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10,479 Commits over 4,140 Days - 0.11cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
Network++ (isolating staging in case we cherry pick the previous changes with protocol 2400 to release)
2 Years Ago
Merge from save239
2 Years Ago
Network++
2 Years Ago
CodeGen
2 Years Ago
Merge from main
2 Years Ago
Network++
2 Years Ago
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2 Years Ago
Force ocean fallback on metal (fixes occasional pink ocean in editor)
2 Years Ago
BaseVehicle and HotAirBalloon GetAngularVelocityServer fix
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Ignore "Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported" log
2 Years Ago
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2 Years Ago
Fixed DudTimedExplosive briefly switching to world origin positon + network group when becoming dud
2 Years Ago
Fixed NRE edge case when TransformUtil.GetGroundInfo hit the ocean
2 Years Ago
Fixed broken river shader when water reflections were set to 0
2 Years Ago
Can no longer deploy deluxe christmas lights on doors (since they don't move with the door)
2 Years Ago
Merge from save239
2 Years Ago
Merge from main
2 Years Ago
Subtracting the subtract of 84325 (merge conflicts)
2 Years Ago
Fixed moonpool prevent building volumes now being too small
2 Years Ago
Fixed LightColor, SunRayColor and MoonRayColor ocean overrides not applying (shader-improvements regression)
2 Years Ago
2 Years Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
2 Years Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
2 Years Ago
Fixed sleeping bag deploy check being too strict on the tugboat
2 Years Ago
Network++
2 Years Ago
Force lighthouse to be at least 100 meters away from other monuments
2 Years Ago
Manifest
2 Years Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
2 Years Ago
Ocean is slightly less transparent when shallow
2 Years Ago
Increased effect of diving mask in deep water
2 Years Ago
Fixed another WaterSystem.Trace NRE on maps that don't have a water system
2 Years Ago
Added vehicle privilege child entity to tugboat (this is easy to reapply, so give me a shout in case anyone is getting a conflict with their local changes)
2 Years Ago
Vehicle auth system improvements
2 Years Ago
Fixed WaterSystem.Trace NRE on maps that don't have a water system
2 Years Ago
FallbackWater material tweaks
2 Years Ago
Vehicle auth system baseline
2 Years Ago
Merge from save239
2 Years Ago
Server NRE fix
2 Years Ago
Water explosion tweak
2 Years Ago
Underwater / water surface explosion effect improvements
2 Years Ago
Underwater explosion effects for C4, satchel charge, F1 grenade and beancan grenade
2 Years Ago
Water explosion effects for all rocket types
2 Years Ago
Merge from save239
2 Years Ago
Network++