userandrecancel
reporust_rebootcancel

10,525 Commits over 4,201 Days - 0.10cph!

8 Years Ago
▅▅▇▄▅ ▄▌▆▋▍▆ ▇█▇▊ ▍▌█▌▍▄▌███ ▅▉▌▅▅█▊▅▉▊ ▄▇▄▅█▇▄█▇▄▉▆ (▄▌▉▉█▍▅▋ ▆▊ ▍▊▄█▍▅▊, █▊▅▍▊▉ ▉▋▇█ ▊▍█▅▇▌▌▉▄▊_▉▄▋▄▋█▇██▅ ▄)
8 Years Ago
Cherry picking corpse NRE fix from Helk's branch
8 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
8 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
8 Years Ago
▇▉▄▅▊ ▆▌▉▋▉█-▅▋▌▅ ▇▌▉▌▌▋ ▆▍▋ ▆▌▍▍▅▇▍ (█▌▍▄▋▆=▆▆ ▄▄▋█ ▍▊▌▍▋▊ ▇▋ ▄ ▉▉▋▄▊▆ ▍▌ ▇▌ ██▉▍▆▌ ▌▇▄▊▇▌ ▋▄▌▄▅ ▇▍▅▇▋▊▌▍▇▅ ▍▄▄▇█▋▆▇ ▄▇▊▊) ! ▄▍▆▆▅ ▋▋▋▊▆▊ ▄▉▌▅ ▉▊▌▊▄▍▊▌▆▄ ▆▌▄▉▊▌▊▉▋▍ ▆▄▉█▄▅▉█▋█▍▋ ▊▉ ▋▊▅▋ ▉▋ ▇▄▍▅ ▌▍ ▊▅▄█▍▉▌▍▌█_▅▇▉▌▇▅▅▌▅█ ▅▉ >= ▌
8 Years Ago
▉▋▍▇▌ ▍▄▄▅▋▌ ▍▌▅▄▆█▉▉ ▌▄▅▋▆▍▉▋▍▉ ▌▅▄▊▉▉▅██▄▋▄ (▅▄█▋ █▉ ▉▇▊▆▆▅▍▅█▄ ▋█▇▅▄▉) ! ▇▉▌▇▆ ▉▌▋▄█▌ ▋▍▄▆█▉▄▆ ▉▌▊▍▍▋█▄ ▅▋▍▋▉▄▊▋▌▍▄▆ (▍▉▌▆▋▆ ▅▆█▋▆▌▆▍ ▉▊▊▊▌▉▋▉ ▋▍ ▄▊▇▋▆▇) ! ▇▉█▋▆ ▄▄█▅ ▊▉▆▊ █▉▅█ ▉█▄▄▆▄▉█▇ ▌ ▌▆▄▍█▍▄▇▊█ ▉▊█▉▆█▅▍▉▍
8 Years Ago
▍▆█▆▉▉▋▉▉▌_▅▄█▉▉▅▇██▌ █ ▌▌██▇
8 Years Ago
Compile fix
8 Years Ago
▆▊▅▇▉▊▋▍█▉_▉▄▆▌▆█▉▌▅▇ ▆ / ▊ ▇▇▉▉▋▆
8 Years Ago
▆▄ ▋▍▊▍▌▍▆▌▄█ ▌▋▌ ▆▊▊▅▊ ▍▅▄▊ ▇▆ ▍▄ ▄▍▆▌▆▅ ▍█▆ ▉▇▊ (▋▋▌▊ ▇▇▄▆▌ ▉▇▄█▊▍▄)
8 Years Ago
▊▉▆▌▇▉▊█ ▉▍█▉█▅▇▅▉_▉▍▊▆▍▅▌▌▄▊▍ ▋▍█▉▆▄▅ ▆▄▄█▋ ▍▇ ▄ (▄▊▍▇ ▆)
8 Years Ago
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
8 Years Ago
Disabled player model pooling by default Network++
8 Years Ago
Fixed server use distance regressions
8 Years Ago
Added pool.debug to standalone builds (only works in development builds)
8 Years Ago
Save++ because Helk decided to commit all monuments Network++
8 Years Ago
Removed some (presumably unintentional) debug logs from auto turret
8 Years Ago
▉▊▅ ▌▍▋ ▊▆▋
8 Years Ago
Properly clear prefab pool when disconnecting from server
8 Years Ago
Fixed super rare pooling NRE (maybe)
8 Years Ago
Potential fix for rare issue that could cause dual wielding / player model corruption Enabled pool.player_model by default again
8 Years Ago
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
8 Years Ago
Added additional info to entity console commands Added entity.find_status console command
8 Years Ago
Fixed rare orphaned client side entities
8 Years Ago
Use world cache in the editor by default as well when running only the client
8 Years Ago
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
8 Years Ago
▊▄▍▄▆▊ ▍▆▉▋▆ ▌▍▅▊▅▊█▉▊▇ ▊▄▌▊▆▋ ▄█▍▍ ▊▍ █▅▄▇▅▇ ▋▋▇▅ █▋▅▅▊▅, ▅▌▄▌▌▊▄▄ ▅▇▄ ▍▍▌ (▊▋▊▍ █▍ ▊▌█▅ ▌▍▍▉ ▊▅ █▅▅▌▆ ▄▍ ▋▄▌ ▅▍▅▋▇▌▌ ▉▉▊▄▅▊▊▉▇█ ▌▄▍▊█ █▄▍▍▌)
8 Years Ago
▅▋▆▌▌ ▋▉▋▇▇▉▅▇▊▍ ▉▅▌▉▆ ▆█▌ █▉▉▌█▅▅ ▊▇▉█▌ ▍▉▉▆▅ ▍▄▉▇▅▆▋
8 Years Ago
Network++
8 Years Ago
Network++
8 Years Ago
EAC SDK update
8 Years Ago
▅▇▇▉▅ ▅▅▊▆ ▅▅▌█
8 Years Ago
▉█▆▍▌ ▉▌▅▌▄▍ ▉▇▆ ▌█▄▆▄
8 Years Ago
▍▄▋▌ ▉▅▊▊▆▆▇▉▍▊▇ ▇▍▅ ▍▇▅▇▇, ▆▍▉▊▋▄▅█ ▉▅▄▊ ▋▇▋█▉▋▌█▆ ▉▍ █▄▉ ▅▇▇▍▊▋▉▋▉ ▍▄▉▌▉▄▋▋ █▍ ▄▊▄▆▊▇▉▇▌▄ ▋▍▅▉▆▍▋▄▊
8 Years Ago
Projectile trail renderer is invisible for the first 6 meters
8 Years Ago
Merge from projectile_trajectory Network++
8 Years Ago
