userandrecancel
reporust_rebootcancel

10,832 Commits over 3,867 Days - 0.12cph!

5 Years Ago
Added "headlerp" console command
5 Years Ago
Added "headlerp" console command
5 Years Ago
Merge from main/drop_current_item
5 Years Ago
Merge from main/drop_current_item
5 Years Ago
Horses no longer forced to .2s interpolation delay
5 Years Ago
Horses no longer forced to .2s interpolation delay
5 Years Ago
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
5 Years Ago
Added grass.distance convar (range 100-200, default 100, only really useful for video making)
5 Years Ago
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5 Years Ago
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5 Years Ago
Missing file (changeset 39985)
5 Years Ago
Missing file (changeset 39985)
5 Years Ago
Disabled status effects in god mode Disabled food and hydration depletion in god mode Disabled radiation poisoning in god mode Added refillvitals console commands (fills health, calories and hydration) Added heal console command (same as calling hurt with negative values)
5 Years Ago
Disabled status effects in god mode Disabled food and hydration depletion in god mode Disabled radiation poisoning in god mode Added refillvitals console commands (fills health, calories and hydration) Added heal console command (same as calling hurt with negative values)
5 Years Ago
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
5 Years Ago
Added FixedParticleSimulationSpace tag (specify on particle systems that should not switch to local / world simulation space depending on where they spawn)
5 Years Ago
Merge from "Broadcast component caching"
5 Years Ago
Merge from "Broadcast component caching"
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
5 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
5 Years Ago
Merge from crafting_improvements
5 Years Ago
Merge from crafting_improvements
5 Years Ago
Merge from "Helicopter Update Optimisation"
5 Years Ago
Merge from "Helicopter Update Optimisation"
5 Years Ago
Merge from "OcclusionSphere leak fix"
5 Years Ago
Merge from "OcclusionSphere leak fix"
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from consumable_item_info_fix
5 Years Ago
Merge from consumable_item_info_fix
5 Years Ago
Merge from wounded_item_dragging_fix
5 Years Ago
Merge from wounded_item_dragging_fix
5 Years Ago
Merge from rig_stripping(temp)
5 Years Ago
Merge from rig_stripping(temp)
5 Years Ago
Merge from messagedelayfix
5 Years Ago
Merge from messagedelayfix
5 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
5 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
5 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
5 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
5 Years Ago
Merge from item_splitting
5 Years Ago
Merge from item_splitting
5 Years Ago
Merge from error_notifications
5 Years Ago
Merge from error_notifications
5 Years Ago
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5 Years Ago
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