10,834 Commits over 3,867 Days - 0.12cph!
Merge from Desert_Military_bases
Merge from Desert_Military_bases
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
Added option to SpawnGroup to prevent duplicates of the same prefab within that group
Added bounds scale multiplier to SpaceCheckingSpawnPoint
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Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
Subtracting
65396 since it didn't do shit
Fixed IndexOutOfRangeException edge case (untested, for helk)
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Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
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WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
Fixed BeachGen having invalid spawn filter ("TopologyAny" checks are not allowed to be empty, since that will always be false)
Fixed mission objectives sometimes spawning in invalid locations (completely ignoring SpawnFilter)
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Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
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Fixed NRE during loading screen when loading demos without the matching map file
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Just Unity Things (may fix mission NRE in standalone)
Fixed bottom underwater lab end caps facing the wrong way
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▄▇▄▅▋▄▄ ███ ▅█▍▋█▊▇▋▄▅▅▆▊▍: ▆▄▉▄ █▍▉▅▆ ▉██▄▊▄▇, ▉▍▄ ▄▋▍▌█ ▅▉▉█▉▇▄▌