10,525 Commits over 4,201 Days - 0.10cph!
Profiling, cleanup, small GC optimizations
Reverted some buffer pre-allocations (memory usage)
Disabled dynamic batching (experiment)
Stripped old grass system
Stripped TreePerfTest stuff
Stripped BehaveAsset icon
Stripped old grass assets
Stripped some unused nature assets that have been replaced by newer assets
Added CoroutineEx.waitForFixedUpdate / waitForSeconds / waitForSecondsRealtime
Replaced a bunch of "new WaitForSeconds" with "CoroutineEx.waitForSeconds" (eliminates GC allocs)
Adjusted some memory pool buffer sizes
Merge from weekend_branch
Fixed WaitForSecondsRealtime being broken
Added additional profiling to UpdateInventoryFromSchema
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
Added schematime convar (inventory schema refresh interval)
Retired TextureUtils (GC alloc galore)
Added GC-free Texture2D.Clear extension method
Added Union64 to Rust.Global
Fixed CRC.Compute32 discarding the passed CRC value
Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
Eliminated GC allocs from UpdateClothingItems
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
Deleted Plugins/ProtoBuffers (empty csproj)
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
Eliminated GC allocs from MeshPaintableSource
Fixed client side texture memory leak when paintable signs are destroyed (!)
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
Transform.FindChild (obsolete) -> Transform.Find
Application.CaptureScreenshot -> ScreenCapture.CaptureScreenshot
Updated Unity libraries in Plugins/
Updated Apex libraries (API auto-update)
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
UnityWebRequest.GetTexture -> UnityWebRequestTexture.GetTexture (soon: UnityTextureWebRequestTexture.GetTexture, then: UnityTextureWebTextureRequestTexture.GetTexture)
Full plugin rebuild (API changes)
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)