10,834 Commits over 3,867 Days - 0.12cph!
Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument)
Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter)
Disabled placement next to large cliffs on fishing villages and harbors
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Codegen (IOEntity.Server_RequestData now has CallsPerSecond check?)
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▇▌▊▅▇▋.▅▋▉▌▌▇▉ ▍█▍▅▄▉▊ ▅▅▉█▉▉▊ ▇▊▌▇▍▅▍▍▅▉▍▊▋ ▍▆▊█▋▊▍█ ▄▄▌▄ ▅█▍▆▇ ▆▉▌ ▄▋▅▋▉▍ ▅▊▍▆▇▆█▋▋▍ ▉▄▋▌▉▅▇▉▍, ▆▌▋▍▋▋▇ ▇▌▋▅▅▌▍▌ ▉▇█▋▋▊▊▇ ▋▍▋▇▉▋▆▌▇
▉▌▇▅█▊▆▉ ▍▌▊▄▉▌▊ ▅▌▇▆ ▋▉▋▇▉█▍ "▄▍█▌▉ ▉▌▌▉▍▉▋▄▋▅" ▆▋ ▋▍ ▇▆▅ ▄▅▊█▍▅▌▋▉▋ ▊▉▊▆▄▄ ▆▄ ▆▋ ▆▋▊▅▆▉▉▇ ▍▉▉▄▋▌▍
▋█▌▇▉ "▍▊▄▉▅▇▊▌█▉▇█▍▌▄▆▇▅ ▉▄▅▆▆▌▊█▇ ▅█▄▍▆ ▌▄▊█▆▅ ▉▊▆▍▍▉▆▉▇▊▋"
▇▉▄█▌▊▄█▄ █▅▋ ▇▆▊ "▆▌▄▌▋▇▆▌▊▇▇█▇▉▌▌▊▆ ▉▅▇▉▊▊▊▄▍ ▍▇▅▊▇ ▇▍▇▆▊▋ ▅▄▅▊▇▅█▅▋▌▅" ▊█ █▌▄▇▊▆▇▅ ▋▇▇▉▉▊▍▄█▆ ▉▅▌▅█▄ ▊▆▉▅▉▇▄ ▌▊ ▊▆▉▆▊▋
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▇▆█▌▍██++
▌▊▍▌█▍▋▍▊▇ ▍▇▇▊ / ▉▇▊▅▌ ▉▍▉▇▊▄█▌█▋█▋▌▄ █▅▆ ▅▉▅▍▋ (▅▆▍▉▄▇ ▇▊▍▍▇▉ ▉█▆▇▇ ▋▄▅ ▆▆▅ ▊▄▇▌▉▇▆▄▍ ▌▌ ▋▆▇ ▄▄▄ ▉▌▌▉▇ ▆▉▍, ▌▌▋▌▅▌▉ ▍▄ ▇█▋█ ▋▇▋▍)
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▋▊█▄ ▉▅▅▄▊▊▇ ▅▌▌▊ ▉▍▌▋ / ▉▋▌ ▉▋▋█ ▌▄▄▌▄▄▇ ▆▉▋▋▋▍ ▍▅▄▊ ▇▍▉▌▉ ▍▌▅▍ ▆▄▆▌▅▊'▆ ▅▇ ▅▄▋▊▆▋▊ ▇▌▌▆▌ ▌▇ ▋▆▅ ▋▆▉▆▄▆ ▋▄▌▆▍▊▊▄█▌
▉▄▌▌▉▅▍█ ▉ ▆▉▊▊▉█ ▋▋ ▊▍▌▉█ ▌▄▌▅█
▄▋▅▊▅▆█▍ █▌▌▌ ▍▍▋▅▇ ▄▌██▅▊
▉██▇▊█▄ █▇█▅▄▆█▄█.▌█▌▄▆▍█▇▊▌
▌▄▅▉▆ █▋▇▇ / ▊▉▄▆▌▊▉ █▊▍ ▊▄▄▄▆▉▇ ▆▍▆ ▉▍▅▅▋▋▆▊▍▊ ▍▇▉▍█▆
▋▌▇▋█▍▍ ▇▌▅▊▍ ▉▋▌ ▄▋▅ ▌▅▉▅▇▌▅▋▌.▉▅▆▉▅▉▊▇▅▆ ▆▄ ▊▆█▊▍▄ (▉▅▅ ▋▉▊▇▍)
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Fixed protobuf/generate.sh DOS line endings (breaking unix shell scripts)
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Added AnimatorLOD to water pump, fluid switch and smart switch
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▆▍▄▄▋ ▊▉▋▄▋▅▌▊▄▆ ▍▌▋▊ ▋▆ ▇█▋▄▊ ▌▆▋▌▍ ▉▉ ▆▇▋▅▊▆▄▄ █▇▅▌▊ ▉▆▋▊ ▋▍▆▄ ▉▌█▇ ▍▅ ▋▆▍▆▌▉▇█▋▉ ▋▆█▊▊ ▌▄▇▍ █▄ ▉█▅▄▍ ▇█▊█▆▌ ▊▅ ▆▌█ ▅▇ ▆▇▅▉▆ ▌▉█▊ ▇▋▌▅ ▇▉▄▆ ▋▌▅ ▌▆▌▌▆▆▍ (▊▇▇▌ █▍ ▍▊▅▍▄▆▆▉)
Fixed two cases where roof eaves conditional models would not show even though they should, resulting in gaps (server side fix)
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FlasherLight / SimpleLight pooling fixes
FluidSwitch pooling fixes
ElectricalHeater pooling fixes
PoweredWaterPurifier pooling fixes
EntityFlag_Toggle pooling fixes
Fixed duplicate poolable component on powered water purifier
PowerCounter pooling fixes
Fixed client stall during DDraw initialization (introduced 10 April 2014, changeset 2)
Enabled pooling on 42 IO entities
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