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11,016 Commits over 4,109 Days - 0.11cph!

5 Years Ago
Plugged alt curve pieces, alt straight pieces and left / right transitional pieces into the train tunnel generation
5 Years Ago
Prefab and scene updates to support train tunnel variants and train tunnel transitional pieces (using placeholder meshes)
5 Years Ago
Added left / right variant support to GenerateDungeon Added transitional piece support to GenerateDungeon (to spawn a transitional prefab when it's impossible to match the exact variant)
5 Years Ago
Added train tunnel network to procedural maps (both the above ground entrance prefabs and their placement is temporary)
5 Years Ago
Added CheckEnvironmentVolumesInsideTerrain to ensure environment volumes don't poke out of terrain Ensure GenerateDungeon always places its result underground
5 Years Ago
Added underground volume / terrain trigger / water trigger to tunnel pieces
5 Years Ago
Plugging the new prefabs into dungeon_grid_test
5 Years Ago
GenerateDungeon initial version to generate tunnel networks (see dungeon_grid_test scene)
5 Years Ago
▋▆▋▅▄ ▇▌▉▅▊█ █▉▉▇ ▍▄▋▇▉▍▌ ▍▆▍▋█▅▍▊ ▅▍▌▌▍ ▇▅▊▅█ ▊█▋ ▌▌▊▊▌▍ ▇▅▍█ █ ▊▌▇▉▅▆ ▍▋ ▊██▉▉▋▊▄
5 Years Ago
▌▌▇▍▆ ▆▅▄▆▄█ ▋▆▋▌ ▉▋█▍▋▍▅ ▇▄█▅▉▌▋▊ ▊▄▌█▊▋▋▇▉▍▅ ▇▅▅▍█ ▉▊█▇▇▅▉█▊ / ▋█▆█▅▋▇ ▆▊ ██▌ ▌▄▅▌▇ ▌▄▊▊ ▄▆▄▍▉ ▍▇▇▆███ ▌▍▆ █▍ █▅▌▅▉▊▉▊▋.▉▆▉▄▆▉▋▄▋▆▅█
5 Years Ago
▌▆▍▉▇ ▉▆▄ ▄▇▍▅▌ ▋█▇ ▌▆▌▄▊ ▊▄▇▆▌▌▉▆ ▄▌ █▄▇ ▍▊▄▄▆ ▋▉▋▄▍▍▋▌, ▊▆▅▅▆▅▄▆ ▅▆▉▆ ▉▊▊▋▄█▉ ▅█ ▋▌▆ ▌▍▄
5 Years Ago
Roof conditional corners only apply when the roof tiers match
5 Years Ago
Enabled grass displacement by default, renamed convar to grass.displacement (from grass.displace) to ensure old config values are ignored
