10,479 Commits over 4,140 Days - 0.11cph!
Include terrain in BaseEntity.IsVisible
Socket_Base shit is done in DoPrepare instead of OnValidate
PresetManager, whatever that is
619 fbx meta file auto updates
Added terrain anchors to compound monument
Merge from save162 (another staging server wipe, sorry guys)
Cannot loot other player corpses / sleepers / bags inside safe zones
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
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Update prefab ID in DoPrepare instead of OnValidate
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Renamed some Rust.Workshop script files so the file names are identical to the class names
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
CodeGen uses UNIX line endings instead of system ones
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Merge from unity_2018.1.0
Strip AudioLowPassFilter component from server
Fixed \ vs / issue on effect folders when building manifest on Windows
Fixed another \ vs / issue on effect folders when building manifest on Windows