userandrecancel
reporust_rebootcancel

11,009 Commits over 4,048 Days - 0.11cph!

10 Years Ago
Added diagnostics to SpawnHandler report, fixed NRE
10 Years Ago
Made barricade placement on terrain a bit more forgiving
10 Years Ago
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying) Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired SoundVoiceLimiter removes sounds ordered by their remaining play time
10 Years Ago
Fixed barricade damage trigger effects
10 Years Ago
Added test radiation zone to CraggyIsland
10 Years Ago
Fixed RadiationOverlay never stopping its last sound
10 Years Ago
All socket mods include their name in the fail message
10 Years Ago
Fixed mining quarry / pump jack sounds not turning off properly Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
10 Years Ago
Fixed loading screen music cutting out mid-load
10 Years Ago
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10 Years Ago
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10 Years Ago
Hardcoded material keywords where required (revert this when Unity fix their shit)
10 Years Ago
Merged the two sky prefabs Removed shader keyword hack (see next commit)
10 Years Ago
Merge from main
10 Years Ago
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10 Years Ago
Temporarily disabled billboard clouds
10 Years Ago
Merge from main
10 Years Ago
Unfucked sound template recycling
10 Years Ago
Reapplied delayed stability refresh after load
10 Years Ago
Fixed infinite loop in RainSurfaceAmbience
10 Years Ago
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10 Years Ago
Don't allocate cells / batches if collider batching is disabled
10 Years Ago
Timings on server startup align a bit more nicely
10 Years Ago
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10 Years Ago
Fixed barricade placement on constructions being very finicky
10 Years Ago
Tweaked entity bounds of building blocks
10 Years Ago
Merge from main
10 Years Ago
Cleanup
10 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
10 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
10 Years Ago
Actual merge from main
10 Years Ago
Merge from main
10 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit
10 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
10 Years Ago
Added DDraw shader to "always include" list
10 Years Ago
Fixed "Look rotation viewing vector is zero" logs
10 Years Ago
Removed EntityComponent.Awake since it's redundant
10 Years Ago
All prefabs start disabled
10 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
10 Years Ago
Sound profiling
10 Years Ago
Added gc.interval convar
10 Years Ago
Don't add road and river mesh filters and renderers on the server
10 Years Ago
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10 Years Ago
Fixed rocket damage
10 Years Ago
More editor NRE fixes
10 Years Ago
Editor NRE fix
10 Years Ago
Decay is entity component (fixes decay reset)
10 Years Ago
Shadervariants
10 Years Ago
Fixed DDraw line shader
10 Years Ago
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible