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11,016 Commits over 4,109 Days - 0.11cph!

5 Years Ago
Moved Model ForceLabel from OnValidate to DoPrepare
5 Years Ago
Reserialized prefabs in Assets/Prefabs (counting 5355)
5 Years Ago
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
5 Years Ago
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
5 Years Ago
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
5 Years Ago
Added support for maxreceivetime to Steam Networking
5 Years Ago
Refreshed Prefabs.txt and Prefabs.unity for the SDK
5 Years Ago
Monument markers fall back to root game object name when phrase is not set Added assets/bundled/prefabs/modding/monument_marker.prefab for custom map monument markers (displayed name is taken from the PrefabData "category" string)
5 Years Ago
Disabled async Steam callbacks, tick them on the main thread instead
5 Years Ago
Merge from main
5 Years Ago
█▆█▄ ▄█▍▄▄ "▆▇▉▄▋▄▅▆▇▉▅▍▍█▍▌▉▊█" ▇▄▍▌▊▅▍▍▄▇▄ ▊▊▊ ▍▉ (▋▌▅▉█▌▉=▉)
5 Years Ago
Better ReimportPrefabs / ReserializePrefabs (maybe)
5 Years Ago
Merge from main
5 Years Ago
Added "Assets/Prefabs/Prepare All Prefabs" menu item Added "Assets/Prefabs/Prepare Selected Prefabs" menu item Added "Assets/Prefabs/Reimport All Prefabs" menu item
5 Years Ago
Missing ! in 55942
5 Years Ago
Added DoPrepare item to asset right click menu (good for testing)
5 Years Ago
Replaced PrefabUtility.GetPrefabType since it's obsolete and it doesn't seem to work entirely correctly anymore
5 Years Ago
Committing prefab auto-updates so the build server doesn't have to update / revert them every build
5 Years Ago
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5 Years Ago
Added WeatherPresetType.Cinematic (never triggered by the automatic weather system, but can be loaded with weather.load)
5 Years Ago
Send replicated convars in ClientReady to ensure the level has already been loaded on the client (cc rohan, please double check)
5 Years Ago
Added wetness_rain and wetness_snow convars to adjust how wet players get
5 Years Ago
Climate.GetThunder NRE fix
5 Years Ago
weather.report now includes the exact parameters that are currently being applied to the sky dome
5 Years Ago
Compile fix
5 Years Ago
Allow weather.load while playing back demos
5 Years Ago
Send replicated convar initial state when starting a demo
5 Years Ago
Added rainbow support (currently disabled on all weather presets)
5 Years Ago
Fixed low thunder probability values disabling stormy rain and snow effects (any stormy weather should use these)
5 Years Ago
Merge from weather2
5 Years Ago
The first 3 weather seeds in the editor always yield clear weather
5 Years Ago
Early exit for weather.load / reset / report if climate instance is null
5 Years Ago
Network++
5 Years Ago
Merge from weather2
5 Years Ago
Weather type percentages / chances are all synchronized with replicated convars, can be adjusted on the server
5 Years Ago
Exclude lakes from mainland topology generation
5 Years Ago
Indentation fix
5 Years Ago
Merge from hdrp_backport_andre
5 Years Ago
Merge from main
5 Years Ago
▋▊▆▋▌ █▉▋▉▇█▅▆█▋▇▊▇▆▇ ▉▆▄▍▅▉ (▍▍▇▄▉▉▋ ▄▅▆▆ ▄▆▍ ▇▌▊) █▌▊▄ ▊▄▆▆ ▆▋▉ ▋▉▉▆▊▇▉▉██▌ ▌█▆▆▉▄ ▊▅▇▄▋▊ ▊▅▉▉ ▆▌▅▌'▇ "▌▆" ▇▊ ▊▍█ ▌█▋█▅▉ ▄▆▌ ▇▉▆▉ ▅█ ▉ ▄▍▌▅▅▌▆ (▋▆▊▉▍▅ ▌▊▌ ▄▆▆▍▇▆█▄▅)
5 Years Ago
Merge from weather2
5 Years Ago
Stormy snow implementation
5 Years Ago
Merge from main#55213 (in sync with halloween branch)
5 Years Ago
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
5 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
5 Years Ago
More tweaks to rain particle lifetime after testing additional scenarios
5 Years Ago
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
5 Years Ago
Weather effect emission rate uses 3D distance instead of 2D distance (better perf inside large bases)
5 Years Ago
Reverting rain max collision shapes (changeset 55163) Reduced rain max lifetime (fixes perf issue in certain conditions where rain drops fall very far, fixes rain drops sometimes falling through bases due to max collider shape limit)
5 Years Ago
Increased rain max collision shapes since it was raining into bases in some locations (potentially an issue from the faster speed?)