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10,834 Commits over 3,867 Days - 0.12cph!

9 Years Ago
Renamed warmup convar to warmupmode Added warmup console command Added warmup implementation to editor file system
9 Years Ago
More asset warmup tests
9 Years Ago
Fixed standalone-only compile issues
9 Years Ago
Asset warmup tests
9 Years Ago
Fixed missing reverb zone trigger references on SavasIsland
9 Years Ago
Fixed missing reverb zone collider reference on satellite dish prefab
9 Years Ago
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
9 Years Ago
Increased LOD grid cell size some more
9 Years Ago
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched) Fixed ReverbZoneTrigger LODing
9 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
9 Years Ago
Merge from unity5.2.0f3_changes
9 Years Ago
Converted cold overlay to ScreenOverlayEx
9 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
9 Years Ago
ScreenOverlayEx takes light intensity into account
9 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
9 Years Ago
Fixed EffectRecycle lifetime calculation
9 Years Ago
SpeedTree asset tools support multi-selections
9 Years Ago
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9 Years Ago
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9 Years Ago
Tools/Update/Speedtrees
9 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
9 Years Ago
Fixed NRE in projectile prediction if non-authoritative
9 Years Ago
Explicit case for fake projectiles with a penetration power of 0
9 Years Ago
Projectile prediction tweak
9 Years Ago
SpeedTree update script fixes
9 Years Ago
ProjectVersion and ProjectSettings updates
9 Years Ago
Deferred decal updates for 5.2 Deferred decal support for deferred reflection probes Deferred decal support for SH9 ambient light Deferred decal support for emission maps
9 Years Ago
Fixed server compile error
9 Years Ago
Added ghetto-ass support for normal mapped screen overlays
9 Years Ago
EffectRecycle optimizations
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
9 Years Ago
System info tweak
9 Years Ago
Performance.memoryAllocations is stored as megabytes
9 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing
9 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
9 Years Ago
Added support for terrain offset to monument and mountain prefab scenes
9 Years Ago
System info tweak
9 Years Ago
Added memory usage / gc counter to perf 1 / 2
9 Years Ago
Prewarm filter test
9 Years Ago
Fixed a warning
9 Years Ago
Prewarm experiment: load all prefabs and effects
9 Years Ago
Asset prewarming is disabled by default on 32bit
9 Years Ago
Prefab auto-disable
9 Years Ago
Building prewarm experiment
9 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
9 Years Ago
Fixed shiny ferns
9 Years Ago
Added profiler samples to VariableReference
9 Years Ago
Reduced VitalNote.Update dynamic memory allocations