10,552 Commits over 4,324 Days - 0.10cph!
Don't exclude metal from shaders (if used)
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Network++
Save++
Persistence++
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Optimized foliage placement checks with lots of different foliage types
Adjusted forest splats according to Vince's guidelines
Forest rocks add stone splat around them
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Smoother cliff transition
Added stone splat to sand
Added medium beachside rocks
Some more stone splat on beaches
Smoother river terrain adjustments
Reject rivers that start too close to other rivers
Fixed floating decor rocks
Merge from visuals_experiment
Fixed decor normal / gradient alignment randomly flipping forward direction
Fixed terrain modifier scale only scaling radius, not fade distance
Removed random multiplier from terrain splat modifier since it messes up some things
Adjusted forest rock splat modifiers
Fixed floaty patch_grass_tall_large (added terrain anchors)
Tweaked densities of micro cliffs and beachside rocks (after 25321)
Tweaked clutter rock scales
This meta file is no longer needed
Forest size tweaks
Reject rivers start start too close to sea level
Tree quality correctly applies to the new trees
Vagabond jacket skinnable (?)
Deleted some old unused tree assets