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10,535 Commits over 4,232 Days - 0.10cph!

5 Years Ago
Spawn weather particle effects on a grid, opens the door to various optimizations
5 Years Ago
Convar tweaks
5 Years Ago
Restored weather.rain and weather.wind convars
5 Years Ago
Fixed sky dome prefab having a fogginess of 3e-45 saved
5 Years Ago
Weather report tweak
5 Years Ago
Fixed that weather convar overrides would be clamped to 1
5 Years Ago
Better weather seed / randomization
5 Years Ago
Added weather.load convar to load a specific weather preset Added weather.reset convar to reset to dynamic weather Added replicated convars for all the individual weather parameters (modding / events)
5 Years Ago
New preset based (and artist controlled) weather type system that exposes all atmosphere and cloud sky parameters (rip programmer art)
5 Years Ago
Sky dome prefab serialization auto updates (for cleaner diffs when we tweak it from here on out)
5 Years Ago
Restored rain chance (10%)
5 Years Ago
Fixed fog hiding clouds in the max rain weather state
5 Years Ago
Plugged new rain and snow particle effect prefabs into the rain and snow system
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Fixed roads sometimes going crazy (underwater, over cliffs, through monuments) at monument start / end points
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Trainyard terrain anchor tweaks (fixes occasional steep cliff in front of road access point, which would cause weird roads)
5 Years Ago
Allow 1 out of the 4 corners of a monument to slightly reach into a neighboring tier when finding spawn locations for them
5 Years Ago
Power lines can end at ring road (massively speeds up power line layout generation on large maps)
5 Years Ago
Fixed edge case that was causing duplicate road connections on a single monument road connection point
5 Years Ago
Monument scene updates (smoother road connections, some additional trail connections)
5 Years Ago
Merge from main
5 Years Ago
Added push field support to path finder Secondary road connections are pushed away from the monument they originate from (prefer connections to other monuments)
5 Years Ago
Cleanup
5 Years Ago
Fixed fishing villages still sometimes spawning on islands
5 Years Ago
Added support for secondary / redundant road connections to the road layout generation Ensure all monument road connection points are connected to a road if at all possible, leading to a larger and more continuous road network
5 Years Ago
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
5 Years Ago
Trails use same costmap resolution as roads (allows them to find paths from much further away)
5 Years Ago
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
5 Years Ago
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5 Years Ago
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5 Years Ago
Changed demo.splitmegabytes default value to 200 (from 100)
5 Years Ago
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
5 Years Ago
Fixed trails being too thin and jagged on sand (looks bad)
5 Years Ago
Disabled mip maps on terrain normal map to preserve detail (test)
5 Years Ago
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
5 Years Ago
Added trail connection points to various small monuments that didn't have proper road connection points before