userandrecancel
reporust_rebootcancel

10,607 Commits over 4,413 Days - 0.10cph!

4 Years Ago
▇ ▄▉▇▅█ ▌▉▆▌ ▄▉▅▋▇▍▌ ▆▉▊█▅▇▅ ▊▍▅▉▇█▄
5 Years Ago
Reapplying all the vehicles merges (so they can be tested in local builds)
5 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
5 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
5 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
5 Years Ago
Added model component to MLRS
5 Years Ago
Timed explosive / thrown weapon bone attachment not prefers the bone that belongs to the collider that was hit (rather than using the closest one in world space)
5 Years Ago
▍ █▉█▆▉█▆▅ ▋▆▅▆▆▌▄ ▌▇▉▇▇▍▄▊▄▋▉▌█▄▋▍ █▍▍ █▍▄▇▉▉▇▌▉█▍▆▊ ▋▋▆ ██▅ ▆▍▇▌█▉ ▄▉ ▋▅▍▆▋▆▆█▅▋▄▄▋▄▄▉▆▄█▌ ▅▋▌▇▉ ▆▋▄▄▅▊▋▉▄▉▋▊▆▅▄▇▇▊████▆▌▋▉▇
5 Years Ago
▇ ▅▌▅▌▊▍▋
5 Years Ago
▌ ▌▅▍▇ ▌▉ ▆▍▍▋▉▌ ▆█▌▍▄█▉ ▄█▋▍▌█▌▊▍
5 Years Ago
▉ ▅█▊▇▅▇█▄ ▍▌▅▊▇▉▇▋ ▉▊▉▆▆▄▅▉▌ ▆▅▍▊ ▍▇▇ █▉▍▉▋ ▋▅ ██▉▋▍▄▋▆▇▋▋▋▆▉█▆▄▆▅▉▍ ▅██▄▉ ▌▅ ▌▊▋▍▋█▄ ▋▊▇▆ █▄ ▄▌▅▍ ▅ ▄▌ ▄▆▌▆▊▆▆▇▄ ▅▋▇▆▊█▋
5 Years Ago
▊ ▆▌▊ ▌▌▍ ▌▉█▍ ▉▋▊▌▆▅ ▋▍▌▅▆▋ ▌▉▊▌▇▅▉█▆ ▌▍▆▆▄
5 Years Ago
█ ▍▆▍▆▌▇▋▉ ▉ ▄▆▆█▆ ▆▋ ▋▋▋▄▆█▄▋█▍█▍ ▅█▅▉▋█ ▍▇▋ ▍▍█▆▄▍▉ ▆▇▅▊▊▋▊▅█▉ ▅▉▅▅▋ ▍▍▌█ ▄▍▊█▄▆▌▄▋▋▆▋ ▆███▅▋▋▆ ▇▌▍▅ ▅▆█▆▊▆ ▄▉ █▊▌ ▊▊▌ ▅▇▌ ▋▌▇▅▌▍▄▊▊▉ ▅▅▊▄ ▆▍▉▆▋▌ ▉█▉▋ ▋▇ ▉▉▌▌▇▊ ██▊▍▊ ▍▇ ▆█▊▍▊▌▇▌▉▊ ▋ ▄▉▇█▆ ▇▆ ▊▇█▇█▌▋ ▆▉ ▋▆█▆▇▉ ▍██▍█▍ ▌██▄ ▍▄▌▌▆▄▅▆▊▍▉▌▍▍▋▅█▇▊▊▄██
5 Years Ago
▋ ▆▍▄ ▅▄▇▆█▅█ ▆▄ ▋▍▉▍▅▉▇ ▌▄ ▍▍▌▋▅▌█▌ ▅▋▍▉ ▆▉▍▊
5 Years Ago
▆ ▍▆▌▋▅▍ ▋▇▌▊█▇ ▆▆▍ ▉▉█▍▋▌▋ ▉▋▄▇▆▅▄▋█▉ ▉▍▉▅▍▆▇▌▉ ▇ ▌▇█ ▍▄▊▇▉▅
5 Years Ago
▉ ▊▅▉█▋ ▌▊▍▋▊▅▅▋▄▉ ▊███▊▅ ▌▄▇▅ ▍▅▅▌ ▋█▄▊ ▇▆ ▅▅▆▅██▌ ▆▆▉▄▌▆ ▇▋▌▊▍
5 Years Ago
