userandrecancel
reporust_rebootcancel

10,834 Commits over 3,867 Days - 0.12cph!

5 Years Ago
Fixed "Hammer overlay Z fighting on wooden, stone and sheet metal ramps"
5 Years Ago
Fixed foundation.steps.stone having shadow casting enabled on the main mesh (in addition to the shadow mesh)
5 Years Ago
Triangle floor and triangle foundation stair socket parameters are more in line
5 Years Ago
▇▋▆▇▆ ▄█▅▅█▊▉▄ █▌██▌█ ▍▉▆▆▅▉ █▆▉▍▅▅▆ ▇▇▊▉▇▊▇█
5 Years Ago
Fixed triangle spiral stairs making it impossible to replace certain walls after they've been destroyed
5 Years Ago
Fixed several overlapping placements of the different stair types
5 Years Ago
Fixed "Triangle floor frame cannot be build over furnace like we allow with square "
5 Years Ago
Added batching script to lots of the new models Added pooling script to window wall corners
5 Years Ago
Fixed spiral stairs conditional model
5 Years Ago
Tweaked ramp and step socket handles on the foundation and floor for easier placement
5 Years Ago
Fixed radial menu regressions outside of building plan
5 Years Ago
Added poolable component to several new building block pieces
5 Years Ago
Pie menu rearrangements to make the new building blocks more muscle memory friendly
5 Years Ago
Pie menu supports button splitting when 2 entries are set to the same priority
5 Years Ago
Tweaked triangle spiral stairs deploy volumes for easier placement
5 Years Ago
Tweaked spiral stair sockets on triangle floors and triangle foundations for easier placement
5 Years Ago
Socket_Base.socketName is ReadOnly instead of HideInInspector (easier to debug)
5 Years Ago
Ramps and foundation steps can be rotated before placement (but not afterwards) Stairs (L / U / spiral) can no longer be rotated after placement (only before)
5 Years Ago
Construction.canRotate is now split into canRotateBeforePlacement and canRotateAfterPlacement
5 Years Ago
Fixed half of "Unable to replace foundation in front of foundation steps"
5 Years Ago
Fixed stacking of L / U stairs and ramps / steps / spiral stairs
5 Years Ago
Fixed "Unable to replace wall if destroyed next to spiral stairs" Updated foundation, ramp and step prefabs
5 Years Ago
Only show conditional wall corners if the building blocks are the same grade
5 Years Ago
Disabled rotation on ramps since it breaks post-placement
5 Years Ago
▉▄▄▉▍▌▊█ ▊ █▍▆▊▍▉▇▌██ ▆▋ ▋▄ ▅▍▊▅▆▋ ▅▅▍▇▊ ▊▄▍▅▌▌▄ ▄▌▄▅ ▋▍ ▆█▅▅ ▋▍▄ ▌▌▍▍▊▇
5 Years Ago
▋▆▍▋▅▉▌▍▄ ▊▇▄▋▅█▆▇▇▅ ▆▍▉▌▉▊▆▍▅▅▊▇ ▉▅▆▅▉_▅▆▉█▄ ██▉▆▇█
5 Years Ago
Allow placement of steps and ramps on top of floors
5 Years Ago
Changed foundation.steps to allow placement on top of foundations, similar to the new ramps
5 Years Ago
▋▄▇▇▊▅█ ▇█▍▌ ▊▆▆▋▅ ▉▇▉▄ ▅▇▇▆▊▋▍▅ ▇▋▉▄
5 Years Ago
▆▋▊▄▅▆▍ ▌▇▉▅ ▍▉▋▄█ ▅▋▉▊▄ ▅▅ ▌▉▅▄▉▅▍ ▆▋▇▋█▉▍ ▆▌
5 Years Ago
Fixed certain conditional corner rejects not working when mixing different wall types (like walls and doorways)
5 Years Ago
Refresh neighbours when rotating a building block (for conditional models)
5 Years Ago
Ramp is no longer considered grounded (fixes ramp not destroying when foundation is destroyed) Fixed ramp construction placeholder mesh
5 Years Ago
Ramp conditional model fixes
5 Years Ago
Ramp deploy volumes
5 Years Ago
Ramp socket revamp for more reliable placement
5 Years Ago
Misc socket type
5 Years Ago
Ramp conditional model script fixes
5 Years Ago
Forgotten script
5 Years Ago
Wall corner conditional model scripts support wall.half, wall.low, wall.doorway and wall.window
5 Years Ago
Fixed "Parented sleeper on vehicle teleported to world origin (wtf)"
5 Years Ago
Some manifest prefab changes
5 Years Ago
▆▍▇▋▉▅▆▍▄▆▊ ▊▅▆▉█ (▅▌▌▌▉ ▄▋▆ ▉▉ █▋█▊▋ ▆▋▊▌▍▄▇ ▌▌▄ ▆▊▇ ▉▅▊▍ ▅▅ ▉▉ █▍▋ ▆▅▄▆▍ ▋█ ▉▇█ █▌▉█▉█▌ ▍▄▋▆▇█)
5 Years Ago
▋▊▊▉▅▇▋█ ▍▌▍▌ █▋▌▌▋ ▆▌█▇▋▉▍ █▍▉
5 Years Ago
▅▇▍▇ ▊█▇▍▋█▅▄▋▆ ▅▆▇▉▌▄▆▉
5 Years Ago
▄▌▊▅▉ ▅▇█▆ ▋▋█▌▅▌ ▅▅▊▄▌▇█▉ ██▊▋▉▌▊▇▄▇ ▌▄▊▇▅▉▆▆▊ (▍▌▅▌▅█▅▄, ▍▉▍▊▉▊▆▆) ▋▍▇▌ ▉▉█▋▅▄▅▆▋▍▄, ▌▉▋█ ▊▆▉▉ ▇█▌▊▋ ▅▊▆█▇ ▅█ ▊▌█▅█ (▇█▋▄▇ ▌▆▄▉▅▅▌ ▅▉ ▍▅)
5 Years Ago
▌▌▊▄▄▇▌ █▍▄ █▊▍ ▍▌▌ ▍█ ▋▍▄▍▌ ▍█▅▅▇▅▊▊ █▇▉▉▅▄▇ ▌▉▊▍▆▋ ▍▄▊▆▅▊▌
5 Years Ago
Merge from main
5 Years Ago
▉▍▇ ▆▍▆ ▅▆▇█▆▍ (▌▌█▅▄▅ ▄█▉▍)
5 Years Ago
Skin bundles