userandrecancel
reporust_rebootcancel

10,832 Commits over 3,867 Days - 0.12cph!

4 Years Ago
Triangular wall typo fix
4 Years Ago
4 Years Ago
Can limit roof conditional models to square / triangle shape neighbours
4 Years Ago
4 Years Ago
4 Years Ago
Added 30 degree concave corner support
4 Years Ago
Triangular wall fixes
4 Years Ago
Triangle roof neighbour socket fixes Removed redundant roof neighbour sockets
4 Years Ago
4 Years Ago
Triangular wall conditional models support triangular roofs
4 Years Ago
Simplified the scripts some more
4 Years Ago
Triangle roof deploy volume adjustments
4 Years Ago
Triangle roof socket adjustments
4 Years Ago
4 Years Ago
Added conditional corner pieces to the prefabs of all tiers
4 Years Ago
Adjusted ModelConditionTest_RoofLeft and RoofRight variable default values
4 Years Ago
Merge from building_blocks_2020
4 Years Ago
Merge from main
4 Years Ago
4 Years Ago
4 Years Ago
Subtracting 51815 (ConditionalModelFallback) since it didn't work out and we now have a better solution
4 Years Ago
Rewriting everything so it sucks less
4 Years Ago
Merge from building_blocks_2020
4 Years Ago
Merge from main
4 Years Ago
Better audio bundle (fixes a random build server issue that required SoundPlayer / SoundDefinition assets to have explicit bundle assignments)
4 Years Ago
Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
4 Years Ago
Fix for car leaving player network getting "stuck" - the "empty chassis with FX playing" bug
4 Years Ago
▍▆▍▆▉ "▅▉▆▋▅▋ ▄▍▄▇▉█▋█▍▋ ▌▌▋▋▇▋▌ ▇▆ ▊█▇▊▍▌▄" ▌▍▄ █▋▉█▍▅▋ ▍▊ ▋█▋▆ ▋▊▄█▆▉▅▇▋▍▉█▆▋ ▆▅█ ▉▊▌█▉ ▍▆▇▌▉▊▋, ▅▉▋ ▌▆▊ ▍▍█▌▇▋▊▊▌▄ ▄▋ ██▌▆▆▌▍▌▅
4 Years Ago
▇█▌▊▅█▅ ▋█ ▄█▋▍▉▆▊▆▍ ▇▌▇▄▇▋██ ▅▍ █▌▉▊▅ ▊▍▋▉▋█▆▅▍ ▌▅▇▉▋▍▇▇ ▅█▄▅▄ ▆▄▅▅▋▇▆▆▊█ ▌ ▊▇▉█▅██ ▄▋▇▆▅▇▍▋ ▆▉▅▊▄ ▊▄▉▊▊▇▊▊▍
4 Years Ago
Slight road terrain offset tweak to prevent ground peaking through around intersections
4 Years Ago
Merge from main
4 Years Ago
Fixed roadside decor sometimes spawning on road at intersections Moved roadside decor slightly further away from the road
4 Years Ago
Smoother road layout (both vertically and horizontally) Smoother road joining (at intersections)
4 Years Ago
Side roads are slightly wider
4 Years Ago
Default world size is 4500
4 Years Ago
Save++
4 Years Ago
Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
4 Years Ago
Merge from network_lerp_4
4 Years Ago
Merge from main
4 Years Ago
▆▋▋ ▊▇▉ ▍▍▋▇▇▊
4 Years Ago
Skin bundles
4 Years Ago
Merge from main
4 Years Ago
▍▅▊▊▄▌▆▅ ▌▄▌▊.█▌▊▌▇▉█ ▌▋ ▊▌▅▇█▅▋ (▍▊█▆ ▆▇█▉ ▌▆▆ ▄▇▌▅▄ █▊▅ ▋▇▄)
4 Years Ago
Cherry picking 52019
4 Years Ago
▉▊▊▋▉▉█ ▌▉▋ █▊▊▍██▍ "▄▅ ▍▋▉▋▊▅▇▊▆ ▋▌ ▄▊██▍▄█▊ ▋▋▌▇▄▌ ▄▄█▊▅▅ ▆▆▆▇▅▄▌▍▊ ▅▍ ▅▄▋▋▌ ▆▆▍█ ▍▆ ▇▇▄▇"
4 Years Ago
▇▇▋██ ▅▉▊▆▍ ▋▉▍▌█▍▍▄█▆ █▄▌▋▇▄▊ ▇ ▅▆▅▇▆ ▍▄▋ ▊▉▉▍▄▉ ▌▉▇▄█▅ █▌▊▅▉▍ ▅▇█▍▅▇▉▆▉ ▍▋█▇▍ ▌▋▇▇██▅▌▅▇ ▇▆▊▉▌▆▊ ▍ (▋▆▌▋▆▊█▆█ ▋▄▌▋ ▌▊█▆▊▉▆ ▋▄▌▇▅▅) ▊▌▊▄ █▆▇▋▋▅▅▅ █▊▍▆▄▇ ▋▆▉█▊▆▆▆▊ ▇▆ ▊▇█ ▉▅▄▉▉█▇▋▉▄ ▅█▆▅▅ (▍▆▉▄ █▉▍▉)
4 Years Ago
▆▅▍ ▉▊▊▌▊▋█ "▌█ ▅▌▊█▆▉▇▊▌ ▄▅ ▇▍▉▆▌▄▄▊ ▆▊▌▊▉▇ ▌▌▋▄█▉ ▄▆█▄▄▄▇▅▇ ▊▅ ▇▆▍▉▊ ▅█▍▊ ▊▋ ▉▌▇▅" ▅▅█▊▊ ▊██▄▄██.▅▋▊▌▆▊█▉█▉▋▅▋▆▄▌ ▌▇▊▊▋▍ (▍▆▋▋▄▉ ▍▋▌▉ ▆▊▇▅▍ ▌█▍ █▌▋▉▇▆ ▌▇▊▉ ▉▋▇▋▋▆ ▌█▅ ▉▉▍▉▊▋ ▆▌▄▍▌ ▌▄▌▋▅, ▌▅▇▌█▌▊ ▌▇▅▄▅) █▍▄▆▉ ▊▍▇▉▆▄▋.▅█▌█▋▊▉▌▊▊▌▄▉▉▊▋ ▍▄▆▉▊▅ (█▅▌ ▉▇█▍ ▇▊▊▅▉ ▋▄▄ ▅▅▊▊▆█▌▄ ▄▋ ▄▍▆██▄▉ ▅▍▍ ▊▊▅▇▅▍, ▇▍▅▍▍▋▊ ▊) ▋▍▉▌█ ▋▉▅▋▌▇█.▋▌▅▊▉█▋▄█▉▍▇▉▇▄▍ ▌▅▌▆▇▉ (▊▉▉▋▊ ▆██▌▇▄▋▅▉ ▋▉▇█▍▉▆)
4 Years Ago
Added ConditionalModelFallback (model to use when no other conditional models can be used)
4 Years Ago
Conditional wall corners are tagged as DeployVolumeIgnore (no longer block placement of adjacent wall frame inserts at certain angles)
4 Years Ago
Fixed being unable to study a blueprint even if some of the items it unlocks weren't unlocked yet (square / triangle ladder hatches and grills)