userandrecancel
reporust_rebootcancel

11,016 Commits over 4,109 Days - 0.11cph!

6 Years Ago
Fixed SellOrderEntry not getting destroyed until the next time a vending machine loot panel is opened Fixed loot panels not getting destroyed when leaving a server (since they are DontDestroyOnLoad and the fallback pool cleanup wasn't working right)
6 Years Ago
Merge from main
6 Years Ago
Fixed entities that are part custom maps (included in the map file as root objects) getting spawned as static objects on the client with world streaming enabled
6 Years Ago
Subtracting 42916 (accidentally deletes entities from prefab pool)
6 Years Ago
Support for proper roadside monuments along the ring road
6 Years Ago
Fixed PathList overwriting existing topologies when adding its topology
6 Years Ago
Forgot to assign two-lane road material
6 Years Ago
Road test scene
6 Years Ago
Two-lane road test material
6 Years Ago
Progress
6 Years Ago
Two-lane road test textures
6 Years Ago
Progress
6 Years Ago
Progress
6 Years Ago
Progress
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
GenerateCliffTopology works on custom maps
6 Years Ago
▉▌▍▋▆▋▋▄▄ ▄▌▊▍█ ▍▍▌ ▅▊▌▌ ▊▌▊▄▉▉▍█▋ ▆▊ ▉▆▅ ▍▅▍▋▊▅▆▋█▍ ▅▅▊▄▊ ▄▄▊▇ ▅▍▍ ▆▋▋ ▆▌▊▆▌▆▄▊▇▍▌ ▌█▄▊▊ ▌▇ ▋▌▇▌▌
6 Years Ago
GenerateTerrainMesh can now be used on custom maps in the editor without modifying the terrain data asset on disk (by making a temporary copy in play mode)
6 Years Ago
TerrainHeightMap.GetHeight now interpolates along the exact triangle lines of the terrain mesh instead of approximating them as a quad
6 Years Ago
▆█▊▋▊▄▋ ▋▆▆▇ ▋▍ ▉▉ ▄▅▅ (██▇▉▇ ▉▅▄█▍█▅▇) ▄▇█▅▊▄▄▌▊▋ ▌▌▋▋▄▌ ▊▇ ▆▋█▅ ▆▋▋▅▅▉▉▉ ▋▇▅▍▇██ █▌▍▄ ▇▌ ▊█▊▊▌ ▄▅▌ ▊▅▇▌▍▄ ▋▇▉▍▉ ▆▄▍▉▋▋ ▇▊▇▅█▇ ▋▅ ▆▉▆▅█▆ █▇▋▅▆▌▄ / █▇▋▅▆▄█▄ ▋▋▍▍▍▉▇ ▌ ▊▅▌▊ ▋▊██ ▅▅▊▄▌ ▇▌▇▍▊▍▇ ▊▄▆▆▆▅█ ▌▇▆▉ ▋▄ ▉▄ ▍█▆▇ ▋▌▆▍▅▇ ▇▅█▌ ▊▄▆ ▉▄▅▊▍▉ ▇▉▆▊▅ ▍▊▍▄▆ ▇▌▍▊▆ ▆▉ █▅▄▍▌▍▄ ▍▋▆▆▅▄█ █▄▌▌▋ █▆▅▍▉█▇ ▍▄▄▊ ▇▍ ▇▉▋█▌▉ █▊▅▊ ▇▋▇▋▍▌ ▌▌▄▌█▋ ▆▇▅▉▉ ▉▍▍ ▍▄ ▍▆▌▉▋▍ ▅▇█▅▆▉▋ (▆▅▊▇▅▅▅▊█▉▊.▆█▇▇▄▍▋▆▊▇▌ ▄▍█ ▅▍▋▋█▇█▋ ▉▍▇ ▌▅▌▋▌▇ █▋ ▅▆ ▆▊▋▆█▇ ▄▌▇█▅ ▋▍▄▆▇▍)
6 Years Ago
▄▅▌▇ █▊▍▉▍█▋ ▊▆▉▉▊ ▄▅▋ ▋▄▍█▊ ▇▋█▍▌▉█▊.▅▍▅▇▆▍▋▌▄ ▄▊ ▇▍▄ ▌▄▉ ▄▅▇█▌▋ ▄▊▅▄ ▋▅▍▋▇▍▄▉▆ ▇▅▇▅ █▍▋▍▇▄▊ ▇▌██ ▋ █▄▆▆▆▅ (▊▄▍▍▋▄▆ ▇▇▍█▉ ▋▇)
6 Years Ago
Fixed TerrainSplatSet missing spots when there was already some of the splat present
6 Years Ago
Fixed issue where PlaceCliffs would ignore filter on child prefabs Made PlaceCliffs no longer place the same cliff piece twice in a row These two improvements also made PlaceCliffs significantly faster
6 Years Ago
Fixed rare NRE in TriggerParentEnclosed.OnTick
6 Years Ago
▆▌█▅ ▉▋▆▉▋▌▊▅▅█ ▍█ ▊▉▆▇▉▆▆▅▄_█▅▍▌ ▉▇ ▊▆▍▍▊ ▋▆▊▌ ▉▅▇▆▆▌ ▊▊▉█ "▇█▋▊▌▄▊_"
6 Years Ago
Fixed potential NRE in WorldNetworking.RequestWorldData
6 Years Ago
Fixed rare case when entity could remain parented after leaving TriggerParentEnclosed
6 Years Ago
Enabled world.streaming by default (load time, ram and fps optimization)
6 Years Ago
Merge from world_grid
6 Years Ago
Optimized world spawn when world is loaded from cache
6 Years Ago
Merge from world_grid
6 Years Ago
Added world.streaming convar (false by default while we're testing)
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Added poolable component to all static rocks, rock formations, cliffs, icebergs and ice sheets (which adds them to the world grid)
6 Years Ago
Merge from main
6 Years Ago
ProceduralObject now works with world grid
6 Years Ago
▍▅▌▄█▊▌++
6 Years Ago
█▌▅▌▍ ▋▇▊▌█▄▆ / █▊▅▅▆▉▅▍▆▉ █▄▊▅▍▄▅ ▋▊▅▊ ▌▍▋▌▇▌▄▄.▊█▉▄▉▍▄▇█▄▆▍▄▍.▍█▄▆▌▋▇, ▉▅▋▍▊▊▋█▇▌▊▄▍ ▉▄▍▍▄▅ ▌▋▊ ▊▇▅▉▌▍▆▋ ▅▍▆ ▊▅▇▋▅ ▍▇ ▇▌▅ ▆▊▌▅
6 Years Ago
▊▄▄▄▅ █▉▅▆▊█▅█▍ ▄▄▋█▌▍▉▇▆▉ ▇▋▌ ▍▉▆▌ ▊██▇ ▅▄▉▉▊▄▄▍▄▆▅▉▌▄▋▉█▉█▇▇ (▌▉▋▇▊▉▊ ▍▋▌)
6 Years Ago
PlaceCliffs cleanup
6 Years Ago
PlaceCliffs small fix
6 Years Ago
PlaceCliffs fixes and improvements
6 Years Ago
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
6 Years Ago
Another terrain anchor gizmo fix
6 Years Ago
Compile fix
6 Years Ago
Fixed terrain anchor gizmo not scaling with object scale (while the actual runtime check does)
6 Years Ago
Really don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
6 Years Ago
Don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)