11,016 Commits over 4,109 Days - 0.11cph!
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▋▍▉▉▌█▊ ▄▊█▇▅ ▌▍█▇▋▇▌▊▇▄ ▆▉█▊ ▋▍▉▋ / ▇▊▄▅▌▋▌▌▄▄ ▄▉█▍▌
▆▅▋▌▅▌▅ ▋▋▅▋▊▄ ▄▆▋▋ █▌▅▋▄▋▄▊▉▍▇▋▉.▋▉▇ ▋▅ ▉▍▅█▌▅ (▍▆▄▅) ▄▋▌▌▇▇▅
▉▌▄▅█▊▅++
Roof left and right side trim conditional models are applied to both client and server (for the collider, fixes fly hack false positives)
Do entity order validate before calling CreateOrUpdateEntity so the counter isn't corrupted if CreateOrUpdateEntity throws an exception
Include additional info in disconnect message when entity order validate fails
▌▉▍██▊▍▇▅▌▆ ▄▄▍▇█ ▉▊▉▍▋▋▆█▌▉ ▄▊▌▍ ▉▊▇▊▌ (▄▅▉▌▉▍▉▆▍ █▄▌▌▆▆▇▋, ▌▇█▄▇█▉▍▉▆ █▅▇▊▋█▅▆) ▇▄ ▋▄▍▆▉▆▄ ▋▊▆█ ▊▊▌▋ ▄▅▋ ▋▊▍▍▍▊▄ ▅▊▌▇ █▋▍▌▆▍ / ▌█▆▉▄▇▋▆ ▆▌▌▉█ (▌▊▆▇▉ ▊▅▌▄▆▆█▊)
▆▊▆▉█ ▄▅▋▌▄▊▆▍█▊ ▊▅▄▅▅▄ ▆▊ ▊▌▋▆▄▋▍▋▅▌▇▄▌ ▌▋▅▉▌ ▇▄▆▉▅▉▄▆█ █▋▌▍ ▆ ▍▍▊▋▋▋▄ ▍▌▇█▇▊ ▇▋▋▇▌
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▋▄▇ ██▅ ▇▍█▇▊ ▋▄▄▍▍▄ ▄█▄▄ ▆▅▄▅ ▇▇▆▄▋ ▄▊▌▆▉▍ ▋ ▆▋▉▇▄▄▍ ▆▅▍▊ █▅ ▋▋▉▇ ▇█▌ ▇▇▅▋ ▄▌▋▆▄▍▋ (█▄▆▌.▇▍▋▄▆▆▌▄▇▊▌▌ ▄▆ ▅█▍▄.▄█▍▊▋▆▅▆▋▅▅▅▅█)
█▍▍▊ ▇▅▄▆▊ ▋▄▆▋▋▇ ▍▇█▍ ▊▌▄▅▉▍▍▉█▆▊ ▇▌▆▅ ▌██▊ ▉█▍▌▍▅▋▆█▍ ▇▆▇▊▆▅██▌ █▊ █▊▉▍ ▄▇▆ ▍▊▌▌▉▋▌ ▉▋▍▅ ▍▋▋█'▉ ▅▍▆▋▉▅▊█ (▉▍▍▅▋▇▌▌▌▉ ▆▋▅█▊▊▌ ▋▇▉▆▍▋▍▍▄█)
▅▍█▆▅█▄▅▉▇▇.▍▍▉▋▋▍, █▇▆▄▌▇▆▇▊▊▉▆▍▍, ▉▍▊▊▍▇▅▊█▇ ▋▋▊ ▆▅▋▄▊▊▊ ▉▅▇▌ ▇▊▅ ▍▉▌▉▌▉▇ ▋▄▆ ▍▋█▌▌▌▌ ▇▅ ▋▄▅▌ ▊▌▊▇██▊▌▆▆▅
