userandrecancel
reporust_rebootcancel

9,575 Commits over 4,444 Days - 0.09cph!

8 Years Ago
Applied a number of rock prefab modifications to the rocks_dressing scene so Scene2Prefab doesn't revert them
8 Years Ago
Network++ Save++
8 Years Ago
Manifest
8 Years Ago
One more file
8 Years Ago
Bundles
8 Years Ago
Removed red maple bare tree assets (unused)
8 Years Ago
Bundle splits
8 Years Ago
Merge from save159
8 Years Ago
Cherry picking corpse NRE fix from Helk's branch
8 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
8 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
8 Years Ago
Compile fix
8 Years Ago
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
8 Years Ago
Disabled player model pooling by default Network++
8 Years Ago
Fixed server use distance regressions
8 Years Ago
Added pool.debug to standalone builds (only works in development builds)
8 Years Ago
Save++ because Helk decided to commit all monuments Network++
8 Years Ago
Removed some (presumably unintentional) debug logs from auto turret
8 Years Ago
Properly clear prefab pool when disconnecting from server
8 Years Ago
Fixed super rare pooling NRE (maybe)
8 Years Ago
Potential fix for rare issue that could cause dual wielding / player model corruption Enabled pool.player_model by default again
8 Years Ago
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
8 Years Ago
Added additional info to entity console commands Added entity.find_status console command
8 Years Ago
Fixed rare orphaned client side entities
8 Years Ago
Use world cache in the editor by default as well when running only the client
8 Years Ago
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
8 Years Ago
Network++
8 Years Ago
Network++
8 Years Ago
EAC SDK update
8 Years Ago
Projectile trail renderer is invisible for the first 6 meters
8 Years Ago
Merge from projectile_trajectory Network++
8 Years Ago
Added dummy floor socket at half height of the full wall (support only)
8 Years Ago
Include wall sockets in building proximity checks
8 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
8 Years Ago
Optimized sending of packets to players in a radius
8 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
8 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
8 Years Ago
PositionLerp ifdefs
8 Years Ago
PositionLerp tweak
8 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
8 Years Ago
Crafting queue item drop radius tweaks
8 Years Ago
EAC SDK update
8 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
8 Years Ago
Merge from main
8 Years Ago
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
8 Years Ago
Subtracting 26451
8 Years Ago
Fixed server side stair collider rotation sometimes being incorrect after rotating
8 Years Ago
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
8 Years Ago
Merge from main
8 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)