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reporust_rebootcancel

10,611 Commits over 4,413 Days - 0.10cph!

6 Years Ago
GenerateTerrainMesh can now be used on custom maps in the editor without modifying the terrain data asset on disk (by making a temporary copy in play mode)
6 Years Ago
TerrainHeightMap.GetHeight now interpolates along the exact triangle lines of the terrain mesh instead of approximating them as a quad
6 Years Ago
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7 Years Ago
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7 Years Ago
Fixed TerrainSplatSet missing spots when there was already some of the splat present
7 Years Ago
Fixed issue where PlaceCliffs would ignore filter on child prefabs Made PlaceCliffs no longer place the same cliff piece twice in a row These two improvements also made PlaceCliffs significantly faster
7 Years Ago
Fixed rare NRE in TriggerParentEnclosed.OnTick
7 Years Ago
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7 Years Ago
Fixed potential NRE in WorldNetworking.RequestWorldData
7 Years Ago
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
7 Years Ago
Enabled world.streaming by default (load time, ram and fps optimization)
7 Years Ago
Merge from world_grid
7 Years Ago
Optimized world spawn when world is loaded from cache
7 Years Ago
Merge from world_grid
7 Years Ago
Added world.streaming convar (false by default while we're testing)
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Added poolable component to all static rocks, rock formations, cliffs, icebergs and ice sheets (which adds them to the world grid)
7 Years Ago
Merge from main
7 Years Ago
ProceduralObject now works with world grid
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
PlaceCliffs cleanup
7 Years Ago
PlaceCliffs small fix
7 Years Ago
PlaceCliffs fixes and improvements
7 Years Ago
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
7 Years Ago
Another terrain anchor gizmo fix
7 Years Ago
Compile fix
7 Years Ago
Fixed terrain anchor gizmo not scaling with object scale (while the actual runtime check does)
7 Years Ago
Really don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
7 Years Ago
Don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
7 Years Ago
Simplified per paddy's request: Always save / load named debugcamera states, debugcamera_preserve toggles save / load of initial state, debugcamera_preserve_default no longer exists
7 Years Ago
Added world grid to client lod.prefab
7 Years Ago
Baseline
7 Years Ago
Merge from debugcamera_2
7 Years Ago
CodeGen
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Skip prefabs that cannot be found when spawning the world (custom map fix)
7 Years Ago
Cherry picking 42475 and 42479
7 Years Ago
MonumentNode fix
7 Years Ago
Added monument nodes (spawn monuments in predefined locations on a map)
7 Years Ago
Added camzoomspeed and camlookspeed
7 Years Ago
Made debugcamera_autosave and debugcamera_autoload saved to config Added debugcamera_preserve and debugcamera_preserve_default convars to toggle saving to file
7 Years Ago
Added cutoff value to spawn populations
7 Years Ago
Reverted Excavator_Yaw.prefab to 40563
7 Years Ago
Healing no longer shows screen damage indicator Admin heal console commands work in god mode Admin debugcamera_save and debugcamera_load persist through restarts Added debugcamera_clear to clear saved camera states
7 Years Ago
Cherry picking 42366 (inventory.giveto skin support)
7 Years Ago
Cherry picking 42341