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10,834 Commits over 3,867 Days - 0.12cph!

10 Years Ago
Time of Day update to 3.0.0 prerelase 4 Added native support for aerial perspective Made aerial perspective depth calculation physically based Allows for fog that is unrelated to aerial perspective Combined sky and ground passes into a single pass
10 Years Ago
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
10 Years Ago
Updated water to latest version Fixed water shore fade and refraction
10 Years Ago
Hacky biome and topology map loading for TestLevel
10 Years Ago
Made monuments block other stuff from from spawning inside them as well
10 Years Ago
Added priority to decor scripts Added cull grid instance (still unused) Added field rocks to the arctic biome Gave rocks placement priority over bushes and made them block bush placement Tweaked rock terrain modifiers Tweaked bush scales Tweaked test cave Protocol++ (network + save)
10 Years Ago
Cull grid tweaks
10 Years Ago
Initial version of the dynamic cull grid
10 Years Ago
Prefixed native calls to prevent accidental usage in the future
10 Years Ago
Bush performance tweaks
10 Years Ago
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
10 Years Ago
Made terrain map bakes store PNGs instead of Unity assets
10 Years Ago
Tweaked summit altitude
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from bushes-everywhere
10 Years Ago
Fixed random scale not being applied to tree meshes that spawn directly into terrain batching (without prior placeholder) Fixed random scale not being applied to tree meshes that spawn via network Increased the random scale range on all bushes
10 Years Ago
Merge from main
10 Years Ago
Fixed cave exploit that would allow to get inside a mountain
10 Years Ago
Cherry picked commit #5023 to main
10 Years Ago
Log noise fallback message if in safe mode as well
10 Years Ago
Initial version
10 Years Ago
Fixed server compilation (EffectRecycle)
10 Years Ago
Added more native noise backend logging
10 Years Ago
Spawn bright clutter rocks around bright decor rocks
10 Years Ago
Removed unsafe keyword from noise fallback
10 Years Ago
Added more details to the managed noise fallback exception
10 Years Ago
Improved native noise failure detection Added safemode argument (boolean)
10 Years Ago
Applied new dirt coloring to cave prefab
10 Years Ago
Updated dirt coloring under decor rocks
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
Merge from radtown-prefabs
10 Years Ago
Added terrain anchor generator Fixed TextureToColor yielding incorrect results Fixed terrain modifier generator ignoring splat edge fade Updated radtown scenes Updated radtown prefabs
10 Years Ago
Added dedicated lake noise Allowed forests to spawn in lower altitude areas
10 Years Ago
Merge from main
10 Years Ago
Added terrain to all rad town prefab scenes Updated terrain modifier generator for more control
10 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)
10 Years Ago
Fiddled in the new sand texture because the old one is killing me
10 Years Ago
Added verification (+ fallback) of the set terrain resolution to the terrain generator
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
Merge from main
10 Years Ago
Tweaked heightmap parameters
10 Years Ago
Tweaked checksum calculation
10 Years Ago
Tweaked dune noise Tweaked hill frequency and amplitude Tweaked forest frequency and size in the arctic and arid biomes Slightly reduced size of the arid biome
10 Years Ago
Increased terrain resolution (4x) Added proper segmentation to heightmap generation Added dunes to heightmap generation Increased forest density, frequency and size Increased valid noise seeding range Optimized checksum generation
10 Years Ago
Re-enabled threading in-editor
10 Years Ago
More detailed checksum mismatch logging
10 Years Ago
Made noise library use native implementation if possible, otherwise use managed fallback
10 Years Ago
Updated ProjectVersion