userandrecancel
reporust_rebootcancel

10,834 Commits over 3,867 Days - 0.12cph!

10 Years Ago
Post-merge fixes
10 Years Ago
Merge from main
10 Years Ago
Fixed GameTrace failing inside caves
10 Years Ago
Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
10 Years Ago
Changed camera clear flags to solid color
10 Years Ago
Updated monument scenes with the improved terrain anchor generator
10 Years Ago
Unified TerrainModifierGenerator and TerrainModifierGeneratorFade
10 Years Ago
More hill noise improvements Added separate detail noise Increased the number of dune noise octaves
10 Years Ago
Updated monument scenes with the improved terrain modifier generators
10 Years Ago
Merge from main
10 Years Ago
Removed some unused code Improved terrain modifier generators
10 Years Ago
Made the terrain anchor check determine the ideal object placement height from all of its anchors Added extension method to apply decor components pre-instantiation Greatly improvement monument spawn position finding
10 Years Ago
Scene2Prefab (updated satellite dish prefab)
10 Years Ago
Tweaked topology dilation destination masks
10 Years Ago
Replaced hill noise with a nicer-looking, more noisy variant
10 Years Ago
Fixed possible warning in tangent calculation when aligning decor
10 Years Ago
Added more descriptive procedural component loading statuses
10 Years Ago
Merge from main
10 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
10 Years Ago
Fixed various cases where the river mesh could overlap itself
10 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
10 Years Ago
Removed some debug remote logging that never happens
10 Years Ago
Added crystals to spawning Tweaked crystal materials and prefab settings
10 Years Ago
Unified tree mesh and decor modifiers
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
10 Years Ago
Added refresh to tree mesh script context menu Added offset to tree mesh Added timings to all prefab refresh options
10 Years Ago
Cliff tweaks
10 Years Ago
Merge from main
10 Years Ago
Time of Day update to 3.0.1f2
10 Years Ago
Updated some image effect shader syntax
10 Years Ago
Merge from main
10 Years Ago
Time of Day update to 3.0.1 Added aerial density and fog color to climate blending
10 Years Ago
Merge from main
10 Years Ago
Tweaked DecorComponent seed handling Tweaked cliffs Improved randomness of SeedRandom.Sign
10 Years Ago
Changed rock material adjustments from Start to Awake
10 Years Ago
Made all per-object decor randomizations fully modular
10 Years Ago
Experimenting with a new rock tinting technique (for smooth biome transitions)
10 Years Ago
Cliff tweaks
10 Years Ago
Updated riverside and roadside spawn filters
10 Years Ago
Moar waterside rawks
10 Years Ago
Prefab updates
10 Years Ago
Path / bridge tweaks and fixes
10 Years Ago
Reduced minimum distance between two rad towns
10 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
10 Years Ago
Added cliff prototypes Added three static decor placement types (white noise, value noise and uniform)
10 Years Ago
Only generate rivers of a certain length, discard super short ones
10 Years Ago
Reduced maximum allowed path slope from 35 degrees to 30 degrees
10 Years Ago
Merge from main