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11,016 Commits over 4,109 Days - 0.11cph!

5 Years Ago
Fixed road_asphalt_2 missing spec map assignment
5 Years Ago
Increased supermarket and gas station target count from 2 to 3
5 Years Ago
Abandoned cabins (swamp_c) is now a tier 0 monument
5 Years Ago
BaseBoat.generate_paths is false by default when running in the editor (load times)
5 Years Ago
RustNative update (plain topology terrain generation)
5 Years Ago
Deleting Linux RustNative
5 Years Ago
Updated procedural map decor placement filters to work with plain topology
5 Years Ago
Fixed plain topology terrain paint selection name
5 Years Ago
Ring road uses 8 anchor points instead of 4 (yields better shape on large maps, remains to be tested on small maps so I might fall back to 4 on those) Slightly reduced ring road iteration step size (again, better for larger maps)
5 Years Ago
Road meshes use their path normal instead of a smoothed normal Increased tessellation of road and river meshes
5 Years Ago
Forgotten file
5 Years Ago
Renamed wasteland topology to plain (doesn't imply biome / vegetation)
5 Years Ago
Another fix for the ring road on large maps
5 Years Ago
Renamed runway topology to wasteland
5 Years Ago
Fixed ring road on 6k maps
5 Years Ago
Merge from main
6 Years Ago
Attempt to fix race condition with destroying entities
6 Years Ago
Subtracting 45203
6 Years Ago
▅▇▉▌▄ ▇█▍▋█▌ █▉▊▊ ▅▍▉▇▌▍▅▇▉█▉▅.▌▄▇▆██▊▄▌▆ ▍▅▊▌ ▋█▅▅▆ ▍▅▉█▇▍▆▋ ▍▄ ▄▄██▆▊ ▌█▆█▄▍▊▌ ▌▄ █▋▍▅ ▋▅ █▅▊ ▄▆▊▍▆▅ ▊▊▄▌▆ █▊▇▆▍▄▍ ▊▆▍█▋▉▇▉ ▉▋▌▆▌▉ ▇▌ ▆▇▅█▍▇▇▆▉▍.▊▉▋█▊▆▊▆▋▍▊▉▉▄▊▋▉▍ (▌▋▄▊▅ ▌▄▍▋▉ ▍▆▌▋ ▌▋▍▋▋▅▄▊▊ ▉▋▇ ▅▋▌ ▅▌▆▋█)
6 Years Ago
Cave target count is now 10
6 Years Ago
Large monument target count is now 7 (even on maps larger than 4k)
6 Years Ago
Merge from main
6 Years Ago
Can no longer build and deploy on roads (currently 3 wall heights vertically and 4 meters horizontally)
6 Years Ago
Only spawn prefab mountains on 5k maps or larger (4k maps need the free space to fit the new ring road + large monuments)
6 Years Ago
Added target count to monument placement scripts to avoid placing as many as possible on larger maps (TODO: needs configuring based on average 4k map monument counts)
6 Years Ago
Fixed TerrainPlacementMap starting out disabled
6 Years Ago
Prefab mountain updates
6 Years Ago
Roadside monument updates
6 Years Ago
PlaceMonumentsRoadside now checks TerrainPlacementMap (fixes rare edge cases where roadside monuments could overlap a road behind them)
6 Years Ago
Added RemoveChildObjectsAlongPath editor tool (useful to strip terrain anchors along path in roadside monument scenes)
6 Years Ago
Roadside monument updates
6 Years Ago
Moved gas station, supermarket and warehouse to roadside monument folder
6 Years Ago
Added ring road script and roadside monument script to procedural map scene
6 Years Ago
Merge from main
6 Years Ago
Another attempt to fix nested parenting triggers TriggerParent works like TriggerParentEnclosed since that should be much more robust when sorting out overlaps / nested parenting triggers Simplified TriggerParentEnclosed (now inherits from TriggerParent) Simplified TriggerParentExclusion (since overlaps are handled by TriggerParent) Removed OnEntityEnter hack from ForceUpdateTriggers (since overlaps are handled by TriggerParent)
6 Years Ago
▍▉▅'▅ ▋▆▇▇▋▆▋▇▇▇ ▌▌▍ ▌▉ ▌▉▌ ▌█▋█ ▅▇▉▆▌▉.▄▉▍▄▋▌ ▋▍ █▊▅▍▆
6 Years Ago
Removing meta file that can be deleted
6 Years Ago
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
6 Years Ago
▅▅▊▍▍▅ ▊▌▌▋▊▊ ▄▉▇█ ▊▉▄▄▉▅▇▅▆▌ ▆▄█▅▇▉▄▅▋█ ▇▊▆█▍█▉▆▇▉ ▍▅▉▇ ▇▅▌▉▅▍ ▌█▋▅▍ ▊█▋█▄▉▌ ▋▍ ▅▄▇▊▅▄▉▄ (▌▋▌▅█▄▋▅▋█ ▄▋▉▌▍▄█▆ ▄▌▌ ▆▍ ▄▇▉▆▇▌▅▇▄ █▌▊▍▆▌▅▇ ▍▆▇▄▌▄▇▆▄▆ ▅▌▄▋▅▊▌ ▋▋▌▌█▇ ▉▅▄ ▇▋▆▍▋▊) ▅▋▌▊▌▌▆▆▆ ▍▆ ▉▍█▄▊▊ ▍▅▉▄ ▆█▉ ▌▋▍▋▋▊ (▄▄█ ▉▋▆▌ ▉▌ ▍▉█▊▍▅ ▌▊▊▄▊▄▆)
6 Years Ago
Subtracting 44822 (it completely disables nested prefab preprocessing in the editor, which will break)
6 Years Ago
Another attempt to fix nested parenting trigger issues
6 Years Ago
Give up when no solution can be found
6 Years Ago
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6 Years Ago
Merge from main/ring_road
6 Years Ago
Merge from main 44413
6 Years Ago
RoadTest scene update
6 Years Ago
Added "roadside" monument type and cleaned up TerrainPathConnect handling
6 Years Ago
Fixed road height on roadside monuments
6 Years Ago
Ring road / monument blocking uses TerrainPlacementMap instead of topology
6 Years Ago
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)