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10,550 Commits over 4,324 Days - 0.10cph!

5 Years Ago
Added support for secondary / redundant road connections to the road layout generation Ensure all monument road connection points are connected to a road if at all possible, leading to a larger and more continuous road network
5 Years Ago
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
5 Years Ago
Trails use same costmap resolution as roads (allows them to find paths from much further away)
5 Years Ago
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
5 Years Ago
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5 Years Ago
Changed demo.splitmegabytes default value to 200 (from 100)
5 Years Ago
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
5 Years Ago
Fixed trails being too thin and jagged on sand (looks bad)
5 Years Ago
Disabled mip maps on terrain normal map to preserve detail (test)
5 Years Ago
Disabled mip maps on terrain splat maps so they look less awful in the distance and on low graphics qualities
5 Years Ago
Added trail connection points to various small monuments that didn't have proper road connection points before
5 Years Ago
Added trail road type, generated after both ring road and side roads have been created
5 Years Ago
Better mainland topology generation (fixes some things that looked like islands being considered mainland)
5 Years Ago
Keep at least 50m distance to any monuments when selecting a beach spawn point
5 Years Ago
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5 Years Ago
Updating Facepunch.Steamworks
5 Years Ago
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5 Years Ago
Bug report build backup
5 Years Ago
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
5 Years Ago
Do entity order validate before calling CreateOrUpdateEntity so the counter isn't corrupted if CreateOrUpdateEntity throws an exception Include additional info in disconnect message when entity order validate fails
5 Years Ago
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5 Years Ago
Comment
5 Years Ago
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5 Years Ago
Skin bundle update