10,834 Commits over 3,867 Days - 0.12cph!
Fixed possible NRE in AIBody
Set scene ambient to hemisphere (seems to fit better overall, especially since the terrain still uses legacy shaders)
Updated ore textures (this should really be done by an artist, but I think we might replace the meshes altogether?)
Updated water adjustment script
Updated sky prefab and scene render settings
Deleted TerrainGenerator test scene (shit's so fast now it's no longer required)
AdaptiveReinhard tonemapping still broken on OS X (sorry)
Time of Day update to 2.1.2 prerelease 3
Fixed all decor not spawning
Fixed situations where the grass patch mesh could reach the per-mesh vertex count limit
FIxed player skin being shiny as balls at night
Updated sky prefab (smaller clouds, slower wind speed)
Time of Day update to 2.1.2 prerelease 2
Changed ambient occlusion image effect order
Added safe error handling when a grass patch uses too many vertices
Removed duplicate LOD group from cactus 5
Added ClearFirstFrame to main camera (fixes depth-only clear flag issues on some HW/SW)
Improved grass visuals when viewed directly from above (i.e. looking straight down)
Improved grass patch border transition
Fixed specular highlight on water
Made SpawnHandler resolution configurable (1024x1024 for now)
Fixed beaches 3 tree billboards
Sky dome ambient color tweaks
Made all scenes use tricolor ambient light
Time of Day update to 2.1.2 prerelease 1
Fixed terrain shaders (white terrain at close range)
Fixed possible NRE on scene unload
Updated terrain generator test scene
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
Added some missing meta files
Fixed billboards being massive (they're still broken though)
Fixed warnings in TerrainSkin and beautified its code a little
Removed shadow softener until it's updated for Unity 5 support
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
Switched OS X build to 64bit in preparation of Unity 5
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
Made water always render before any other transparent objects since sorting doesn't work with it
Changed how SpawnFilter deals with carved terrain
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
Time of Day update to 2.1.1 prerelease 5
Extended WaterColorUpdate to set the reflection clear color to the current fog color
Updated all scripts to Unity 5
Updated image effects to Unity 5
Updated some scene files to make sure the latest prefab changes were applied correctly
Time of Day update to 2.1.1 prerelease 4