5 Years Ago
NRE fix in BaseMelee.PlayerAttack when hitting world with a melee weapon
5 Years Ago
▆▉▍█▋ ▊▆▅▇ ▌▅_▆ (▄▉ ▇▄▍▋▍▅▇▋, ▅█ ▇▅▉▅▊▊▇▆█▌_▄▊█▇▌▌▅▍▇▆ █ ▉▊▋ █▍▌▋▅_▋▊██▉▅▉▅▄▉ ▋ ▉▌ ▌▆█▋▉▊ ▌▄▄ ██▌▍▋▉, ▋▋▋▋▉ ▅▋▆▊▆▌▆▆▋▄█▉▊▉ ▋▇ ▇▋▇▆▌▄ ▊▅▄ ▉▊▇ ▄▇▆▋▄ "▄▋▅ ▄▋█▊" █▉▆▍▍▍▆)
5 Years Ago
▊▊▍▌▇▍ ▌▊▄▋▍▍▄▍▆▅▋ ▌▌▍▍▄▊, ▇▄▆▍▇▌▆ ▆█▆▋ ▄▉▍▆▇▅▌ ▅▉▌ ▌▍▉▋▅ ▉▉█ ▍▅▄▊▄▉▋▅▄▉▌ ▌▉ █▋▆▍▋▅█ (▉▊▅▌█▋▉▅▊▆_▆▇▊▋▉▅▋███=▉, ▆▄▆▆▋_▇▇▆▆▌▇▇▅▌▆=▍)
5 Years Ago
▅▇▆▊▍ ▅█▅▌▇▆▅▇█▉▉▆▆▌ ▊▌▋█▄▍ ▉▄ ▋▉█▌▆ ▌▋▋ ▉▅▉▅▉▄▌▄▋▇▄ ▆▊ ▄██ ▍▆▍▌▇▍▅▊ ▇▄▋ ▊█▉▍▇ ▊▋ ▄▇ ▊▄▆ ▉▄▋▊▊▍▇ (▇▊▅▍ ▌▍▍ ▍▇▉ ▍▍▌▉▆▆▉▆ ▇▋ ▊▍▍▄▋ ▌▄▇ ▌▉▆█▋▄▊▄ █▉ ▊▄█▋▇▉ █▋▆▊▆▋▆█) -- ▇▅▊█▋ ▅▆▍▍ ▉▅ ▋▆█▅▋▌ ▆▋▄ ▉▇▇▌▉ "█▊▍ ▊▇▄▄" ▇▌▅▉▇▆▆ ▇▆▋ ▄▌▊ ▊▆▍▉█▋▄ ▄▆▍▄ ▌▋▌▇█
5 Years Ago
▊▅▉▇ █▆▍▊▋▄█ ▇▊▍▌▌ ▌▊▋▆ ▊▉▆▊▌▍▆ ▄▇ ▊█▍█▊▇█▇
5 Years Ago
▉▉▅▍▉ █▅▊▉ ▆▍▌▆
5 Years Ago
▇██▇▉ "█▆▅ ▊▌▅▊" ▍▋▋▆▍▅▌ █▇█
5 Years Ago
▌▅▋▅▅ ▉▋▊▉ ██▌▆
5 Years Ago
▅▋▇▇▊▉█▉ ▊▊▌▌▆ ▉▊ ▊▅▋▍▊▍▇▅▊
5 Years Ago
▊█▊▄▆ ▊▍▄█ ▇▅▄▉
5 Years Ago
▅▅▍▌▋▌ ▉▉▇▍ ▇▆▍▉▆█▆ █▍ ▌▊▌▋▍▅▅▋ ▍▉▌ ▇▄▄▍ ▊▉▍▉▇█▄ ▊▉▍▍ ▆▋▊▆▆█▌▄▌▍_▆▇▄▊▉▄▉▄▉▉ ▇▆ ▍▍▋█▋▅▉▌▄ ▇▌ ▍ (▍█▅▊▆█ █▍▆▍ ▇▅▍▌ ▋▇█▊▄)
5 Years Ago
▅▌▊▍▋▅▋▉▅ ███▄▊▌ ▅▊█▋▊▄▉▊ ▆▄▅▊▍▍ ▄▌▍▅ ▍▍▋ ▅▍▅▉▌▍ ▉▆▌▆ █▍▅▋▉▍▉ ▇▉▊▅▇▌▊ █▋ ▉▅▊█▆-▅▋▅▄ ▊▆▆▌▄▄██▋▊▊ ▋▅ █▍█ ▌▇▇▉▌▅ ▉▄ ▄ █▇▊▇▍▇
5 Years Ago
▄▊▌▄▍▊▍█▊ ▍█▇▆▊▄▊▍▍ ▊▄▉▉▄▌▊▉ ▅█▌▋▇▍ ▉▌▉ ▉▌▆█▆▋ ▌▆▋▋ ▋▅▌▋▆▄▅ ▊█▋█▊▍▇ ▇█ █▊▌▊▉-▋█▄▉ ▌▋█▇▇▊▇▆▅▍█ (▇▊▉▋ ▆▆▄▄▄)
5 Years Ago
▉▇▅▌▉ ▋█▍▉▊▋ ▉▉▄█ ▄▉▇▊'▊ █▇▌█ ▉▍ ▇▌ ▉▍▄▊▅▌▅█▄▉▇▋ ▍▉ ▊▊▅▌▋▌▊ ▄▍ ▊▍▆▉ ▆▉▊▆▉█▊ █▉ ▊▄ █▋▌▍▄ ▍▄ ▍▋▌▊▅▇▊▅█▅█ (▄▇▋▌▆▍▍█ ▆▋▇ ▇▅▅▄▄█ ▍▍▋▄▍▊▍▉ ▋▉▇▆▉ █▍█, ▄▉▆▇ ▉▉ ▍▍▉▋ ▆▊ ▇▊ ▉▅▆▆)
5 Years Ago
▌█▊█▆▅ ▇█▍▋▇▄▅▅ ▊▆▍▄▇█▋ ▍▋▇▌▊
5 Years Ago
▅▇▋▍▄ ▄▆▍▅▅▅▉▇█▋ ▌▍▋▅ ▋▋▆▉ (▌▅▅-▉▇▉▇█▆▄▄▊ ▆▇▇▆█▉▄ ▌▍▅▋▇▇)
5 Years Ago
▍█▋▋▉▆▋▌ ▌▉▋ ▋█▆▋▊▋-▉▌▍█▋▌▇▆ ▋▍▅▌▆▋▉▄ ▋▅▌▄▉▉▋▌▇▅ ▋▌▍▍▆ █▇ ▄▍ ▉▋▆▅▊█▉ ▋▇▉ ▄▊▋▆▋▊▅▌ ▊▆▄ ▅▄▅ ▊▄▉▆▋▋▋ █▆▋▄▆ █▍▆▊▍▋█▆ ▆█▄▊▆ ▆▄▉ ▋▋▍█▊▅▉▉
