userandrecancel
reporust_rebootcancel

10,829 Commits over 3,867 Days - 0.12cph!

3 Years Ago
▍██▅▆ ▍▆▇_▊▌▋▄▊▇▋▋▆▌ ▇ ▇▅▍▄▄ ▌▉▍▄▋▉▇▉ ▅▍▅▅▉▍ ▇▅▉▄▉
3 Years Ago
▌▇▋▆██▉▇.▅▇▌▍▌▆▍▆▊▇ ▆ ▌▊ ▍▇▊█▍▉ ▉▊▇▌█▉ ▌▋▍▆-▆▊▍▉▍ ▆▌▋▍▍▍ ▍█▆▍▍▅▄▍▍▄ (▌▉▍▍▊▋▉▇.▇▍█▍▄▇▋▇▇▊ ▋ ▉▌▉▄)
3 Years Ago
▌▄█▉▇▅▉▊ ▉▍▄ ▄█▇▊▅▊ ▊▇▅█▄▋ ▉▋▉▅▌▉▋▇▇▌ ▅▊▍▄ ▆▌▋▉▋▋▄█ (▅█▌▆▆▆ / ▌▌▄▆▌▇ ▍▌▋▍▋▄) ▌▉▋_▆▆▊▊▄▇▋▊▉▊ ▆ ▊▅▉ ▅▆▉▇▉▉█ ▋▍▌ ▊▅▇▄▌▋▊▍ █▋▍▅▆▉▆▌▄▅ ▉▉▉ ▊▌▆_▊▊▅▋▇▄▆▉▇▌ ▍ ▍▄▊▌▌▍▇ ▆█▊ ▍▄▄▅▊█ ▆▆▇▆▄▇▄█▅▉ (▍▊██▇ ▋▇▊▆▌▇ ▇▊▉▆██▊▊▉▅ ▊▊▉▍▇▄▉ ▍▉ ▍▆ ▊▆▄▋ ▋▍▆▆▋, ▇▌ ▋▅▍▉ ▋▄ ▉▍█▌ ▉▇ ▆▍▌▉▄▋▌ ▋▊ ▍▅▊ ▇▉█▊ ██ █▌▌▌ ▌█▍ ▋▇█▇▊█▇▄ ▍▌▋▌▇▅▉▌▊▅)
3 Years Ago
▌▅▋▅█ ▊▌▊▅▋▉▋▅ / █▌▊▅▇▆▄ ▊▆▇ ▅█▆▇▉█ ▇▅▋▅▄▇▄ (▊▆▇▋▋▉▉▄ ▆█ █▆▍█▅▍▌, ▅█▊ ▌▉▋_▅▇▇▅▌▉▌▉▅▅ ▋ ▄▌ ▄█▇▄▊▆)
3 Years Ago
▇▌▄▍▄ ▌█▅ ▄▇▌▍▉▍ ▅▄▊▋▅▊█ (▍▅▌▇▊█▍▅ ▉▋ █▋▄▍▄▌▉, ▅▅▍ ▆▍▍_▊▉▅▅▌▇▄▉▅▍ ▆ ▇▋ ▆▊▇▇▉▍)
3 Years Ago
▋▍▍▇▊ ▅▄▊▊▆▊▉█.█▄▅█▌▄▉▄▆ ▊▋▄▊▍ ▄▇▅▊▊█▍▍▍, ▇▉▊█▊█▆▊ ▅▍ ▅▅ ▉▍▊ ▅▍ ▇▊ ▉▇▅▆▍▆ ▄▆▉▉▍▄█ █▄▌▍ ▆
3 Years Ago
3 Years Ago
▋▌▆▌▅▌▊▄ ▄█▅▅▄█▇▄▊▌▉ ▇▇▄▄█▍▅▌▄ ▉▆▌ ▅▄█ ▉▄▍ ▅▄▉▉▊
3 Years Ago
▋█▄▍▄ ▋▅▋▉▇▄▄▌▋ ▍█▄▍ ▉▍▅█▇▌▅ (▅▇ ▆▆▊▋ ▅▌▌▄▅▅▅)
3 Years Ago
▅▅▇▋▉▍▊▆█.▄▇▇▅▆▆▋▊▇▉ ▉▍▅▅ █▄ .█▉▊ ▍.▌
3 Years Ago
3 Years Ago
▆▍▊ ▆▄▉▆▋ ▌▆▌▍ ▋▇ ▉▊▌▇ ▄█▅▄▊ ▅▍▍█▊ ▅▍▉▇▄▇▇▅ ▍▅▄▋▍
3 Years Ago
Steamworks / Steamclient DLL updates
3 Years Ago
▄▆█▄▇▇▉▋▄▄ █.▆▊ ▆▇▍▇▊
3 Years Ago
▇▄▉▇▅ █▌▉▆ ▌▄▉▅▋▇▍ ▌▆▉▊█▅▇ ▅▊▍▅▉▇█
3 Years Ago
Reapplying all the vehicles merges (so they can be tested in local builds)
3 Years Ago
Reverting all the vehicle merges (let's test this on a branch first)
3 Years Ago
Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
3 Years Ago
