyIsland cave updates
9 Years Ago
Explosives do all LOS checks before destroying any entities (RUST-1546)
9 Years Ago
Merge from main
9 Years Ago
Progress
9 Years Ago
▄ ▊█ ▇▉█▅█▉ ▅█▇▉▍▆▇▅ ▍▍▅▅▇▆▄▍ ▌▄▉▆▇▉ ▊▄▉ ▆█▍▅ ▉▄▌▊ ▋▋▊▋█▅ ▍█
9 Years Ago
Added mesh cache (GC free access to vertices, triangles, ...) Added mesh container (simplifies using pooled lists for mesh building) Retired mesh combine extension methods (use mesh container instead) Added threading to foliage, renderer and collider batching systems Eliminated frame rate hiccups from all mesh batching Reduced dynamic memory allocations from all mesh batching
9 Years Ago
Merge from main
9 Years Ago
Mesh batching threading / coroutine optimizations
9 Years Ago
Eliminated WaitForEndOfFrame allocation from Parallel.Coroutine
9 Years Ago
Profiler samples
9 Years Ago
More profiler samples
9 Years Ago
Foliage system optimizations
9 Years Ago
Merge from main
9 Years Ago
Fixed possible race condition in renderer / collider batch threading Optimized all batch refreshes Cleanup
9 Years Ago
Merge from main
9 Years Ago
Cleanup and fixes
9 Years Ago
Tweaks and fixes
9 Years Ago
Mesh batching includes vertex color data
9 Years Ago
Overgrowth material uses foliage shader
9 Years Ago
Moved displacement sampling to common foliage shader include Added temporary displacement to foliage shader
9 Years Ago
Test foliage assets
9 Years Ago
CraggyIsland foliage test
9 Years Ago
Fixed collider lookup table on batched colliders
9 Years Ago
Cherry picked batching optimizations from foliage_system branch
9 Years Ago
Merge from main
9 Years Ago
▊ ▌█▇▄▊ ▄▋▇▉▉▌██▌ ▌▋ ▇▉▋▄▌▍ ▉▉█▆
9 Years Ago
Fixed collider batching issue
9 Years Ago
Fixed issues with batched LODs getting randomly stuck
9 Years Ago
CodeGen (client compile fix)
9 Years Ago
Convars to toggle batching threading
9 Years Ago
Fixed race condition in mesh batch threading
9 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
9 Years Ago
Compile fix
9 Years Ago
Vis double checks collider enabled state
9 Years Ago
Batching cleanup and fixes
9 Years Ago
9 Years Ago