userandrecancel
reporust_rebootcancel

10,554 Commits over 4,324 Days - 0.10cph!

4 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
4 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
4 Years Ago
Added model component to MLRS
4 Years Ago
Timed explosive / thrown weapon bone attachment not prefers the bone that belongs to the collider that was hit (rather than using the closest one in world space)
4 Years Ago
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4 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
4 Years Ago
Cherry picking 66442
4 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
4 Years Ago
Cherry picking 66397 & 66398
4 Years Ago
Forgot desert dwelling single C
4 Years Ago
Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
4 Years Ago
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4 Years Ago
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
4 Years Ago
Compile fix
4 Years Ago
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
4 Years Ago
Added option to SpawnGroup to prevent duplicates of the same prefab within that group Added bounds scale multiplier to SpaceCheckingSpawnPoint
4 Years Ago
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4 Years Ago
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
4 Years Ago
Subtracting 65396 since it didn't do shit
4 Years Ago
Fixed IndexOutOfRangeException edge case (untested, for helk)
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
4 Years Ago
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WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
4 Years Ago
Fixed BeachGen having invalid spawn filter ("TopologyAny" checks are not allowed to be empty, since that will always be false)
4 Years Ago
Fixed mission objectives sometimes spawning in invalid locations (completely ignoring SpawnFilter)
4 Years Ago
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