Handle bones that don't exist on the server in BoneDictionary transform lookup
3 Years Ago
Added model component to MLRS
3 Years Ago
Timed explosive / thrown weapon bone attachment not prefers the bone that belongs to the collider that was hit (rather than using the closest one in world space)
3 Years Ago
▍█▉█▆▉█▆ ▅▋▆▅▆▆▌ (▄▌▇▉▇▇▍▄▊▄▋▉▌█▄ ▋▍█ ▍▍█▍▄▇▉▉▇▌▉█▍ ▆▊▋ ▋▆█ █▅▆▍▇▌ █▉ ▄▉▋▅▍▆▋▆▆█▅▋▄▄▋▄▄▉▆, ▄█▌▅▋ ▌▇▉▆▋▄▄▅▊▋▉▄▉▋▊▆▅▄▇.▇▊████)
3 Years Ago
▇▅▌▅▌▊▍
3 Years Ago
▌▌▅▍ ▇▌ ▉▆▍▍▋▉ ▌▆█▌▍▄█ ▉▄█▋▍▌█▌▊
3 Years Ago
▉▅█▊▇▅▇█ -▄▍▌▅▊▇▉ ▇▋▉▊▉▆▆▄▅ ▉▌▆▅ ▍▊▍ ▇▇█▉▍ ▉▋ ▋▅█_█▉▋▍▄▋▆▇▋▋▋▆▉.█▆▄ ▆▅▉▍▅ ██ ▄▉▌▅▌'▊ ▋▍▋█ ▄▋ ▊▇▆█ / ▄▄ ▌▅▍▅▄▌▄▆▌ ▆▊▆▆▇▄▅
3 Years Ago
▊▆▌ ▊▌▌ ▍▌▉█ ▍▉▋▊▌▆ ▅▋▍▌▅▆ (▋▌▉▊▌▇▅▉ █▆▌▍)
3 Years Ago
█▍▆▍▆▌▇▋ ▉ ▉▄▆▆█ ▆▆ ▋▋▋▋▄▆█▄▋█▍█ ▍▅█▅▉▋ █▍▇ ▋▍▍█▆▄▍ ▉▆▇▅▊▊▋▊▅█ ▉▅▉▅▅ ▋▍▍▌ █▄▍▊█▄▆▌▄▋▋▆ (▋▆███▅▋ ▋▆▇▌ ▍▅▅▆█▆ ▊▆ ▄▉█ ▊▌▊ ▊▌▅ ▇▌▋▌▇▅▌▍▄▊ ▊▉▅, ▅▊▄▆▍▉ ▆▋▌▉ █▉ ▋▋▇▉▉▌ ▌▇▊██ ▊▍ ▊▍▇▆█▊▍▊▌▇ ▌ ▉▊▋▄▉ ▇█ ▆▇▆▊▇█▇ █▌ ▋▆▉▋▆█ ▆▇▉▍██ ▍█▍▌ ██▄▍▄▌▌▆▄▅▆▊.▍▉▌▍▍▋▅█▇)
3 Years Ago
▋▆▍ ▄▅▄▇▆█▅ █▆ ▄▋▍▉▍▅▉ ▇▌ ▄▍▍▌▋▅▌█ (▌▅▋ ▍▉▆)
3 Years Ago
▆▍▆▌▋▅ ▍▋▇▌▊, █▇▆ ▆▍▉▉█▍▋ ▌▋▉▋▄▇▆▅▄▋ █▉▉▍▉▅▍▆▇ ▌ ▉▇▌ ▇█▍▄▊▇
3 Years Ago
▉▊▅▉█ ▋▌▊▍▋▊▅▅▋▄ ▉▊███▊ ▅▌▄▇ (▅▍▅ ▅▌▋█ ▄▊ ▇▆▅▅▆▅█ █▌▆▆▉▄ ▌▆▇▋)
3 Years Ago
▄▇█▇▍▌█▅▋█ ▍▇█ ▅▇▌▅▌▇▅▉▍▋▊▆▉▅█▌▄ ▇▆ ▊▉▄▅ ▇█▄ ▉▋▅ ▆▄▋▊▋▋ ▅▅▊█▍▋ ▅▄ ▊▋▅█▋▍▆▋▄ ▋▋▌▅▅▉▋ (▋▋▇▇▊▊▍▉▌ ▇▇ ▋█▍ ▇▌█▍ █▊▇▊▌▌ ▌▉▄▍ ▍▌▊▍▊▍▊ ▅▇▋█ ▄▋▉ ▊▇▉▉▇▅█▌█ ▅▊▍ ▇▅▍ ▉█▅▊, ▍▊▍▊█ ▅█ ▆▅▉▊ ▉█▌▌▄▉▆▇▆ ▌▉▄█ █▆▊ ▉▉▅▋▆▇█▋ ▌▊ ▊▄█ ▌▍▆ ▇▋▉) ▆▄▉▄█ ▇▅▌▋█▊▉▅▅█▍ ▊▍▋ ▇▆▍▄▍▇▌▆▍▇▌▇ ▋▊▌▄▉▍▉ ▋█ ▅█▊▇▆▅ (█▍▍▍▆▆▉█ ▇▆ ▄▊▊▉▅▅▉▌▄ ▌▌▇▅▌▍ ▅▆▇▅▌▇, ▋▊▆▇▆▍ █▊ ▄▅▅▉▋▉▇▌ ▅▇ ▍▌▋▆▇▆▅▋ ▅▍▅▄▅▆█)
3 Years Ago
