10,479 Commits over 4,140 Days - 0.11cph!
Fixed interaction menu sort order (default interaction) on sleeping bags and doors
Fixed being unable to pick up collectables
Persistance++
Added missing folder meta file of no relevance
Moved Facepunch.System and Facepunch.Unity to asmdef
Reverting accidentally committed ProjectSettings
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Fixed upgrade menu / highlight not working with lookatradius 0
Height, biome and topology maps are in native code
Splat map is in native code
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
Terrain data transfer (monuments and mountains) is done in native code
TextureData constructor handles null
Potential fix for HttpImage crash in main menu
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Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
Added custom / community map support via URL
Network++
Removed weird "more gibs" game objects from bear and stag ragdolls (warning spam)
Merge from monument_puzzles
Fixed custom map URL not being sent to client right
Fixed some URL escape issues
Fixed world name being wrong in server console on custom maps
Fixed demos not working on custom maps
Fixed internal custom map URL not being set from startup parameter on the server
Force culture to invariant culture so console string parsing isn't fucked in some countries
Preserve custom map file name when saving to disk
Fixed world cache cleanup for procedural maps
Map files contain world size so custom maps can be any size
World initialization logging tweaks
Fixed NRE on static maps (Hapis, Savas, Craggy)
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Fixed IndexOutOfRangeException on Hapis Island
Fixed grass being invisible with certain shadow mode settings
Fixed tangents on pipe_a_valve (graphics glitches)
Added barrel spawner to CraggyIsland
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Fix for duplicate keycards on server restart that cannot be interacted with
Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up)
Added test puzzle to CraggyIsland
Applying parts of
27017 (Terrain maps use flat arrays)
Some refactoring in preparation of the world SDK
Removed FoliageGrid.Init debug log