userandrecancel
reporust_rebootcancel

10,657 Commits over 4,536 Days - 0.10cph!

7 Years Ago
Tiny perf convar tweak (4=ping, 5=everything)
7 Years Ago
FuelGenerator.FuelConsumption is now also started when loaded from save
7 Years Ago
Fixed fuel generator not updating current energy after spawn / load
7 Years Ago
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
7 Years Ago
Fixed exploit to turn auto turrets on without electricity
7 Years Ago
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7 Years Ago
Compile fix
7 Years Ago
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7 Years Ago
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7 Years Ago
Added scrap transport helicopter spawn population
7 Years Ago
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
7 Years Ago
TriggerHurtNotChild also checks mounts, not only parenting Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
7 Years Ago
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7 Years Ago
Rescaled headlerp so default value is 1 (while preserving same behaviour as before) Added headlerp_inertia convar to smoothen the beginning of the head reset motion (default = false = old behaviour)
7 Years Ago
Merge from main
7 Years Ago
Merge from main
7 Years Ago
Fixed workshop skin preview for newly created deployable skins not showing
7 Years Ago
Merge from map_improvements
7 Years Ago
Compile fix
7 Years Ago
Merge from map_improvements
7 Years Ago
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7 Years Ago
Merge from main/ring_road
7 Years Ago
Merge from main 44413
7 Years Ago
RoadTest scene update
7 Years Ago
Added "roadside" monument type and cleaned up TerrainPathConnect handling
7 Years Ago
Fixed road height on roadside monuments
7 Years Ago
Ring road / monument blocking uses TerrainPlacementMap instead of topology
7 Years Ago
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
7 Years Ago
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
7 Years Ago
Merge from main
7 Years Ago
Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
7 Years Ago
Subtracting 42916 (accidentally deletes entities from prefab pool)
7 Years Ago
Support for proper roadside monuments along the ring road
7 Years Ago
Fixed PathList overwriting existing topologies when adding its topology
7 Years Ago
Forgot to assign two-lane road material
7 Years Ago
Road test scene
7 Years Ago
Two-lane road test material
7 Years Ago
Progress
7 Years Ago
Two-lane road test textures
7 Years Ago
Progress
7 Years Ago
Progress
7 Years Ago
Progress
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
GenerateCliffTopology works on custom maps
7 Years Ago
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7 Years Ago
GenerateTerrainMesh can now be used on custom maps in the editor without modifying the terrain data asset on disk (by making a temporary copy in play mode)
7 Years Ago
TerrainHeightMap.GetHeight now interpolates along the exact triangle lines of the terrain mesh instead of approximating them as a quad
7 Years Ago
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7 Years Ago
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