10,479 Commits over 4,140 Days - 0.11cph!
Bundle loading API preparations for the world SDK
Fixed door sound effect errors on static maps
New world serialization format
Removed bridge topology, added swamp topology
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK)
Moved checksum class to Facepunch.System
Updated LZ4 (second attempt)
Added prefab list asset for world SDK
FileSystem rewrite for Rust.World
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SocketMod_AreaCheck tweaks for Alistair
New skin cache version (force-refresh normal maps)
Prefab stuff for Rust.World
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
Unity 2018.2 editor fixes
try / catch for impossible to debug decor NRE
Reverted BasePlayer.DisplayName to BasePlayer.displayName (mods)
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
Fixed SoundDefinition.OnValidate errors when building server bundles
Enabled prefab preview rebuild when building client bundles
Include empty prefabs in preview prefab creation
SDK bundle lookup table fix
Updated Rust.FileSystem to be in line with Rust.World
Fixed ambience emitter memory leak + pooling error
Fixed held entities inside unsaved item containers leaking on server restart
Fixed corpse warnings / NREs from
27668
More regression fixes from
27668
Subtracted
27668 due to regressions (might have to look into a different workaround)
Merge from unity_2018.2.0
Rolling back
27718 due to scene crash (unity_2018.2.0)
Noise native entry point updates
Added native monument biome transfer
Backup of some irrelevant changes that can go live this month (rest in shelves)
Merge from procgen_native