▄ ▇█▇▍▌█▅▋█▍ ▇█▅ ▇▌▅▌▇▅▉▍▋▊▆▉▅█▌▄▇ ▆▊ ▉▄▅▇ █▄▉ ▋▅▆ ▄▋▊▋▋▅ ▅▊█▍▋▅ ▄▊ ▋▅█▋▍▆▋▄▋ ▋▌▅▅▉▋▋ ▋▇▇▊▊▍▉▌▇▇ ▋█ ▍▇▌ █▍█▊ ▇▊▌▌▌▉ ▄▍▍▌ ▊▍▊▍▊▅▇ ▋█▄▋ ▉▊▇ ▉▉▇▅█▌█▅▊ ▍▇▅ ▍▉█ ▅▊▍▊▍ ▊█▅█▆ ▅▉ ▊▉█▌ ▌▄▉▆▇▆▌▉▄ ██▆▊ ▉▉▅ ▋▆▇█▋▌▊▊ ▄█ ▌▍▆ ▇▋▉ ▆▄▉▄█▇▅▌▋█▊ ▉▅▅█▍▊▍▋▇▆▍ ▄▍▇ ▌▆▍▇▌▇▋▊▌▄▉▍ ▉▋█▅█▊▇ ▆▅ █▍▍▍▆▆ ▉█▇▆▄▊▊▉▅ ▅▉ ▌▄▌▌▇▅▌▍▅ ▆▇▅▌▇▋ ▊▆▇▆▍█▊ ▄▅▅▉▋▉ ▇▌ ▅▇▍▌▋▆▇▆ ▅▋ ▅▍▅▄▅▆█▍ ▆▍▇▆▌▆▄▆
5 Years Ago
█ ▍▋▄█▆▇▍▊ ▇▍▇▄ ▌ ▉▊▆▅ ▇▍▇▍ █▌ ▄▆▅▌█▆▆▅▋▋ ▆▆▍ ▋▉▌▅█ ▄▅▊ ▆▍▄ ▍▅▇▄▄▉▇ ██▌▍▆▅█ ▉█▅▋▉▇▊ ▇▋ █▉█▋ ▌ ▍▆▆▋ ▆▅▌▇▌▆▅▆ ▇▋▋ ▄▌ ▆▋▋▍▊▄▌▊▉▇ ▊▇▍█▊▋ █▉▆▊▅▍ ▍▉▆ ▊▍ ▊▇▍▌▉▋▊▇▊▄▍ ▆▅█▅▊ ▋▆▍▍ ▋▉ ▉▍▅██▊ ▆▋▅▊ ▄▅▆ ▇▊█▄▉▆▅▍▊█ ▆▄▆▄▇▆ ▇▆▊▅▅▌▍▊
5 Years Ago
▊ ▇▉▇▆▋ ▅▌ ▆▅█▆▇▅▇ ▆▅▌▇ ▄▉ ▅▇▆▉▄▅▉█ ▆▍ ▋▆▌ ▊▊▄▆▇█▉██ ▅▊▉ ▊██▇
5 Years Ago
▋ ▌▆▆▊▅▊▇ ▌▅██▆
5 Years Ago
▇ ▅▄▌█▅ ▉▇▌▆ ▊▍▆▍
5 Years Ago
▆ ▇▌▊▋▍▌▇ ▅▍▆▆▅▌▊▉▍█▆▅▅▄█▍▉▊▍▅▅▆▌ ▍▌ ▋▇▌▅ ▇▇ ▅▄▄▄█▄█▋▌█ ▍█▇▅ ▌▍▅▍▍▄ ▄▄▊▅▍▅ ▇█▇█ ▋█▉▄▄▄ ▄▄▍▍▄▍ ▅▊▆ ▋█▌▍▌▆▍▅ ▆▇ ▅█▌ ▄▇▊▄▇▇▋ █▌▇▄ ▋▌▄▍▍▄▄ ▌▍▍▅▊▉██▆▋▇▇▋▍▊▅▄▊▆▄▉▋▍ ▋▍ ▅▋ ▆▄▅▄▅▆▆▆ █▍▍▊ ▅▉▍ ▄▍▅ █▉▄▄▊▄▇▋
5 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
5 Years Ago
Cherry picking 66442
5 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
5 Years Ago
Cherry picking 66397 & 66398
5 Years Ago
Forgot desert dwelling single C
5 Years Ago
Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
5 Years Ago
▄ ▋▅▇▌▅▅▆▋ ▉▉█▇▇▉▇▋▋ ▍▇▉▍█▅ ▍▄▄▊ ▇▍▅▉▌▆▉▄▍▉▊▇ ▋▋▋▊▅█▄█▍▉▉▋▌▍▆ ▄▆▄ █▋▅▉▌▋▇▍▉▅▋▉▇ ▅▅▉▉▋▅▌ ▍▉▄▉▊▌▇█▋▍ ▍█▋▍▄▌▆▆▍▄▇▅ ▌▌▊█▅█▊▆ ▇█▍█▄▍▋▉▌▄▇
5 Years Ago
▆ ▋▄█▍▄ ▊▄ ▅▄▊▄▋▌▇▊ ▋▊▉▉▌ ▄▅▅▉▄ ▊▉▉▉▊▇▆▄▉▉ ▊▊▄▌▄▋ ▊█▋█▅█▊ ▍▍▍ ▆▆▄▅▉ ▍▍▍ ▇▅█▊▇▇▌▊ ▆▋▄▄ ▉▊▉▄▇▋▇▅▌▆ ▍▊ ▉▋▅ ▍▄▇▄▊▋▅█ ▌▇▄▄ █▉█▆▌ ▌▌▇▉ ▋▍▌▋▉
5 Years Ago
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
5 Years Ago
Compile fix
5 Years Ago
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
5 Years Ago
