userandrecancel
reporust_rebootcancel

10,657 Commits over 4,536 Days - 0.10cph!

10 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Path serialization
10 Years Ago
Fixed ore scale not applying on the server
10 Years Ago
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
10 Years Ago
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
10 Years Ago
Fixed rare case where stuff would still spawn too close to constructions
10 Years Ago
Merge from main
10 Years Ago
Load order adjustments
10 Years Ago
Fixed some standalone client / server issues
10 Years Ago
Checksum / hashing stuff
10 Years Ago
Cleanup Timings
10 Years Ago
Tweaks and cleanup
10 Years Ago
Removed unused plugin
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
10 Years Ago
Subtracting 18437 (cc alexrehberg)
10 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
10 Years Ago
Removed PDF from "Content" folder (don't think this is used)
10 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
10 Years Ago
Added Tools/Find/Missing Scripts
10 Years Ago
Replaced Facepunch.Tick (appears to be fucked)
10 Years Ago
Added Window/Tools/Replace Objects With Prefab Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab) Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
10 Years Ago
Network++
10 Years Ago
Unity 5.4.2f2 (downgrade)
10 Years Ago
SkinnedMeshCollider, BaseCollision are IClientComponent
10 Years Ago
Fixed PieOption NRE on server build
10 Years Ago
Fixed ConvarComponent spam on server build
10 Years Ago
Set compile symbols before building asset bundles / preparing prefabs
10 Years Ago
10 Years Ago
Cleanup
10 Years Ago
All plugins copy pdb if found in output folder
10 Years Ago
10 Years Ago
Fixed Item.Ownership memory pooling being fucked up Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
10 Years Ago
Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
10 Years Ago
Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
10 Years Ago
Recalculated entity bounds on all collectables
10 Years Ago
Fixed server held entity leak when dropped item is out of world bounds
10 Years Ago
Fix for the fix (18512)
10 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
10 Years Ago
Update disabled state on the client whenever the parent reference changes Fixed floating attachments when picking up weapons (RUST-1536)
10 Years Ago
Fixed "data is NULL" error when writing empty stream to network Fixed error after running clear_memory
10 Years Ago
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
10 Years Ago
Merge from main
10 Years Ago
Updated checksum functionality to the new system Completely disabled caching on non-procedural maps
10 Years Ago
Added editor save file converter to make save files human readable (only contains very basic info for now)
10 Years Ago
Fixed community and resource deposit entities being created on every server load (even if they already exist)
10 Years Ago
Reverted physics parameters to values from December (fixes physics crash on server startup... kinda)