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10,834 Commits over 3,867 Days - 0.12cph!

10 Years Ago
Suddenly a few more shader variants appeared... okay.
10 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
10 Years Ago
Tweaked path texture scale
10 Years Ago
Fixed cliff rotation
10 Years Ago
Fixed some missing references in BuildingTest
10 Years Ago
Removed unused textures
10 Years Ago
Bakes bakes bakes
10 Years Ago
Merge from terrain-improvements
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Fixed some dedicated server compilation errors
10 Years Ago
Merge from main
10 Years Ago
Micro cliff tweaks
10 Years Ago
Added padding to bridge terrain adjustment
10 Years Ago
Bridge placement tweak
10 Years Ago
Increased minimum river length and overall river count Fixed that discarded rivers would block other rivers
10 Years Ago
Switched road pathfinder to von neumann neighborhood for more road wobbliness
10 Years Ago
Road / bridge analysis improvements Better lakeside / oceanside / beachside topology generation
10 Years Ago
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
10 Years Ago
Allow full range of FOV slider to actually be applied
10 Years Ago
Allowed resources to spawn on rocks that are part of the terrain No longer prevent resources from spawning on decor topology Optimized resource spawning, especially the initial spawn wave Tweaked forest sizes
10 Years Ago
Grassland splat mapping tweaks
10 Years Ago
Forest splat mapping tweaks
10 Years Ago
Prefab scene placement updates
10 Years Ago
Icesheet tweaks
10 Years Ago
Smoothened river mesh slightly
10 Years Ago
Discard crazy bridges
10 Years Ago
Splat mapping tweaks
10 Years Ago
Minor rock fixes
10 Years Ago
Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
10 Years Ago
Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks) Rock prefab updates and tweaks Terrain raycast tweaks
10 Years Ago
Retired the concept of overlay splats (there are smarter ways)
10 Years Ago
Tweaked prefab mountain scale
10 Years Ago
Removed some deprecated code from SpawnFilter
10 Years Ago
River splat mapping tweak
10 Years Ago
Radtown loot spawn fix
10 Years Ago
This didn't commit right
10 Years Ago
Tedious resource prefab updates, fixing some minor issues in the process
10 Years Ago
Prefab updates
10 Years Ago
Merge from main
10 Years Ago
Removed default normal alignment and rotation randomization from clutter scripts Updated clutter prefabs (need to align to normal via decor components now)
10 Years Ago
Rock and cliff tweaks
10 Years Ago
Cliff topology tweaks
10 Years Ago
Roadside / riverside tweak
10 Years Ago
Tweaked path side placement
10 Years Ago
Refactored ProceduralComponent system to use two passes (pre pass and final pass) Increased river vertex count Generate river mesh in procedural final pass Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab Removed some hacky code that's no longer required from the decor and monument placement scripts
10 Years Ago
Grass placement rule tweak
10 Years Ago
Tweaked sand splat mapping
10 Years Ago
Made forests in the temperate and arctic biomes bigger
10 Years Ago
Tweaked micro cliff placement
10 Years Ago
Ported new overhang assets to the procedural map