Added option to SpawnGroup to prevent duplicates of the same prefab within that group Added bounds scale multiplier to SpaceCheckingSpawnPoint
5 Years Ago
▊ ▍▋█▊▆ ▆▊▆▊▌██▍█▊ ▊█▌▍▄▊ ▄▇▋▇ ▋▇▊▉▅▌▊ ▊▆█▊▍▄▌ ▇▊▇▄▊▍▅ ▉▊▍▋▊ █▉█▍▌
5 Years Ago
█ ▄▍▌▆▄ ▄▉▉▊▄▆▇▌▊▍ ▍ ▍█▄▌█▍██▉▆ ▍▋▄▅▊▍ ▆▇▅▌▅▌ ▆▌▊ █▍▅█▌▋▇ ▌█▆▅▉ ▊▄▅ ▉█▊▋▅ ▋▉▉▇▇ ▄█ ▉▄▋▅▅ ▅▅▍▄▆▄▋▉ ▉▍ ▉▌█ █▊▇▍▇▋ ▆█▋▌▍ █▋ ▅▋▆▌ ▋▋▅▍▇█▄ ▅▆ ▇▌▅▊ ▌▍▊▍ ▍█▅▉ ▊▍▍▋█
5 Years Ago
▅ ▅▊▅▅▌ ▇▇▍ ▄▌▊▆▋▆ ▆▄▋▊▉▆█▋▌█▍▉▋▉▌ ▉▋▍ ▊▋▊█▊ ▇▇▉ ▇▅ ██▊▅▅█
5 Years Ago
▋ ▉▊▍▋▆ ▄▋▊ ▆▆▄▊█▅█▍▄█▌
5 Years Ago
▉ ▋█▊▄▄█▋▌ ▄▋▇▉▆▍ ▊█▇▇▉▋▇█▋ ▊██▇ ▄██▌▆█▊▉▌ ▆▍█ ▍▊▄▌ ▉██▇▊▌▍ ▆█▋ ▇▅▇▋▍▉▊▄
5 Years Ago
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
5 Years Ago
Subtracting 65396 since it didn't do shit
5 Years Ago
Fixed IndexOutOfRangeException edge case (untested, for helk)
5 Years Ago
▅ ▌▄▉▊▋ ▇▅▇▊▅▄▅▄█▉▋ ▊▄▊█▉▄ ▄▇▌▇
5 Years Ago
▍ ██▌▄▋▋▅▇▋▆ ▋▊ ▍▌▉▇▊▌▉█ ▉▋ ▆▉▊█▋▇▉▅ ▇▌ ▅▅▉ ▋▌▄▊▉▌▌ ▇▉▉ ▋▍▉▉▅ ▇▌▌▋█
5 Years Ago
▌ ▅▌▄█▋▅▅ ▇▋▇▉▅▋ ▆▉ ▍▋▉█▇▊▇█▋▉▊ ▋▅▄▅ ▆▊▍▇ ▅▅█▊▅█▊▆█▇ ▉ ▄▋▋▉▅▋▄▆▅ ▅▋█ ▇▍▅▇ ▍▆▊▅ ▍ ▅▇▄█▉▄█▄ ▋▇▍▅▆█ ▌▄▊▌█ ▆█▋▅█▋ ▅▋▍▄▊ ▍▌▅▉ ▍█ ▋▄▊▊▉▅█▌ ▌▇▄▉▇▇ ▇▇▅▌▉▇▅▊▊ █▆▉▍▄▇▅ ▍▊▉█▇▉▆▋▊▆▇▇▉ █▄▆▊▋▇▉▊ ▇▄▉ ▆▄█▅█▄▅▇▉ ▋▇▇▍▌▄▌▅ █▆▆ ▄ ▌▄▆▇▄▌▆ ▋▋█▉▉▄▆▆▅▄▇▊ ▄▄▋▌▄▋ ▆▋▊▉ █▆▅ ▌▉▇ ▄▅▌▇▅ ▍▊ ▌▆▌▋▍▊ ▌▊▄ ▄▉ ▆▍▅▅▅▊▋▅▊▅ ▆▆ █▋█▌ ▅▍▆▍█▅▇ ▍▊▆▍▆▄▌▌█▅▉
5 Years Ago
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
5 Years Ago
▉ ▊█▉▄▇▋▄▌▇▉ ▅▌▉ ▌▄▍▆▆▌▋▊▇▆▊▋▆ ▇▌█▋▅
5 Years Ago
WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
5 Years Ago
Fixed BeachGen having invalid spawn filter ("TopologyAny" checks are not allowed to be empty, since that will always be false)
5 Years Ago
Fixed mission objectives sometimes spawning in invalid locations (completely ignoring SpawnFilter)