10,525 Commits over 4,201 Days - 0.10cph!
PresetManager, whatever that is
619 fbx meta file auto updates
Added terrain anchors to compound monument
Merge from save162 (another staging server wipe, sorry guys)
Cannot loot other player corpses / sleepers / bags inside safe zones
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
▍▇▌▍▅ ▇▊▍▉▋ ▋▉▌▋ █▊ ▉▍▉▌▅ ▍▋▉▄█▊▇ ▅█▅▌ ▆█▆▉ ▍▍▉██▌▅▉▇
! █▄▇▆▇ "▍█▆▆▍▍▊▆▍" ▊▋▇▌▅▉ ▌▇▇▉▍▊▊ █▅▇▆▌▅▅
▊█▉▆▄▆ ▍▋▍▄ ▉▍ ▋▊▄▍▊▋▋ ▇▉ ▍█▌▄▌▍▅ ▍▆█▍▆▌▊▄ █▇▄█▅█▋ ▄▉ ▉▇▋ ▆▍▅.█▅█ / ▉▊▄▊.▆▆▆ ▌▌▊▊▉
Update prefab ID in DoPrepare instead of OnValidate
▋█▊▉▇▇▇ ▆▌▌▄▊▄▌.▅▇▉▅▇▋▇▋▉▍▇▍▇▉▆▉▅ ▉█ █▊▇▇▌▅▌ (▄▋▄▄▊▊ ▉█▉▊▅▋▋▍▅)
▌▉▍ ▉▌▄ ▍▊▇▇▅▄▄ ▄█ ▆▍▇▊▅▆▌▆▊▇.▊▌▌▇ █▊ █▌▍▇▋▌ (▆▋▅ ▆▌▅▅█▌)
▇▉▆█▄ ▄▆▉▇██▇▉▊ ▊▆▌█▄▌▄▍▆▆ ▄▆▆▍▋▅ ▌▅▆▇▍▊▍▌▊ ▉▌▅█
▇▍▌▄▄ ▇▇▉▄▋▍ ▋▆▉▆▄▍ ▆▍ .▄▋█▌▉▌▍▉▊.▆▉▄▊█ ▆▆▉▇▉
▆▇█▉▅▉█▉▌▄█ ▅▌▉▌▋ & ▅▄▍▆█, ▍▉▌▊▊ ▌█▊▌▇▄ ▊▆▉█▊▅▍▇
Renamed some Rust.Workshop script files so the file names are identical to the class names
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
CodeGen uses UNIX line endings instead of system ones
▍▊▋▇▊ ▌▅▍▌▅▌ ▍▅▇▅▅▄▋, ▋▍▋ ▄▌▉▊▉▅▆ ▆▊█▋▄▆▇▍▉▍▄▇▉▉ ▋▌▍-▍▋▌▍▅█▅▆ (▇▄▌▋ ▆▊▄▊▌▊▅▋▄ ▌▍ ▄▆▉▅▋█▇ ▅▆▄▉▋▌▇▆▄ ▆▆ ▉▋▅█▆▇ ▇▄ ▊▊▌ ▊▅▍▄▋▋)
▇▅▇▆▇█ ▍█▅▆▅ ▄▋▋▊▄▍ ▊▉▍▄▌▄ ▌▅▇▌ ▅▌▊▉█ ▄▄▉▋█▉ (▆█▋ ▅▍ ▆▇█ ▄▋█ ▉▌▍▉ ▇▄ █▅█▄▄▉▋, ▉▉▋▋▍▊ ▆▍▊██ ▅▆▍ ▍▋█▊▇▅)
Merge from unity_2018.1.0
Strip AudioLowPassFilter component from server
Fixed \ vs / issue on effect folders when building manifest on Windows
Fixed another \ vs / issue on effect folders when building manifest on Windows
Fixed interaction menu sort order (default interaction) on sleeping bags and doors
Fixed being unable to pick up collectables
Persistance++
Added missing folder meta file of no relevance
Moved Facepunch.System and Facepunch.Unity to asmdef
Reverting accidentally committed ProjectSettings