userandrecancel
reporust_rebootcancel

10,922 Commits over 3,959 Days - 0.11cph!

5 Years Ago
Simplified the scripts some more
5 Years Ago
Triangle roof deploy volume adjustments
5 Years Ago
Triangle roof socket adjustments
5 Years Ago
5 Years Ago
Added conditional corner pieces to the prefabs of all tiers
5 Years Ago
Adjusted ModelConditionTest_RoofLeft and RoofRight variable default values
5 Years Ago
Merge from building_blocks_2020
5 Years Ago
Merge from main
5 Years Ago
5 Years Ago
5 Years Ago
Subtracting 51815 (ConditionalModelFallback) since it didn't work out and we now have a better solution
5 Years Ago
Rewriting everything so it sucks less
5 Years Ago
Merge from building_blocks_2020
5 Years Ago
Merge from main
5 Years Ago
Better audio bundle (fixes a random build server issue that required SoundPlayer / SoundDefinition assets to have explicit bundle assignments)
5 Years Ago
Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
5 Years Ago
Fix for car leaving player network getting "stuck" - the "empty chassis with FX playing" bug
5 Years Ago
▍▆▍▆▉ "▅▉▆▋▅▋ ▄▍▄▇▉█▋█▍▋ ▌▌▋▋▇▋▌ ▇▆ ▊█▇▊▍▌▄" ▌▍▄ █▋▉█▍▅▋ ▍▊ ▋█▋▆ ▋▊▄█▆▉▅▇▋▍▉█▆▋ ▆▅█ ▉▊▌█▉ ▍▆▇▌▉▊▋, ▅▉▋ ▌▆▊ ▍▍█▌▇▋▊▊▌▄ ▄▋ ██▌▆▆▌▍▌▅
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▇█▌▊▅█▅ ▋█ ▄█▋▍▉▆▊▆▍ ▇▌▇▄▇▋██ ▅▍ █▌▉▊▅ ▊▍▋▉▋█▆▅▍ ▌▅▇▉▋▍▇▇ ▅█▄▅▄ ▆▄▅▅▋▇▆▆▊█ ▌ ▊▇▉█▅██ ▄▋▇▆▅▇▍▋ ▆▉▅▊▄ ▊▄▉▊▊▇▊▊▍
5 Years Ago
Slight road terrain offset tweak to prevent ground peaking through around intersections
5 Years Ago
Merge from main
5 Years Ago
Fixed roadside decor sometimes spawning on road at intersections Moved roadside decor slightly further away from the road
5 Years Ago
Smoother road layout (both vertically and horizontally) Smoother road joining (at intersections)
5 Years Ago
Side roads are slightly wider
5 Years Ago
Default world size is 4500
5 Years Ago
Save++
5 Years Ago
Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
5 Years Ago
Merge from network_lerp_4
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Skin bundles
5 Years Ago
Merge from main
5 Years Ago
▍▅▊▊▄▌▆▅ ▌▄▌▊.█▌▊▌▇▉█ ▌▋ ▊▌▅▇█▅▋ (▍▊█▆ ▆▇█▉ ▌▆▆ ▄▇▌▅▄ █▊▅ ▋▇▄)
5 Years Ago
Cherry picking 52019
5 Years Ago
▉▊▊▋▉▉█ ▌▉▋ █▊▊▍██▍ "▄▅ ▍▋▉▋▊▅▇▊▆ ▋▌ ▄▊██▍▄█▊ ▋▋▌▇▄▌ ▄▄█▊▅▅ ▆▆▆▇▅▄▌▍▊ ▅▍ ▅▄▋▋▌ ▆▆▍█ ▍▆ ▇▇▄▇"
5 Years Ago
▇▇▋██ ▅▉▊▆▍ ▋▉▍▌█▍▍▄█▆ █▄▌▋▇▄▊ ▇ ▅▆▅▇▆ ▍▄▋ ▊▉▉▍▄▉ ▌▉▇▄█▅ █▌▊▅▉▍ ▅▇█▍▅▇▉▆▉ ▍▋█▇▍ ▌▋▇▇██▅▌▅▇ ▇▆▊▉▌▆▊ ▍ (▋▆▌▋▆▊█▆█ ▋▄▌▋ ▌▊█▆▊▉▆ ▋▄▌▇▅▅) ▊▌▊▄ █▆▇▋▋▅▅▅ █▊▍▆▄▇ ▋▆▉█▊▆▆▆▊ ▇▆ ▊▇█ ▉▅▄▉▉█▇▋▉▄ ▅█▆▅▅ (▍▆▉▄ █▉▍▉)
5 Years Ago
▆▅▍ ▉▊▊▌▊▋█ "▌█ ▅▌▊█▆▉▇▊▌ ▄▅ ▇▍▉▆▌▄▄▊ ▆▊▌▊▉▇ ▌▌▋▄█▉ ▄▆█▄▄▄▇▅▇ ▊▅ ▇▆▍▉▊ ▅█▍▊ ▊▋ ▉▌▇▅" ▅▅█▊▊ ▊██▄▄██.▅▋▊▌▆▊█▉█▉▋▅▋▆▄▌ ▌▇▊▊▋▍ (▍▆▋▋▄▉ ▍▋▌▉ ▆▊▇▅▍ ▌█▍ █▌▋▉▇▆ ▌▇▊▉ ▉▋▇▋▋▆ ▌█▅ ▉▉▍▉▊▋ ▆▌▄▍▌ ▌▄▌▋▅, ▌▅▇▌█▌▊ ▌▇▅▄▅) █▍▄▆▉ ▊▍▇▉▆▄▋.▅█▌█▋▊▉▌▊▊▌▄▉▉▊▋ ▍▄▆▉▊▅ (█▅▌ ▉▇█▍ ▇▊▊▅▉ ▋▄▄ ▅▅▊▊▆█▌▄ ▄▋ ▄▍▆██▄▉ ▅▍▍ ▊▊▅▇▅▍, ▇▍▅▍▍▋▊ ▊) ▋▍▉▌█ ▋▉▅▋▌▇█.▋▌▅▊▉█▋▄█▉▍▇▉▇▄▍ ▌▅▌▆▇▉ (▊▉▉▋▊ ▆██▌▇▄▋▅▉ ▋▉▇█▍▉▆)
5 Years Ago
Added ConditionalModelFallback (model to use when no other conditional models can be used)
5 Years Ago
Conditional wall corners are tagged as DeployVolumeIgnore (no longer block placement of adjacent wall frame inserts at certain angles)
5 Years Ago
Fixed being unable to study a blueprint even if some of the items it unlocks weren't unlocked yet (square / triangle ladder hatches and grills)
5 Years Ago
Fucking around some more
5 Years Ago
Added PositionLerp.Snapshot method without serverTime (can be used to inject fake positions on the client before any server positions have been received)
5 Years Ago
Added InvokeHandlerFixedTime (uses Time.fixedTime instead of Time.time) Added PositionTickFixedTime override to BaseEntity (sends network update right after FixedUpdate if true)
5 Years Ago
Added interpolation inertia (start with 0 interpolation delay for immediate movement with no delay, then ramp it up over the inertia time)
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
5 Years Ago
5 Years Ago
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5 Years Ago
Roof triangle test