userandrecancel
reporust_rebootcancel

10,539 Commits over 4,324 Days - 0.10cph!

8 Years Ago
Added deciduous forests around lakes
8 Years Ago
Forestside topology next to deciduous forests also uses grass terrain texture instead of forest terrain texture
8 Years Ago
Include more data in the checksum now that the mismatch should be fixed
8 Years Ago
Merge from main
8 Years Ago
Applied a number of rock prefab modifications to the rocks_dressing scene so Scene2Prefab doesn't revert them
8 Years Ago
Network++ Save++
8 Years Ago
Manifest
8 Years Ago
One more file
8 Years Ago
Bundles
8 Years Ago
Removed red maple bare tree assets (unused)
8 Years Ago
Bundle splits
8 Years Ago
Merge from save159
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Cherry picking corpse NRE fix from Helk's branch
8 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
8 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Compile fix
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
8 Years Ago
Disabled player model pooling by default Network++
8 Years Ago
Fixed server use distance regressions
8 Years Ago
Added pool.debug to standalone builds (only works in development builds)
8 Years Ago
Save++ because Helk decided to commit all monuments Network++
8 Years Ago
Removed some (presumably unintentional) debug logs from auto turret
8 Years Ago
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8 Years Ago
Properly clear prefab pool when disconnecting from server
8 Years Ago
Fixed super rare pooling NRE (maybe)
8 Years Ago
Potential fix for rare issue that could cause dual wielding / player model corruption Enabled pool.player_model by default again
8 Years Ago
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
8 Years Ago
Added additional info to entity console commands Added entity.find_status console command
8 Years Ago
Fixed rare orphaned client side entities
8 Years Ago
Use world cache in the editor by default as well when running only the client
8 Years Ago
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
8 Years Ago
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8 Years Ago
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8 Years Ago
Network++
8 Years Ago
Network++
8 Years Ago
EAC SDK update
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Projectile trail renderer is invisible for the first 6 meters
8 Years Ago
Merge from projectile_trajectory Network++