▅▇▄▌▆ ▋▅▅▆▉ ▌▇▉▉ ▇▉▅▆ ▇█▌ ▇▍▉▅▇▍▇▊▇▆ ▄▅▊▍▌▋▋▇▇▌▅ ▉▇▅ █▄▄ █▇█▊▊▍█▌██ ▋▍▌▌█▍▇▌ (▆▍ ▉█ ▌▇ ▍▍▉▊▋ ▉█ ▋▆ ▍▌ ▇▍▊▇▆▅)
▅█▆▄ ▇▉▍▋▊▄▇▅ ▅█▄▉▄▋▋▇▋▄ ▌▄▄ (▊▌▄▅▄▋█▄▋ █▄▊▇▉█, ▊▌▅▉▄▉▅█▌) ▋▍▍▊ ▍▇▄ ▊▅▍▋▊▍▊▊▇▌ ▄▇ ▄▍▍▊▅▇▊▍ ▍▆▄███▆▇▄, ▌▌▅ ▇▇██ █▌▋▋▆█▆▅█▌█ ▌▌▆▋▇▆█▅▇
▅▉▆▆▊▇▉ █▄▍▍ ▊▉█▆▆▉▍▊ █▄▌▍▊▍ ██▋▄ █▍▍▅▄▇▌▊█▄▍ ▌▋▅▉ ▌▌▆▇▄▉▋▆▌▊ ▇▆▉▊▆▆▌▋█
▊▋▍▊▌▅▍▉ ▍▋▅▌▍▅▆ ▊▄▉ ▅▋▅▋▋▉▍ ▊▍▊▌▋▇ ▊▌▉ ▍▍▄█▍▍ ▌▆▍▉█▉█▇ ▆▊█▆█▅
▊▅▉▆▍ █▄▉▋▄▊▆▊▅▌_█▆▇▅▄▌▇▇▌ ▋▇ ▆█▆▄▊▅▄ █▆▌ █▄▉ ▌▇▊▌▇█ ▋▋ ▇▄█▅▇▍▋ █▇▌▋▉ ▉▅▊▆ ▊▇▉ ▆▅▌▍▍▅▋▆▋▅ █▄█▍▊▍▇▌ (▍▆▆▆▄▌▄=▊)
█▆▊▅█ ▊▉▉ █▇▇█▋▍▌▅▄▅ ▌▅▉▌▊▇▋ ▍▊ ▆▉▄▍▉ ▄▆▋█▅▆▌▅▊▍ (▅▅▅▍▇▅▅▄ ▄▌▊▊█ ▉▉▆ ▇█▄▇ ▄█▇▋█▉▅++, ▇▄▋ ▆▊▉▊▋▉▅▋▊ █▅█▄▅▌▇▌▅▌▌▌▇)
▅▇▌▊▋ ▇▉▌▍▋▄▆▉▍▅▌▌▄▄▊▌▉▆▊ ▇▆▍ ▅▊▍█▅▌▌▉▆▋▄▋▌ ▆▌█▇▇▋ ▉▌ ▅▍▇▌▌ ▆▉▉▅▆▆▉█▇▅
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▅▄▍█▇▌▋▇▇ ▋▆▇▍▌▌▄█▅▌▊▅▋▉▇▉.▌▍▇▍▋▄▊▌▅▊▌▍▅▊▅▌▉▇ (▋▇▌▋▋ ▅▅█▄▆ ▊▄█▉▊ ▌█▌▇█▊▊▉ ▉▌ ▅▍▅ ▆█▋▋ ▊▇▋▄▋▄▆)
▆▋▆▄█▆▅ ▆▆▇▆▆▆ ▉▅ ▋▄▌▇▍▉▆▄▅▉ ▉▌▇▄▌▊▅ ▇▊▅▊▇▊▄▆▊ ▌▊ ▋▍ (▆█▆▉▊ ▋▅█▅▊▍▋▄▉▍█▋▆█ ▋▅ ▌▊▇█▇▇ ▋▄▆▊ ▊▆▅▆▅▉▌█)
▄▇▋▆▋ ▇▍▍▌▊▄ ▉▇▊▍▄█ ▅▌▌▊▋██ ▅▅▌▇▆▆▆▋▅, ▇▌▌█▄▉▅▆▊
█▍▆▅█ ▍▋█▆ ▌▇▊▌▄█▍▇▄▊_▌▍▉▉▊▊▍▉▆▍_▆
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▇▆▉█▍▋▍ ▍█▅▉▌▍▊ ▆▇▌▍▊▊▌ ▍█▍▇▍ ▉▍ █▆▍▋ ▆ ▉▆▅▊▊▌▉ ▅▇ ▍█▊▅▉▉▄▅▉ (▍▉▇▋▇▋▊ ▄▄▆▄)
▌▊▆▇█ ▊▄▌▋▉▌ ▄▍▊▇▌▆█▅▌ ▉▋▌▅ (█▅▉▉▆ + ▇▄▍▋▌) ▊▊▇ ▆▋█▍▇▌▌
▍█▅▍▊▉ ▉▊▅▌█▍▌ ▍▅▅ ▅▅▌▉ / ▅▊▇▅▄ ▌▊▆█▄
▇▉▄▇▇▍ ▅▅▋▋▆▉▋ ▇▄▆▌▆▋█▋ ▌▌▄ ▋▌▄█▊▊▆▉▍▊
