userandrecancel
reporust_rebootcancel

10,554 Commits over 4,324 Days - 0.10cph!

3 Years Ago
Added computebuffer_setdata_immediate convar (does what the name says), defaults to true on OSX since SetData seems to have a ton of memory overhead in Unity's OSX implementation Enabled instanced rendering on OSX by default again
3 Years Ago
GPUBuffer data preservation / copy when expanding is now optional Fixed FreeNativeMemory before AllocateNativeMemory in a few subclasses Fixed a few == vs <= "better safe than sorry" cases PreCullJob now runs after LateUpdate instead of after Update so changes in LateUpdate doesn't mess things up Fixed DrawCallManager.AddDrawCall not immediately updating if it was resized Disabled by default on OSX standalone until we sort out the memory leak Fixed some issues with --normal-rendering
3 Years Ago
Merge from global_networked_bases (this contains a Network++)
3 Years Ago
Merge from main
3 Years Ago
Native collection allocation / free fixes (we were not cleaning things up correctly when leaving and re-joining a server)
3 Years Ago
Fixed issues with construction guides not preserving shadowCastingMode, receiveShadows and lightProbeUsage from their source (causing shadow proxies to render as duplicate guide meshes)
3 Years Ago
Removing unused / commented out code (InstancedEntityScheduler in DoGameSetup)
3 Years Ago
Fixed BuildingBlock.currentGrade early exit when null
3 Years Ago
Renmoving unused code (InstancedMeshTracker)
3 Years Ago
Merge from main
3 Years Ago
Merge from parachute
3 Years Ago
Merge from main/Attack Helicopter
3 Years Ago
Save++
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Added maxpacketsize_globaltrees and maxpacketsize_globalentities convars so we can test larger chunk sizes
3 Years Ago
Renamed GlobalNetworkHandler.MaxPerPacket to maxEntitiesPerPacket and made it const Comment fix == vs >=
3 Years Ago
Fixed profiler sample mismatch in SendEntityDelete
3 Years Ago
Pooling fixes
3 Years Ago
Merge from weapon_racks
3 Years Ago
Merge from elevator_io_display_fix
3 Years Ago
merge from transparent_footstep_fix
3 Years Ago
Merge from building_skin_tier_fix
3 Years Ago
Merge from sewer_branch_water_fix
3 Years Ago
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3 Years Ago
Fixed cullAllChildren not always culling all children (anything I say here will only make things worse)
3 Years Ago
Tiny optimization in PrefabPreProcess when cullAllChildren is true (not what it sounds like)
3 Years Ago
Fixed --instanced-rendering not enabling instanced rendering
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed building tier disappearing from radial menu when valid building skin is set
3 Years Ago
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3 Years Ago
Can no longer deploy drone on tugboat SocketMod_EntityCheck and SocketMod_EntityType have a default error message
3 Years Ago
Fixed clan table root bone reference being unassigned (StringPool warnings)
3 Years Ago
Fixed clan table jittery placement Slightly better clan table deploy checks
3 Years Ago
Fixed clan table collider layer
3 Years Ago
Manifest rebuild
3 Years Ago
Merge from experimental #85384 (Unity 2021)
3 Years Ago
Client compile fix
3 Years Ago
Merge from save240