userandrecancel
reporust_rebootcancel

10,618 Commits over 4,444 Days - 0.10cph!

5 Years Ago
Fixed edge case blocking way too large of an area for other player missions when a player accepts a mission
5 Years Ago
Subtracting 65396 since it didn't do shit
5 Years Ago
Fixed IndexOutOfRangeException edge case (untested, for helk)
5 Years Ago
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5 Years Ago
Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
5 Years Ago
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5 Years Ago
WorldPositionGenerator partial rewrite (fixed incorrect position calculation + missing valid spawn positions under certain conditions)
5 Years Ago
Fixed BeachGen having invalid spawn filter ("TopologyAny" checks are not allowed to be empty, since that will always be false)
5 Years Ago
Fixed mission objectives sometimes spawning in invalid locations (completely ignoring SpawnFilter)
5 Years Ago
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5 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
5 Years Ago
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5 Years Ago
Skin bundle update
5 Years Ago
Fixed NRE during loading screen when loading demos without the matching map file
5 Years Ago
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5 Years Ago
Just Unity Things (may fix mission NRE in standalone)
5 Years Ago
Fixed bottom underwater lab end caps facing the wrong way
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed bullet proof moonpool water
5 Years Ago
Moonpool water collider now uses a box collider rather than a convex mesh collider
5 Years Ago
Fixed "look rotation viewing vector zero" during underwater labs generation (caused by yesterday's changes)
5 Years Ago
Added monument topology around the long underwater lab tubes (since there can be no legs nearby, which would usually add the topology)
5 Years Ago
Added additional TerrainFilter checks to icebergs
5 Years Ago
If underwater lab ends up extremely small (less than 25 segments), retry a couple of different configurations Underwater lab seeds no longer cross contaminate other underwater lab seeds (more consistent results when things are tweaked)
5 Years Ago
Prefab updates to enable the small secondary moonpools
5 Years Ago
Fixed incorrect GenerateDungeonBase socket alignment calculation which prevented certain sockets from correctly acting as male sockets (didn't affect them as female sockets)
5 Years Ago
Better secondary moonpool code