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10,550 Commits over 4,324 Days - 0.10cph!

6 Years Ago
Fixed ramp metal tier colliders not existing on the server
6 Years Ago
Fixed "Hammer overlay Z fighting on wooden, stone and sheet metal ramps"
6 Years Ago
Fixed foundation.steps.stone having shadow casting enabled on the main mesh (in addition to the shadow mesh)
6 Years Ago
Triangle floor and triangle foundation stair socket parameters are more in line
6 Years Ago
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6 Years Ago
Fixed triangle spiral stairs making it impossible to replace certain walls after they've been destroyed
6 Years Ago
Fixed several overlapping placements of the different stair types
6 Years Ago
Fixed "Triangle floor frame cannot be build over furnace like we allow with square "
6 Years Ago
Added batching script to lots of the new models Added pooling script to window wall corners
6 Years Ago
Fixed spiral stairs conditional model
6 Years Ago
Tweaked ramp and step socket handles on the foundation and floor for easier placement
6 Years Ago
Fixed radial menu regressions outside of building plan
6 Years Ago
Added poolable component to several new building block pieces
6 Years Ago
Pie menu rearrangements to make the new building blocks more muscle memory friendly
6 Years Ago
Pie menu supports button splitting when 2 entries are set to the same priority
6 Years Ago
Tweaked triangle spiral stairs deploy volumes for easier placement
6 Years Ago
Tweaked spiral stair sockets on triangle floors and triangle foundations for easier placement
6 Years Ago
Socket_Base.socketName is ReadOnly instead of HideInInspector (easier to debug)
6 Years Ago
Ramps and foundation steps can be rotated before placement (but not afterwards) Stairs (L / U / spiral) can no longer be rotated after placement (only before)
6 Years Ago
Construction.canRotate is now split into canRotateBeforePlacement and canRotateAfterPlacement
6 Years Ago
Fixed half of "Unable to replace foundation in front of foundation steps"
6 Years Ago
Fixed stacking of L / U stairs and ramps / steps / spiral stairs
6 Years Ago
Fixed "Unable to replace wall if destroyed next to spiral stairs" Updated foundation, ramp and step prefabs
6 Years Ago
Only show conditional wall corners if the building blocks are the same grade
6 Years Ago
Disabled rotation on ramps since it breaks post-placement
6 Years Ago
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6 Years Ago
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6 Years Ago
Allow placement of steps and ramps on top of floors
6 Years Ago
Changed foundation.steps to allow placement on top of foundations, similar to the new ramps
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed certain conditional corner rejects not working when mixing different wall types (like walls and doorways)
6 Years Ago
Refresh neighbours when rotating a building block (for conditional models)
6 Years Ago
Ramp is no longer considered grounded (fixes ramp not destroying when foundation is destroyed) Fixed ramp construction placeholder mesh
6 Years Ago
Ramp conditional model fixes
6 Years Ago
Ramp deploy volumes
6 Years Ago
Ramp socket revamp for more reliable placement
6 Years Ago
Ramp conditional model script fixes
6 Years Ago
Misc socket type
6 Years Ago
Forgotten script
6 Years Ago
Wall corner conditional model scripts support wall.half, wall.low, wall.doorway and wall.window
6 Years Ago
Fixed "Parented sleeper on vehicle teleported to world origin (wtf)"
6 Years Ago
Some manifest prefab changes
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
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