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10,829 Commits over 3,867 Days - 0.12cph!

10 Years Ago
Log exception message as warning if noise cannot connect to native backend
10 Years Ago
Manually backported changesets 5737 and 5740 to main
10 Years Ago
Fixed terrain map normal decode (result has to be in world space)
10 Years Ago
Fixed terrain normal map bake
10 Years Ago
Post-merge compilation fix
10 Years Ago
Merge from main
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen5
10 Years Ago
Added some heightmap frequency randomization
10 Years Ago
Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
10 Years Ago
Added missing Spawnable component to loot barrels
10 Years Ago
Tweaked some monument terrain anchors and modifiers
10 Years Ago
Split terrain height and splat extraction for SceneToPrefab scenes into two scripts Added all monuments back in
10 Years Ago
Merge from main
10 Years Ago
Slightly reduced warp multiplier of swiss noise
10 Years Ago
Fixed some buggy shorelines
10 Years Ago
Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
10 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
10 Years Ago
Merge from main
10 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
10 Years Ago
Fixed some snowy forest bushes spawning on non-snow
10 Years Ago
Unified some painful to maintain duplicate rock prefabs (long overdue)
10 Years Ago
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
10 Years Ago
Forest tweaks
10 Years Ago
Mountain tweaks
10 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
10 Years Ago
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them Increased required distance between two powerline poles Tightened shore topology to keep lighthouses from spawning very far out in the ocean Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art) Made bridges more expensive for the road planner
10 Years Ago
Time of Day update to latest
10 Years Ago
Tweaked colormap (clientside)
10 Years Ago
Protocol++ (again)
10 Years Ago
Fixed that some rocks wouldn't spawn (incorrect prefab folder) Tweaked some spawn rules
10 Years Ago
Fixed warning
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from roads
10 Years Ago
Merge from main
10 Years Ago
Made roadside spawning generic Added more randomized bushes to the roadside
10 Years Ago
Added noise to path width Made bridge cost independent of slope
10 Years Ago
Added some coordinate noise before sampling the composite noise in the heightmap generation
10 Years Ago
Fixed roadside topology generation overriding previous topologies (is now an additive topology) Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
10 Years Ago
Merge from main
10 Years Ago
Prevented powerlines from spawning inside each other / rocks / monuments... Made powerlines not float midair if placed on slopes Removed powerlines from what will be bridges in the future
10 Years Ago
Updated player spawn rules
10 Years Ago
Updated rock prefabs
10 Years Ago
Updated monument scenes and prefabs
10 Years Ago
Moved more stuff to multi-topologies Added multi-biomes
10 Years Ago
Improved noise backend (3x faster, higher quality) Updated topology generation to new multi topology type Improved heightmap generation
10 Years Ago
Merge from main
10 Years Ago
Added .live-archive to ignore.conf
10 Years Ago
Refreshed texture atlas
10 Years Ago
Updated sand texture to latest version Updated snow texture to latest version Updated path texture placeholder to different placeholder (from main/roads)