userandrecancel
reporust_rebootcancel

9,575 Commits over 4,444 Days - 0.09cph!

8 Years Ago
Merge from main
8 Years Ago
Added native monument biome transfer Backup of some irrelevant changes that can go live this month (rest in shelves)
8 Years Ago
Merge from main
8 Years Ago
Merge from procgen_native
8 Years Ago
Merge from bandit_town
8 Years Ago
Updated RustNative
8 Years Ago
Updated Facepunch.Steamworks
8 Years Ago
No longer filter character spawns by biome (only by tier)
8 Years Ago
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
8 Years Ago
Small clutter rocks no longer use convex mesh colliders
8 Years Ago
Fixed team UI NRE without local player (breaks demo playback)
8 Years Ago
Merge from main
8 Years Ago
Merge from bandit_town
8 Years Ago
Removed some unsafe code (test)
8 Years Ago
Use managed code for monument and mountain terrain data transfer (test)
8 Years Ago
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot Added respawn_individuals convar (toggles automatic individual respawn) Added fill_individuals console command (respawns all individuals)
8 Years Ago
Added MonumentIsland test scene
8 Years Ago
Bundles
8 Years Ago
Fixed some spawn issues with the bandit town Network++ Save++
8 Years Ago
Adjusted bandit town terrain anchors Adjusted distance between medium sized monuments
8 Years Ago
Merge from main
8 Years Ago
Reapplied terrain anchor tweaks
8 Years Ago
Merge from bandit_town_tweaks
8 Years Ago
Unfucked ItemBasedFlowRestrictor parameter serialization Print error message when trying and failing to move item Include prevent movement layer in footstep raycast
8 Years Ago
Fixed palms not avoiding lakes
8 Years Ago
Removed asset bundle splitting, see if that works
8 Years Ago
Include skins in main install
8 Years Ago
Fixed build server moving texture bundles to wrong folder when using -buildTo
8 Years Ago
Fixed exception on workshop skins that aren't installed at all and only exist in the cache
8 Years Ago
Updated skin icons
8 Years Ago
Skin update
8 Years Ago
Rebundling textures so future additions only require 1-2 bundles to be changed
8 Years Ago
Compile fix
8 Years Ago
Radtown loot prefabs respawn automatically if not spawned via spawn group (for custom maps)
8 Years Ago
Underwater crates sync position
8 Years Ago
Added prevent_building_cube and prevent_building_sphere prefabs (custom maps)
8 Years Ago
Fixed skins still downloading even if shipped with the game (regression from 28022)
8 Years Ago
Skin update
8 Years Ago
Fixed skinned mesh renderer bounds not always refreshing when rendering icons (could lead to odd icon scales) Rebuilt all skin icons
8 Years Ago
Eliminated GC from TOD image effects
8 Years Ago
inventory.give takes item condition as an optional third parameter
8 Years Ago
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
8 Years Ago
Added PrefabPostProcess (runs after after components and children have been cleaned up)
8 Years Ago
New prefab pooling baseline
8 Years Ago
Fixes
8 Years Ago
Batching prefabs
8 Years Ago
Building prefabs
8 Years Ago
Clutter prefabs
8 Years Ago
Resource prefabs
8 Years Ago
Effect prefabs