userandrecancel
reporust_rebootcancel

10,673 Commits over 4,597 Days - 0.10cph!

6 Years Ago
Spawn up to 20 tunnel entrances
6 Years Ago
Fixed bug in PlaceMonumentsRoadside and PlaceMonuments scoring mechanism that would significantly break min / max distance modes Added additional road type modes to PlaceMonumentsRoadside
6 Years Ago
Better tunnel entrance road nodes for slightly more distance to the road itself
6 Years Ago
Slightly better tunnel entrance splat map (still programmer art)
6 Years Ago
Better tunnel entrance terrain anchors
6 Years Ago
Better grid snapping for dungeon entrance
6 Years Ago
Fixed GenerateDungeon edge case where it would introduce an incorrect offset shortly before the end
6 Years Ago
▅ ▄▅▄▍▊▋▄▆▆▍▊ ▊▌▄█▉ ▉▆▋▊▄ ▍▄▇▇▇ ▍▄ ▅▋▌▆ ▄▇▊▌▊█▄ ▅█▉ ▄▊▌ ▍▌ ▉██▄▇█ ▇▄ ▄▄▋▊▇▋
6 Years Ago
█ ▋█▋▄▄▋█▌▅▌▄ ▄▅▇▉▌ ▋▍▉▅▇▄▆ ▆▆▍▅ ▄▆▋▍▌▋ ▉▆▋▅▉ ▋▋▇ ▆▋▌▆▅▊▉ ▍▅ ▄▇▆▅▄▊▅ █▋▅▊█ ▉█ ▌▆▇▊▅▋▋▅
6 Years Ago
▇ ▄▆█▆▌▄█▅▍▇█ ▍▄▅▋▇ ▄▋▆▇▍ ▄▅▊▇▋█ ▇█▉▇█ ▉█▍ ▋▄▉▇▅▋▌ ▅▋ ▍▅▊▍▅█▇ ▄▄▍▇▍ ▄▋ ▍▄▊▅▊█▄▍
6 Years Ago
Added TerrainPath.DungeonRoot and TerrainPath.DungeonCells Renamed TerrainPath.Dungeons to TerrainPath.DungeonEntrances Tunnel entrances are now also under "Dungeon" hierarchy
6 Years Ago
Tunnel entrance now has DungeonInfo component
6 Years Ago
TerrainPath now keeps a list of DungeonInfo, which keeps a list of DungeonLink
6 Years Ago
█ ▊█▊▍ ▆▅▌▌▉ ▉▌█▇▆ ▍▇▊▌▋▅▊ ▍▋▅▉▋▅▌▆ ▍▅█▍ ▄▇▅▅▆▊▍▍▊▄▇ ▊▋▍█ ▄▄▅ ▆▆▉▋▊ ▊██▉▍▍ ▉▉▇█▉▇▍▌▆█ ▆▋▅ ▄▍██▌▌▊▋▆▌ ▍▅ ▇▇▊█▊▋▄▍ ▄▄ █▍▆▆▉▉▆ ▋▊▍█ ▇▋▊▅▍▉▋ ▇▆ ▇▊█▆▅▄ ▆ ▇▉▊▆▋▅▍█▉▆
6 Years Ago
▋ ▉▉▅▌▅ ▄▆▄▍██▉ ▋▇ ▊█▇▊▄ ▆▍ ▌▇ ▉▄▋▌▌ ▊█ ▇▊▋▊▄▇▇▄▊ ▊▄ ▊▆▊ ▉▇▌▌▅▆▍▅▋ ▅▋ ▋▆▊▋█▅ █▇▉▄ ▌▌▅▇▆ ▄▇▄█▅▇ ▉▋▍ ▋▍▄▋█ █▅▌▉ ▌▆▅▋▆▅█ ▊▆ ▊▉▋ █▊█▌▅▊▄▇ ▍█ ▅▉▊▄ ▉▅▊▍ ▄▌▄▆▇▄ ▅▇▄▌▄▉▄▌ ▅▆ ▆▆▉▍▇▌▄ █▉▇▄▊▄▆▊▆ ▍▇ ▊▊▋ ▅▇▇▋▋▉ ▆▇██▆ ▇▇▌▇▊ ▋▊ ▆▋▉▋▍▄█ ▆▌▆ ▋▉▋▆█ ▉▄ ▌▅▅▉▆▌ ▅▅▍▋▆▋█ ▇▊▆▋▇ ▍▅█ ▇▇▆▉▋▍▉▌▋▍ ▍▌▋██▉▄▄▍ ▇▉▄▆▆▉ █▍▅▆ ▄▍▉▇ ▉█ ▌▍▄▉▍▊▆▆ ▋▇▌▊▌▆▊▊ ▆▄▋▍ ▆▄ ▄▍▆▄ █▉▋▄ ██▅▍▊▊▄▉▍▋▆ ▌█▍▊▋ ▄▌▊▇▊▉▊▊▆ ▋▍▄▆▌▆ ▊█▋▍ ██▍ ▊▄▉ ▋▄▄▊█ ▊▄ ▆█▄ ▉▍▇ █▌ ▌▉▋▌▋ ▄▇▅
6 Years Ago
▅ ▊███▉ ▊▋▊▌▅▄▉▅ ▆▋▅█▊▌▌ ▆▇▆▆▅▅▍▄▆▇▉ ▇▊▉▌▌ ▇▉▍▇▆ ▍▌▄▌▇▋▉▋▌▊▍ ▅▉▍▇ ▅▆▇█ ▋▋█▉▊▊▌▊ ▇▌▌ ▍▊▉▊▆█▆▇ ▌▇█▇▇▊▉ ▆▄▉ █▊▄▅▉▊█▉▇ █▆█▅▅ ▌▍▊▆▉▍ ▊▍▍▍▉▄▆▇▄▌▄
6 Years Ago
Fixed edge case that could lead to train tunnel network just ending and spilling out into darkness at the end of a station
6 Years Ago
Added a third texture bundle due to the 4GB asset bundle limit (there's always a chance this breaks something, so will need testing)
6 Years Ago
Added SavasIsland_traintunnels as a fast-to-load train tunnel test scene with a fully setup terrain (ignore the floating tunnel entrances / floating grass around tunnel entrances)
