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10,834 Commits over 3,867 Days - 0.12cph!

4 Years Ago
Fixed ElevatorStatic.Spawn not freeing the pooled raycast hit list if it's not the top elevator
4 Years Ago
Removing Elevator.PostServerLoad Debug.Log
4 Years Ago
Merge from static_elevator
4 Years Ago
Fixed stairwell variant b never spawning
4 Years Ago
Train tunnels use "Darkness" environment type
4 Years Ago
Climate now works without biome map (falls back to temperate climate, for test scenes) Added "Darkness" environment type (disables directional light, makes skybox completely black) A single environment volume can now have multiple environment types
4 Years Ago
Fixed AmbientLightLOD not properly preserving light intensity
4 Years Ago
Corridor fixes 2: Quaternion boogaloo
4 Years Ago
Stairwell bottom adjustments
4 Years Ago
Tunnel entrance prefab update
4 Years Ago
AddToAlphaMap procedural component to carve the terrain in a delayed manner (in case part of a monument is moved after initial placement, like for the tunnel entrances)
4 Years Ago
Prefab priority updates (fixes cases where stairwell bottom piece was placed prematurely)
4 Years Ago
Tunnel entrance Scene2Prefab scene
4 Years Ago
Corridor environment volume updates
4 Years Ago
Prefab updates
4 Years Ago
PriorityEnd is no longer required
4 Years Ago
Removing obsolete 180 degree turn corridor prefabs
4 Years Ago
Two additional stairwell bottom prefabs (copies of variants a and b with an additional corner to cover all 4 directions)
4 Years Ago
Better, less buggy support for stairwell bottom variants
4 Years Ago
Subtracting hacks / workarounds from 58587 & 58591 since they broke a bunch of stuff, will need to try again a different way
4 Years Ago
Fixed start and end priority not always working correctly
4 Years Ago
Prefab updates
4 Years Ago
Support for second stairwell type Support for distinct start priorities of corridor pieces (can be different from mid / end priorities to prefer a certain piece at the start)
4 Years Ago
Prefab updates
4 Years Ago
Prefab updates
4 Years Ago
Pick the best possivle station prefab, instead of picking the first one that fits Added DungeonLinkBlockVolume to discard station prefabs that would intersect with the above ground station stairwell
4 Years Ago
Fixed edge case where the train tunnel entrance stairwell would fail to be placed
4 Years Ago
Fixed case where tunnel entrance was spawning so close to the underground station that it was unable to connect (stairwells colliding with station when going straight down)
4 Years Ago
▅▍▇▋▉ ▅ ▆▉▄▅▄▆ ▇▄▋▇▉▍ ▅▇▇▍█ ▌▉▋▋ ▊▊ ▍█▊█▄▅█ ▌▊▋▊▄ ▅▋ ▋▍▊ ▋▅▍▉ █▄▅▉█▆ ▉▉ ▆▌█▊▍▅▋█▋▇ ▍▆█▌▆ █▇▆ ▅▊▌▍▄ ▊▊▅█▇▉▌▉ ▍▍▆ █▍▆█▆▊, ▄█▌ ▇▆▋▄▊▌ ▊▆ ▆▄▌ ▋▆▋▋▍▋▊▇ ▍▌▌▍▇▆▇ (▇▆▌▍▉▊▇▅▊█ ▍▄▌▉▌▉▆ ▍ ▅▉▅▅█ ██▄ ▋▉ ▍▉▆▇▌▆█▇█ ▆█▆▇▅)
4 Years Ago
Review diff
4 Years Ago
Review diff cherry picking (not great, but best I can do with what we got)
4 Years Ago
Review diff
4 Years Ago
Updated dungeon_grid_test scene to also spawn the full intersection
4 Years Ago
Fixed stairwell code regression that was causing corridors not to connect perfectly
4 Years Ago
Adjusted 180 degree turn prefab so it doesn't clip the stairwell piece
4 Years Ago
Removing unused corridor prefabs
4 Years Ago
Stairwell bottom piece socket update
4 Years Ago
Prefab updates to support stairwell pieces
4 Years Ago
Code changes to support stairwell pieces
4 Years Ago
Skin bundle update
4 Years Ago
Fixed tunnel entrance position offset not being correctly eliminated when the tunnel entrance was rotated
4 Years Ago
Changed tunnel entrance environment volume from underground to building
4 Years Ago
Tunnel train station prefab updates to include the corridor transition meshes
4 Years Ago
Tunnel entrqance prefab environment / water / terrain volumes
4 Years Ago
Updated dungeon_grid_test scene to use the proper tunnel entrance prefabs
4 Years Ago
Tunnel entrance prefab update to include greybox mesh
4 Years Ago
Corridor prefab environment / water / terrain volumes
4 Years Ago
Tunnel corridor prefab updates
4 Years Ago
Tunnel corridors now align perfectly (snapping start point to the 3m grid horizontally, 1.5m grid vertically, then picking tunnel pieces near the end so everything connects perfectly)
4 Years Ago
Scene updates (added tunnel corridors)