▊▋▍'▉ █▉▇▊▅▍▋ █▌▊ ▍▅▇▅█▇▄▋▊▉ █▉ ▌ ▇▄▅█▅▋▆▍ ▅▌▋▆ ▉▊▄▉ ▇▆▆▋█▍ ▋█▄ ██▍▌▄ ▇▄▍▊ ▍▉▍█▊▋, ▉▊▋▇ ▊▌▌▊▍▅▆ ▇▆ ▌██▆ ▊█▊▆▇▄▅█▋▇ ▌▋█▉▌▊▉▅▌ ▆█▌ ▅▉▋ (▄▋▋▄▋▄ ▆▉▇▆ ▄▍█▆ ▉▊▍▍▉)
▄█▆▇▍ ▊▍▅ (▄▉▍▊▅ ▄▆▉▍▉▇▍▍ ██▆█▌) ▄▋▋▇▄▌▇▆▊▅▍▄▅▍ (▍▋▍▆ ▊▇▇█ ▌▊▇▉▋▆ ▋▊ ▍▄▍▅▊▅▇▊ █▅▇▌ -█▄▉▍█▇ ▄▅▉▆▉▄▉ ▉▍▅▄▉▅▄█▄)
▅▍▅▄▇ ▋█▆▋▉▄▉▍▋▄█ ▅▇▅▊▅▋▉ ▌▉▄▆▆▊▍ (▄▆▇█▌▉ ▋█▄▇▋▆█▍, ▍▄▊▅▄ ▉▇ ▋▍▌▍██▆ █▆▉ ▅▊▋▉▋ ▅▉, ▍▉▋ ▋▆▌ ▍▌▆ ▉▌▉█▅▆ -- ▅▉▆▆ ▉▉█▅ █▄▌▋ ▉▉▊█▆▌▄▆ ▉▌ ▊▉▅▌ ▄▆▍▇▌▌▇ ▍▉ ▅▆█ ▊▄ █▇▆▋ █▄█▆▉▄▊▊▇▍ ▊▆▍▋▅▊█ ▅▆▅)
▅▌▍▆█ ▄▇▊▊▉▍▌▄▆▍ ▊▍▋▌ ▊▇▌▆▉▉▊ ▊▍▉▄▄ (▌▊▋▄ ▇▆▅ ▌▆▇ ▉▄▄▊▊▌▅▄▅▅ ▄▍▇▍▇ ▉▇ ▋▋▇█▄ ▊█▅▅▆▆ ▉█▌▍▊▇)
Subtracting
53468 (ProjectilesThroughVehicles) and
53754 (wounded player collider adjustment) since they're causing regressions
Fixing edge case where fishing village would still spawn right next to large cliff
Junkyard is allowed to spawn in tier 0
Painted missing "monument" topology in fishing village prefab scenes (causing many issues, for example ice sheets spawning inside the monument)
Reverted monument transfer mask settings (determines what layers should be copied from the prefab scene into the world, not a spawn filter)
Disabled placement next to large cliffs on fishing villages and harbors
▄▊▊▉▌▍▉▋▇▍ ▍▋▅▉█▊▌ ▊▇▆▅▉▊ ▍█▌█▍▌▍ ▇▌▆▊ ████▋ ▌▍▉▋▌▉▅▅▍▍▄ ▇▊▍▉▍▉▄▋ ▄▄█ ▉▌▇▉▅▉█ ▅▍▆█▍▉▇▉ ▋▋▇▇▊▉ ▍▌▊▋ ▍▊▋▌▇▋ ▇▋▇▇
Codegen (IOEntity.Server_RequestData now has CallsPerSecond check?)
