10,834 Commits over 3,867 Days - 0.12cph!
Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
Updated autospawn prefab layers
Garry told me I can probably delete this
Fixed ambient light not updating
Made fog directional (test)
Time of Day update to 2.3.0
Deleted old bush and tree art
Added placeholder bushes to all forest types
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
Changed the way random number seeding works (can now request per-position seeds in a nice way)
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
Removed some unused scripts
Updated tree prefabs to the correct child object layout (all future tree prefabs should look like this)
Removed legacy billboard system
Removed legacy trees
Added AIObstacleMesh to handle mesh colliders in dynamic obstacle avoidance (unfinished, backup commit)
Made AI test level work again
Refactored prefab preprocessing system (is now an interface any component can implement)
Only allow prefab preprocessing of any sort if not inside the editor (better safe than sorry)
Fixed animals being able to attack targets they can't see
Fixed animal attack range check ignoring height
Fixed NRE in AtmosphericBlend
Made ErrorLogger delete error.html files from previous runs
Patched CoherentUILibrary for u5b7
Made our custom particle shader implement fog the Unity 5 way
Fixed linker names in RustNative.bundle
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Fixed error in the menu background scene
Updated RustNative
Protocol++ (network + save)
Made players walk and sprint slower backwards than forwards
Slightly nerfed jumping on slopes (last ground speed = max air speed)
Fixed that the landing head bob was being played when leaving water
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Time of Day update to 2.3.0 prerelease 3
Made god rays utilize depth values again (Petur... stahp)
Time of Day update to 2.3.0 prerelease 2
Added small mountains back to the temperate biome (experimenting a little)
Protocol++ (network + save)
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
Time of Day update to 2.3.0 prerelease 1
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
Tweaked player movement (mainly animation events and jump conditions)
Fixed missing skinned mesh renderer reference on hazmat_pants
Deleted some name conflict files that never should have been committed
Updated Steamworks.NET native library platform settings
Made the config file load on startup
Made player ragdoll ignore collisions with player movement
Made ragdolls ignore player collision (for real this time)
Fixed skinnedMeshRenderer reference on burlap_trousers not being set
Updated physics collision matrix
Made ragdolls ignore player collision
Properly set terrain physic material to fix slippery ragdolls
Set max terrain pixel error at lowest setting to 100
Fixed friction in character controller sometimes being wrong
Fixed landing event not being fired when landing on a slope
Added nerfed jumping when on sliding ground (helps when you got stuck)
Made movement speed get reduced with increasing ground slope (intensity of this can be adjusted on the prefab)
Tweaked capsule collider height values on the player movement prefab
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
Time of Day update to 2.2.1 prerelease 4