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10,523 Commits over 4,201 Days - 0.10cph!

8 Years Ago
Don't disable billboard culling on SpeedTree billboards (only on our own imposters) Slight tweaks to tree quality behaviour
8 Years Ago
mesh.quality and tree.quality once again allow values up to 1000 if set via console (for rustafied)
8 Years Ago
Fixed some (legacy?) skins not being applied
8 Years Ago
Added client file cache corruption detection (+ automatic resolution)
8 Years Ago
Added "storage" protocol version Disabled client file cache (test)
8 Years Ago
Added projectile pooling (gunfight performance) Added pool.projectiles convar (default = true)
8 Years Ago
Removed UnparentOnDestroy from several silenced gunshot effects (breaks effect pooling, appears to be redundant)
8 Years Ago
Removed GetEstimatedWorldPosition & GetEstimatedWorldRotation from entities (no longer does anything, access transforms instead)
8 Years Ago
When creating world objects of projectiles, set their position / parenting before sending out the network update (this may fix all sorts of oddities) Network++
8 Years Ago
Removed BoneFollower (improved performance, better foundation for future features)
8 Years Ago
Adjust network lerp record time as need when increasing the lerp convars Allow vis.lerp when playing back a demo
8 Years Ago
Invalidate workshop skin cache when new skins have been found by the server (no more server restart required to apply newly released skins to items)
8 Years Ago
Fixed network extrapolation not being allowed to go further than the last tick delta Improved network extrapolation velocity estimate
8 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
8 Years Ago
EAC SDK update
8 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
8 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
8 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
8 Years Ago
Added debug.stall
8 Years Ago
Added network extrapolation smoothing Increased default network extrapolation time
8 Years Ago
CraggyIsland updates
8 Years Ago
Fixed projectile particle systems no longer playing after being pooled
8 Years Ago
Run FileSystem_Warmup on dedicated servers
8 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
8 Years Ago
Imposter is IClientComponent
8 Years Ago
Don't spawn bradley while still loading
8 Years Ago
Merge from main
8 Years Ago
Merge from roof_building_blocks
8 Years Ago
Removed occluder meshes from roof prefabs (unused)
8 Years Ago
Added triangular wall conditional models when placed at a roof side
8 Years Ago
Removed rotation hack from right hand side triangular walls
8 Years Ago
Conditional models refresh correctly when rotating a building block
8 Years Ago
Updated roof side model condition so only other roofs affect it
8 Years Ago
Fixed missing guides and hammer highlights on walls
8 Years Ago
Fixed that network interpolation velocity smoothing wasn't working correctly Interpolate rotations with slerp instead of lerp Fixed vis.lerp ghosting (and some ddraw ghosting in general)
8 Years Ago
Network extrapolation also uses slerp instead of lerp for rotations
8 Years Ago
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
8 Years Ago
Print full exception when "error loading save" happens
8 Years Ago
Added server timestamp correction to network interpolation Network++
8 Years Ago
Stripped server schema refresh (fixes server stall every 30 minutes)
8 Years Ago
Fixed server save timings ignoring the majority of the stall time
8 Years Ago
Send network update when healing entities using upkeep
8 Years Ago
Removed lerp debug log
8 Years Ago
Server player loot distance and client interaction distance are closer together
8 Years Ago
Fixed animals turning like Slowpoke (lerp regression)
8 Years Ago
Fixed lerp timestamp sometimes being incorrect when enabling lerp Fixed lerp server timestamp correction sometimes getting corrupt Added lerp.debug convar
8 Years Ago
wtfplastic
8 Years Ago
Changed lerp.debug to false by default
8 Years Ago
Fixed FormatException
8 Years Ago
Fixed ore bonus have sync position flag set