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10,831 Commits over 3,867 Days - 0.12cph!

10 Years Ago
Don't attempt to spawn bridges if no target direction can be found
10 Years Ago
Splat tweaks
10 Years Ago
Merge from main
10 Years Ago
Fixed all decor seeing a scale of 1 in Awake() Added bridge blockouts to lakes, oceans and riverbeds
10 Years Ago
Tweaked terrain parameters
10 Years Ago
Improved and optimized road network generation
10 Years Ago
Added World.HighestPoint
10 Years Ago
Slightly increased max terrain height mismatch on rad towns 1 and 2 (helps finding spots on mountainy seeds)
10 Years Ago
Allowed rad towns to spawn in the tundra biome
10 Years Ago
Merge from main
10 Years Ago
Reverted changeset 5980
10 Years Ago
Merge from main
10 Years Ago
Added low, medium and high water qualities
10 Years Ago
Refactored TerrainPath to support path smoothing in the future Combined path and river backends to a generic path list Added placeholder riverside decor
10 Years Ago
Added riverside topology
10 Years Ago
Updated splat selections in rad town scenes and prefabs
10 Years Ago
Separated inspector splat type selection from internal splat index Added conversion methods from splat index to splat type and vice versa
10 Years Ago
Merge from main
10 Years Ago
Reverted accidental water render queue change
10 Years Ago
Merge from main
10 Years Ago
Water update and tweaks
10 Years Ago
Changed random colormap multiplier to 90%-110% (instead of 100%-125%)
10 Years Ago
Improved splat and color mapping across the board
10 Years Ago
Tweaked rock placement parameters to form bigger, more compressed clusters
10 Years Ago
Riverbed improvements
10 Years Ago
Raycast both heightmap and normalmap after the terrain generation was complete (to support grass on terrain blended cliff meshes etc)
10 Years Ago
Merge from main
10 Years Ago
Removed smoothness workaround from water shader (no longer required)
10 Years Ago
Removed directional light from reflection probe bake
10 Years Ago
Updated water to latest version
10 Years Ago
Merge from main
10 Years Ago
Subtracted changeset 5907 (wrong branch)
10 Years Ago
Removed hacky dictionary lookup from ambience manager (use multiselect enum instead)
10 Years Ago
Allowed water decor rocks to spawn in riverbeds Added clutter rocks to riverbeds and roads Removed debug output from procedural river component Renamed water topology type to ocean (water is now ocean, river and shore combined)
10 Years Ago
Added procedural river component (traces non-zero-level rivers down mountains, WIP) Added river topology type
10 Years Ago
Tweaked dune and lake noise Reduced terrain edge padding
10 Years Ago
Prevented players from spawning inland or on cliffs (only coastal sand beach now) Extended player spawns to include areas slightly to the north and south of the temperate biome
10 Years Ago
Enabled reflection probes on the 3 fastest quality settings (fixes black water)
10 Years Ago
Tweaked topology-based path cost to yield more natural looking paths
10 Years Ago
Removed multithreading from post-road-placement cliff creation (possible race condition if splat, color, topology or path resolution mismatched)
10 Years Ago
Multithreaded pathfinding of the road network
10 Years Ago
Reduced the percentage of terrain that is turned into water Improved terrain edge falloff Increased lake frequency and amplitude slightly Changed lake noise type to turbulence Fixed beach and underwater cliff color looking a bit weird
10 Years Ago
Converted spanning tree to semi-directed Added road and bridge segmentation Added bridge placement backend Added bridge topology type Made road placement stop when encountering crossroads Fixed various small weirdnesses in the road network calculation
10 Years Ago
Fixed missing references on the northern field tree colliders
10 Years Ago
Made satellite dish metal grate material cutout
10 Years Ago
Added global fog image effect (now in addition to aerial perspective)
10 Years Ago
Forbid building directly on roads
10 Years Ago
Tweaked rock scale ranges
10 Years Ago
Added missing colliders to the arctic field trees
10 Years Ago
Added property to ignore a certain splat to TerrainSplatSetGenerator Updated radtown prefab splat modifiers Fixed generic monuments occasionally spawning partially inside radtowns Protocol++ (network + save)