userandrecancel
reporust_rebootcancel

10,661 Commits over 4,566 Days - 0.10cph!

9 Years Ago
Added pool.debug to standalone builds (only works in development builds)
9 Years Ago
Save++ because Helk decided to commit all monuments Network++
9 Years Ago
Removed some (presumably unintentional) debug logs from auto turret
9 Years Ago
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9 Years Ago
Properly clear prefab pool when disconnecting from server
9 Years Ago
Fixed super rare pooling NRE (maybe)
9 Years Ago
Potential fix for rare issue that could cause dual wielding / player model corruption Enabled pool.player_model by default again
9 Years Ago
Fixed "Attempted to create Sound from null SoundDefinition" when picking up some items
9 Years Ago
Added additional info to entity console commands Added entity.find_status console command
9 Years Ago
Fixed rare orphaned client side entities
9 Years Ago
Use world cache in the editor by default as well when running only the client
9 Years Ago
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
9 Years Ago
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9 Years Ago
Network++
9 Years Ago
Network++
9 Years Ago
EAC SDK update
9 Years Ago
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9 Years Ago
Projectile trail renderer is invisible for the first 6 meters
9 Years Ago
Merge from projectile_trajectory Network++
9 Years Ago
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9 Years Ago
Added dummy floor socket at half height of the full wall (support only)
9 Years Ago
Include wall sockets in building proximity checks
9 Years Ago
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9 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
9 Years Ago
Optimized sending of packets to players in a radius
9 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
9 Years Ago
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9 Years Ago
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9 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
9 Years Ago
PositionLerp ifdefs
9 Years Ago
PositionLerp tweak
9 Years Ago
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9 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
9 Years Ago
Crafting queue item drop radius tweaks
9 Years Ago
EAC SDK update
9 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
9 Years Ago
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9 Years Ago
Merge from main