userandrecancel
reporust_rebootcancel

10,539 Commits over 4,324 Days - 0.10cph!

8 Years Ago
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8 Years Ago
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8 Years Ago
Added dummy floor socket at half height of the full wall (support only)
8 Years Ago
Include wall sockets in building proximity checks
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
8 Years Ago
Optimized sending of packets to players in a radius
8 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
8 Years Ago
PositionLerp ifdefs
8 Years Ago
PositionLerp tweak
8 Years Ago
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8 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
8 Years Ago
Crafting queue item drop radius tweaks
8 Years Ago
EAC SDK update
8 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
8 Years Ago
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8 Years Ago
Merge from main
8 Years Ago
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
8 Years Ago
Subtracting 26451
8 Years Ago
Fixed server side stair collider rotation sometimes being incorrect after rotating
8 Years Ago
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
8 Years Ago
Merge from main
8 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
8 Years Ago
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8 Years Ago
Workaround for using half height floors as shelves behind doors / wall frames
8 Years Ago
Removed leftover support sockets from roof
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Merge from building_system_3.2
8 Years Ago
Combat log is delayed by 10 seconds (combatlogdelay convar)
8 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
8 Years Ago
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8 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions
8 Years Ago
Fixed possible monument prefab corruption when rebuilding manifest
8 Years Ago
Ignore nested entities (i.e. entities inside monument prefabs) when calling DoPrepare on prefabs
8 Years Ago
Added WaterCheck + WaterCheckGenerator
8 Years Ago
Fixed mountable NRE when destroyed from moving into an invalid position
8 Years Ago
Merge from main
8 Years Ago
Merge from main