█▍▋▄█▆▇▍ ▊▇▍▇ / ▄▌▉▊ ▆▅▇▍ ▇▍ █▌▄▆▅▌█▆▆▅ (▋▋ ▆▆▍▋▉ ▌▅█ ▄▅▊ ▆▍▄▍▅▇▄ ▄▉▇██▌, ▍▆▅█▉█▅ ▋▉ ▇▊▇▋ █ ▉█▋▌ ▍▆▆▋▆▅▌▇ ▌▆▅ ▆▇ ▋▋▄▌▆▋▋▍▊▄ ▌▊▉▇▊▇ ▍█▊▋█▉ ▆▊▅ ▍▍ ▉▆▊▍▊▇▍▌▉▋, ▊▇▊▄▍ ▆▅█▅ ▊▋ ▆▍-▍▋▉ ▉▍▅█ █▊▆ ▋▅▊▄▅▆▇▊█▄ ▉▆▅▍▊█ ▆▄▆▄▇▆▇)
3 Years Ago
▊▇▉▇▆ ▋▅ ▌▆▅█▆▇▅ ▇▆▅▌ ▇▄ ▉▅▇▆▉▄▅▉ █▆ ▍▋▆ ▌▊▊▄▆▇█▉█ █▅▊ ▉▊██
3 Years Ago
▋▌▆▆▊▅▊ ▇▌▅██
3 Years Ago
▇▅▄▌█ ▅▉▇▌ ▆▊▍▆
3 Years Ago
▆▇▌▊▋▍▌ ▇▅▍▆▆▅▌▊▉▍█▆▅_▅▄█▍▉.▊▍▅ ▅▆ ▌▍▌▋ ▇▌ ▅▇▇▅▄▄▄█▄█ ▋▌█▍ █▇▅▌▍▅ ▍▍▄▄▄▊ ▅▍▅▇ █▇█▋█▉ ▄▄▄▄▄. ▍▍▄ ▍▅▊▆▋█▌▍ ▌▆ ▍▅▆ ▇▅█▌▄▇▊ ▄▇▇▋ █▌▇▄▋▌▄ ▍▍▄▄▌▍▍▅▊▉██▆_▋▇▇▋▍.▊▅▄ ▊▆ ▄▉ ▋▍▋▍▅▋▆▄ ▅▄▅▆ ▆▆█ ▍▍▊ ▅▉▍▄▍▅█.
3 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
3 Years Ago
Cherry picking 66442
3 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
3 Years Ago
Cherry picking 66397 & 66398
3 Years Ago
Forgot desert dwelling single C
3 Years Ago
Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
3 Years Ago
▄▋▅▇▌▅▅▆ ▋▉▉█▇▇▉▇▋ ▋▍▇▉▍█ ▅▍▄▄ ▊▇▍▅▉▌▆▉▄▍▉▊ ▇▋▋▋▊▅█▄█▍▉▉▋▌▍ ▆▄▆ ▄█▋▅▉▌▋▇▍▉▅▋▉ ▇▅▅▉▉▋▅ (▌▍▉▄▉▊▌▇█ ▋▍▍█▋▍▄▌▆▆▍▄ ▇▅▌▌▊█▅█ ▊▆▇█▍█▄▍▋▉)
3 Years Ago
▆▋▄█▍ ▄▊ ▄▅▄▊▄▋▌▇ ▊▋▊▉▉ ▌▄▅▅▉ ▄▊▉▉▉▊▇▆▄▉ (▉▊▊▄▌ ▄▋▊█▋█▅ █▊▍ ▍▍▆▆▄ ▅▉▍ ▍▍▇▅█▊▇▇ ▌▊▆▋ ▄▄▉▊▉▄▇▋▇, ▅▌ ▆▍▊ ▉▋▅▍▄▇▄▊ ▋▅█▌ ▇▄▄█▉ █▆▌▌ ▌▇▉▋)
3 Years Ago
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
3 Years Ago
Merge from Desert_Military_bases
3 Years Ago
Compile fix
3 Years Ago
Merge from Desert_Military_bases
3 Years Ago
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
3 Years Ago
Added option to SpawnGroup to prevent duplicates of the same prefab within that group Added bounds scale multiplier to SpaceCheckingSpawnPoint