▄█▄▍▆ ▌▄▆▄▅▆▌ ▊▆▇▍▉▋▍ ▅▍█▅▇▇▄██▇ ▍▆▉▊█▌▅▅ ▋▋▊▌▋▊▇▉▆ ▉▊▄▄▌▆▄ ▌▋▊▇▊▉▅█▊ ▍▄▌▊▅▅█▅▌▋ ▍▇▆▆▋▋▌▅█▌ ▇▆▅▍▉▋▋ ▅▌█▆ ▉▅▆▌▉ █▌▄█ ▆▌▅ ▄▆▋▉▉▌▉▋█▋▉ ▆▊▌▌▄█ (█▆▇▇▉█) ! ▅▄▇▆▇ ▍▄▄▊█▄▄▋▌▅ ▆▇▆▋▋▌▊▍ ▅▋▉▌▊▍▍ ▉▋▉▌▉▉▅ ▊▆▌▇▊▍▋▉▋ ▅▆▆▅▌▄▊▋▉▉ ▄▆▉▋▅█ ▄▊▍▇▉ ▌▆▊▅ ▋▄▌▇▅▋▆ ▊▍▇ ▊▇▋▄ ▉▅ ▌▇▄█▌ (▅█▊▌▉▆)
8 Years Ago
▉▍▅▇▍▌▄ ▉▆▄▅▍▌▍█▊▍ ▋▉█▇▄█▍▌▅▊ ▉▆▍▅▊▊▇██▄█▌ ▆▄ ▉▌█▊▊▍▆ (▉▉▋▄▌▅▇▉▉▆_▉▌▅▉▇▇▍█▆▉ ▉)
8 Years Ago
Added dummy floor socket at half height of the full wall (support only)
8 Years Ago
Include wall sockets in building proximity checks
8 Years Ago
▆▊▋▌▅▆▇▄▍ ▅▇▉▌▋▍▋▆▄ ▊▍▋ █▉▋█ ▉▉▌▊▋▅█, ▉█▆▌▄▊▌ ▇▆▌ ▌▉▅▌▄▋▅▍ ▊▆▇▄ ▇▌▅▍█▉▊ (▉█▆▍▌▄▇▉▄_▋▉▆▇▋▌▊▍▉▊ ▉, ▌▋▋▄▍▄▉ ▅▇ ▋▄▅▆▊▊█)
8 Years Ago
▋▇▄ ▊▋ █▍▉▌▋▊ ▌▅▆▆ ▅▌ █▊▉▊▆▇█ ▇▍▋▆▇ ▍▌▅▅█▌▌ ▆▍▊▋█
8 Years Ago
▆▄▇█▆ ▉█▄▋ ▇▌ ▄█▊▉▉ ▇▌▉▅ █▍▅▄▆▇▌▉▄ ▅█▍▋▇▉▌▇▆
8 Years Ago
▉▄█▍▅ █▇▉▌▋▋▉▊▄▊▅█ █▇█▉▆▍▊▉▌ ▌▆▅█▌▄▍▆ ▄▉ ▉▉▇ ▆▆▇▊▉█▌ ▄▉▆▋ ▊▆▌▅▉▇▄ ▌█▆▉▄▇ ▇▍▊▊█▍▅
8 Years Ago
▌▇▊▌▇ ▉▌▍ ▋▋▋▄ █▇▋▉█▅▌▇ ▍▆▇ ▋▍▅ ▌▍ ▇▉▌▄▄▋▅ ▄▇▊ ▉▌▉ ▉▄ ▄█▊▊ ▊▊▅ ▍▉█▉▄▉▍, ▌▌▆▋▌▉▅, ▍▊▄▊▆▋▅▌▊▍▌█ ▆▆▆ ▆▉▅▆▅▊ (▇▊█▊▊▄ █▋▇▄▊▍▌)
8 Years Ago
▄█ ▉▄█▆▍█ ▅▍▅▍ ▉▊▊█▄▄ ▉▇▆▄▅▅▊ ▋▊ ▌▋▅▄▊▌ █▊ █▊▌ ▇█▉▌▊▉▉▆▆█ ▇██▊▍ (▍█▍ ▇▇▇▋ ▉▅ ▊▄▍█▅▄? ▄ ▅▌▆'▋ ▄▋▇█, ▉▊█ ▉▅'█ ▇▊▇ ▊▌▍▊▅ ▆█▊ ▍█▆▉▊▄ ▅▅█▆)
8 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
8 Years Ago
Optimized sending of packets to players in a radius
8 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
8 Years Ago
▅▌▋▅ ▉▌▇▆▋▄▆▇ ▋▍▌▍▋ ▄▆▌▄ █▍▌█▋█▌▉ █▄▉▄▇, ▆▌▄▉ ▍▋▄▉ ▉▄▆▆▊▅ ▅ ▇▋▋▍▌▊ ▊▌▍▊▌▇ ▉▊▇ ▄▋▇█ ▊▄▍▅▄█▋▉ ▍▌▉▅▅▆ ▊▆▋▆ ▊▆▊▊▍▄▌ ▅▇▉▌▆▄ ▉▍▆█ ▅█▉▋█