10,831 Commits over 3,867 Days - 0.12cph!
Removed noise from alpha setter
Cleaned up some code
Exposed some alignment options in all procedural placement scripts
Fixed an issue where terrain anchors would reject suitable positions
Added micro cliffs (no reason to feel bad, cliffs - I've been told size doesn't matter)
Align swimming decor to world up vector
More cleanup, object layer adjustments (static rocks that should receive grass are now on terrain layer)
Porting over a shitton of new assets to the procedural map
Cleaning up some shit
Updated RustNative
Updated noise bindings
Updated heightmap generation
Added test mountain prefab
Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)
Added climate prefab to TestLevel
Increased overall brightness of the night with full moon
Fixed lighthouse LOD group component
Re-committing LegacyLevel scene
Added missing byte to float conversion to biome texture generation
Removed TerrainNormalMap (get normals from TerrainHeightMap on the fly, height map also stores normal texture now)
Removed the need for normal map decoding at level start (no more need for texture decompression hackery)
Added some lightweight compression to a couple of terrain maps
Snow is no longer treated as an overlay
Added some missing terrain texture binds
Refactored TerrainConfig to be generic for N splats without hardcoded splat names
Scale rock detail texture UV tiling with object scale via property block
Compress terrain biome texture in VRAM
Don't create terrain alpha texture mip maps
Removed TerrainTexture and TerrainOverlay constant containers
Added TerrainSplat.TEXTURES and TerrainSplat.OVERLAYS masks
Removed some missing script references
Made non-unique folder meta file GUID unique
Fixed a gazillion missing materials on autospawn rock prefabs, cave_small and river source
Reapplied fixes from commit 6783
Fixed terrain bakes in LegacyLevel
Added missing TerrainColor component to LegacyLevel
Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
Water normal map fiddling
Initialize terrain alpha map with 1 if no texture to load was found
Removed TerrainColorSet from some prefab scenes (no longer required)
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
Fixed TerrainMeta edit mode errors on terrains that don't have all components
Replaced TerrainColorMap with TerrainAlphaMap (color to be calculated from biome map)
Updated ProjectSettings to u5p2
Removed depth offset from sky shaders
Moved TerrainBindShaderProps functionality to TerrainMeta
Moved some code to 2x4 splats
Merged legacy-terrain and procgen7 branches
Fixed GameTrace failing inside caves