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▋▄█▊█▆▄ ▍▆▆▊▄▄▊▌▌▅▄▋▄▌▆▉▇▋▅▄▍▉ ▄▋▇ ▅▌█▉▌▅▉▉▄▄▋▌ ▇▋▌▊▆▍▇ / ▍▍▆▉██▄▌▇ ▆▄█▆█▇▍
▆▅▆▍▄▉ ▅▄▌ (▉▊▄▄▆▇ ▋▉▊▌█▌▆▄ ▄▋ ▆▆▇▍▊██ ▄▌▊▉▍▍▇ ▇▋▆▋▌▌)
▅▋▋▌▅▄▍ ▆▆▊█ ██▋▉▄ ▊▅▌▊▌▇ ▋▄ ▋▌▌█▅▆.▅▇▇▆█▋▇ ▌▌▅▍▌▄▍ ▊▅ ▇▊ ▇▋▇▍▉ ▅▉▌▍▋▄.▇▆█.▄▍▉▄▅▆▆▌▊ (▌.▆. ▋▋▄▆▋▇▊▉▅, ▅█▍▅▋▆▋)
▇▌▊▅▇▋.▅▋▉▌▌▇▉ ▍█▍▅▄▉▊ ▅▅▉█▉▉▊ ▇▊▌▇▍▅▍▍▅▉▍▊▋ ▍▆▊█▋▊▍█ ▄▄▌▄ ▅█▍▆▇ ▆▉▌ ▄▋▅▋▉▍ ▅▊▍▆▇▆█▋▋▍ ▉▄▋▌▉▅▇▉▍, ▆▌▋▍▋▋▇ ▇▌▋▅▅▌▍▌ ▉▇█▋▋▊▊▇ ▋▍▋▇▉▋▆▌▇
▉▌▇▅█▊▆▉ ▍▌▊▄▉▌▊ ▅▌▇▆ ▋▉▋▇▉█▍ "▄▍█▌▉ ▉▌▌▉▍▉▋▄▋▅" ▆▋ ▋▍ ▇▆▅ ▄▅▊█▍▅▌▋▉▋ ▊▉▊▆▄▄ ▆▄ ▆▋ ▆▋▊▅▆▉▉▇ ▍▉▉▄▋▌▍
▋█▌▇▉ "▍▊▄▉▅▇▊▌█▉▇█▍▌▄▆▇▅ ▉▄▅▆▆▌▊█▇ ▅█▄▍▆ ▌▄▊█▆▅ ▉▊▆▍▍▉▆▉▇▊▋"
▇▉▄█▌▊▄█▄ █▅▋ ▇▆▊ "▆▌▄▌▋▇▆▌▊▇▇█▇▉▌▌▊▆ ▉▅▇▉▊▊▊▄▍ ▍▇▅▊▇ ▇▍▇▆▊▋ ▅▄▅▊▇▅█▅▋▌▅" ▊█ █▌▄▇▊▆▇▅ ▋▇▇▉▉▊▍▄█▆ ▉▅▌▅█▄ ▊▆▉▅▉▇▄ ▌▊ ▊▆▉▆▊▋
▄▇▉█▋ ▋▅▌█▉ ▅▇▊▉▉▉▇ ▇▄▊█▋▅▊
▇▆█▌▍██++
▌▊▍▌█▍▋▍▊▇ ▍▇▇▊ / ▉▇▊▅▌ ▉▍▉▇▊▄█▌█▋█▋▌▄ █▅▆ ▅▉▅▍▋ (▅▆▍▉▄▇ ▇▊▍▍▇▉ ▉█▆▇▇ ▋▄▅ ▆▆▅ ▊▄▇▌▉▇▆▄▍ ▌▌ ▋▆▇ ▄▄▄ ▉▌▌▉▇ ▆▉▍, ▌▌▋▌▅▌▉ ▍▄ ▇█▋█ ▋▇▋▍)
▉▉▅▌ ▅▋█▍ ▍▆▉ █▋▇▋ ▊▋██▅▄▅▄▋▋ ▇▌▌▍ ▅▉▅█▅▆ ▉▉▄ ▋▄▄▆ (▆.█. ▅▋▉'▄ ▆▅▇▄ ▇▊ ▊▇ ▉█▅▋▍▊▄)
▋▊█▄ ▉▅▅▄▊▊▇ ▅▌▌▊ ▉▍▌▋ / ▉▋▌ ▉▋▋█ ▌▄▄▌▄▄▇ ▆▉▋▋▋▍ ▍▅▄▊ ▇▍▉▌▉ ▍▌▅▍ ▆▄▆▌▅▊'▆ ▅▇ ▅▄▋▊▆▋▊ ▇▌▌▆▌ ▌▇ ▋▆▅ ▋▆▉▆▄▆ ▋▄▌▆▍▊▊▄█▌
▉▄▌▌▉▅▍█ ▉ ▆▉▊▊▉█ ▋▋ ▊▍▌▉█ ▌▄▌▅█
▄▋▅▊▅▆█▍ █▌▌▌ ▍▍▋▅▇ ▄▌██▅▊
▉██▇▊█▄ █▇█▅▄▆█▄█.▌█▌▄▆▍█▇▊▌
▌▄▅▉▆ █▋▇▇ / ▊▉▄▆▌▊▉ █▊▍ ▊▄▄▄▆▉▇ ▆▍▆ ▉▍▅▅▋▋▆▊▍▊ ▍▇▉▍█▆
▋▌▇▋█▍▍ ▇▌▅▊▍ ▉▋▌ ▄▋▅ ▌▅▉▅▇▌▅▋▌.▉▅▆▉▅▉▊▇▅▆ ▆▄ ▊▆█▊▍▄ (▉▅▅ ▋▉▊▇▍)
█▇▍▅▍█▉▇▇▋ ▋▉▆██ ▉▋▊▉█▍▅ / ▇▊▍▄█▄▌▊▄▍ ▊▇▅▊▇
▊▇▅▌▊▋▆ ▆▅▆▋▄ ▍▋▊▆█▊▊ / ▆█▌▊▋▊▅▆▄█ ▆▉▄▄▉