6 Years Ago
Prefab updates (OnlyVisibleUnderground tag)
6 Years Ago
OnlyVisibleUnderground tag
6 Years Ago
Fairly terrible system to hide train tunnels unless inside underground environment volume
6 Years Ago
Static elevator lift prefab fixes
6 Years Ago
Added elevator prefabs to corridor / entrance prefabs
6 Years Ago
Fixed Elevator NREs when CableRoot or CableLod were not set
6 Years Ago
Split static elevator into top / floor prefab Updated mesh on static elevator lift prefab
6 Years Ago
Fixed ElevatorStatic.Spawn not freeing the pooled raycast hit list if it's not the top elevator
6 Years Ago
Removing Elevator.PostServerLoad Debug.Log
6 Years Ago
Merge from static_elevator
6 Years Ago
Fixed stairwell variant b never spawning
6 Years Ago
Train tunnels use "Darkness" environment type
6 Years Ago
Climate now works without biome map (falls back to temperate climate, for test scenes) Added "Darkness" environment type (disables directional light, makes skybox completely black) A single environment volume can now have multiple environment types
6 Years Ago
Fixed AmbientLightLOD not properly preserving light intensity
6 Years Ago
Corridor fixes 2: Quaternion boogaloo
6 Years Ago
Stairwell bottom adjustments
6 Years Ago
Tunnel entrance prefab update
6 Years Ago
AddToAlphaMap procedural component to carve the terrain in a delayed manner (in case part of a monument is moved after initial placement, like for the tunnel entrances)
6 Years Ago
Prefab priority updates (fixes cases where stairwell bottom piece was placed prematurely)
6 Years Ago
Tunnel entrance Scene2Prefab scene
6 Years Ago
Corridor environment volume updates
6 Years Ago
Prefab updates
6 Years Ago
PriorityEnd is no longer required
6 Years Ago
Removing obsolete 180 degree turn corridor prefabs
6 Years Ago
Two additional stairwell bottom prefabs (copies of variants a and b with an additional corner to cover all 4 directions)
6 Years Ago
Better, less buggy support for stairwell bottom variants
6 Years Ago
Subtracting hacks / workarounds from 58587 & 58591 since they broke a bunch of stuff, will need to try again a different way
6 Years Ago
Fixed start and end priority not always working correctly
6 Years Ago
Prefab updates
6 Years Ago
Support for second stairwell type Support for distinct start priorities of corridor pieces (can be different from mid / end priorities to prefer a certain piece at the start)
6 Years Ago
Prefab updates