5 Years Ago
▍▌▇▇▊▉▌▌▊ ▋▇▅▄▆▇▇▍▆▌ ▅▅▆█▊▄█▆▍▆▊▍ ▄▆▋█▋ ▇▅▅▊ ▇▋▍▉ ▋▆▆▅▆▅▋▄▅▇ ▌▊▇ ▋▇▅▆▍▊ ▍▋▆▍▇ ▋▉▄▋ (▅▆▌█▇▍ ▌▋ ▅▄▊▅ ▌▍▍▌▌)
5 Years Ago
▇▉▊▅▅▊▇▇▉▇ ▉█ ▇▋▊▋▉▊▌▋ ▄▄▇▇▍ ▌▇▆ ▍▌▊▋▌▊▄ ▋▉█▍ ▄▉█▇█ ▆▇▍▅▅▍▊▊ ▇▅▊▇▆▇▆ ▇▆ ▄▇▊▋▋▉▊ ▊▌▆▄▊▋ ▆▉▊▌▄▉▌▆▅▄▅ ▄▇▊▍▋█▅▆ (▊▋█▄▋▊█▋ ▆▉▆ ▋▊▍▊▍▅▋▇▆▊█▄▍▇▉, ▋█▍▋▌█▄=▌.▄▍)
5 Years Ago
█▉▉▅▌ ▍▇▆▅▅▇▊▉▊▅▉▌▅▊▉▆▄▍▇_▅▊▍_▍█▌▅▄▄ ▆▅ █▍▍▋▅ ▊▆▌ ▄▉▅▇▆█ █▄ ▊▌▋▊█▉ ▆▍▆▍█▌▆ (▍▆▊▆█▊▊ / ▍▇▉▌▍) ▅▍▋▄ ▆▊█ ▄▋▉▅▆▊ (▋▌▊▍▉▅▆=█▉)
5 Years Ago
Added WorldSpaceGrid.IndexToGridCoords / IndexToWorldCoords / Copy
5 Years Ago
PathFinder.FindClosestWalkable bounds checks
5 Years Ago
TerrainMeta.InitNoTerrain also sets Position and OneOverSize
5 Years Ago
DoPrepare
5 Years Ago
More DoPrepare fixes
5 Years Ago
Meta file upper / lower case fix (part 2)
5 Years Ago
Meta file upper / lower case fix (part 1)
5 Years Ago
Committing game manifest prefab auto-updates
5 Years Ago
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare Do I understand why? No. Do the docs explain why? Also, no. Does it fix the bug? Seems to.
5 Years Ago
Added "Assets/Prefabs/Reserialize Selected Prefabs"
5 Years Ago
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
5 Years Ago
EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
5 Years Ago
Committing GameManifest LootSpawn generated files (build time debugging)
5 Years Ago
Committing some more prefab auto-updates
5 Years Ago
▅█▋▇▄▇▍▉ ▊▋▌▌▉ ▅▍▋▄▆▇█▍▍▊ ▄▇▄▇▅▉▋▊█▋ ▌▌█▇█ ▉▍▆ ▋▌▍▆▋▌▋▌ █▋▅ ▉▍▇▅▌▋▍ ▍▄▋▄▌▅ (▇▅▋▆ ██▊▋, █▅▆▅ ▋▋▊▆ ▉▇▄▄█▍▋▉ ▋▊▉█▉▌▉ ▊▍▌▌ ▊▄█▇▍ ▅█▄ ▌▄▄▅▄▆▋▉█▍ ▌▊█▇▆ ▉▌▍▅ ▅▊▊▉▅▌)
5 Years Ago
EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
5 Years Ago
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare