userandrecancel
reporust_rebootcancel

10,831 Commits over 3,867 Days - 0.12cph!

10 Years Ago
Network++ Save++
10 Years Ago
Merge from terrain-improvements
10 Years Ago
Ghetto fixed radtowns 2 and 4 being randomly scaled
10 Years Ago
Added LegacyLevel to build settings
10 Years Ago
Moved LegacyLevel to release folder
10 Years Ago
Various small fixes in the custom map Prefab cleanup
10 Years Ago
Merge fuckup
10 Years Ago
Merge from main
10 Years Ago
This shouldn't exist
10 Years Ago
Added checksum calculation to custom maps Moved editor size and seed from game setup to terrain generator Disconnect on checksum mismatch
10 Years Ago
Added refresh to spawn handler context menu
10 Years Ago
Render overlay alpha channel as white
10 Years Ago
Switched biome paint preview to overlay
10 Years Ago
Added decor quality slider
10 Years Ago
Enabled trees in LegacyLevel
10 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders
10 Years Ago
Silly me, doing it all complicated
10 Years Ago
Ignore spawn handler position
10 Years Ago
Removed the need for WorldSetup
10 Years Ago
Trying an alternative height map encoding
10 Years Ago
Merge from custom-map-backend
10 Years Ago
Merge from main
10 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
10 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
10 Years Ago
Finished up topology painting
10 Years Ago
Added topology painting test
10 Years Ago
Added biome painting Refactoring and cleanup
10 Years Ago
Terrain painting prototype
10 Years Ago
Added blended mesh support to editor height baking
10 Years Ago
Tweak
10 Years Ago
Added altitude / latitude curve based editor biome baking
10 Years Ago
Improved horizon cloud lighting
10 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
10 Years Ago
Fixed sky being brighter towards screen edges
10 Years Ago
Added toggle for the sharpen image effect
10 Years Ago
Cloud update
10 Years Ago
Tweaks
10 Years Ago
Completely removed clouds from the raid biome
10 Years Ago
Time of Day update
10 Years Ago
Time of Day update
10 Years Ago
Fixed not being able to place doors in caves
10 Years Ago
Fixed decal shader being pink on OpenGL
10 Years Ago
Added overflow checks to string to int conversion
10 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
10 Years Ago
Merge from procgen7.1
10 Years Ago
Merge from main
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Only start placing bridges that can actually be completed
10 Years Ago
Prefab auto-updates (removed parameter)
10 Years Ago
Increased river terrain height modifier fade distance