userandrecancel
reporust_rebootcancel

10,834 Commits over 3,867 Days - 0.12cph!

5 Years Ago
Fixed Skin.LoadAssets NREs
5 Years Ago
Fixed client player tick rate not being set when connecting to sleeper
5 Years Ago
Renamed physics.batchsync to physics.batchsynctransforms (similar to physics.autosynctransforms)
5 Years Ago
Added physics.batchsync convar (only does a single physics transform sync for all player server updates, default = false) Added physics.autosynctransforms convar (only for testing)
5 Years Ago
Added player.tickrate_cl and player.tickrate_sv convars (both are set on the server)
5 Years Ago
Optimized Vis.Entities / Vis.Components / Vis.EntityComponents further
5 Years Ago
Stripped collider batching entirely to fix some remaining performance overhead (particularly in Vis.Entities / Vis.Colliders)
5 Years Ago
Improved entity registry performance (particularly ToBaseEntity)
5 Years Ago
Cherry picking 36800 and 36803
5 Years Ago
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5 Years Ago
Merge from network_lerp_3
5 Years Ago
Improvements
5 Years Ago
Merge from main
5 Years Ago
SelectedBlueprint / BlueprintCategoryButton optimizations
5 Years Ago
SendNetworkUpdate_Position profiling
5 Years Ago
Fixed performance issues caused by DateTime.Now
5 Years Ago
Stuff spawned with entity.spawn always faces the camera
5 Years Ago
Trees are pooled Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity) Added tree.global_broadcast server startup parameter
5 Years Ago
Fixed IndexOutOfRangeException on reconnect
5 Years Ago
Cherry picking 36759 and 36784
5 Years Ago
Packet handling profiling
5 Years Ago
Another demo fix for cinematic_play and cinematic_stop Added server.cinematic convar to enable the cinematic convars for all players
5 Years Ago
Removed some initial global tree snapshot overhead
5 Years Ago
Fixed initial global tree snapshot not working
5 Years Ago
Added cinematic_play and cinematic_stop to demos Added target player as optional second argument to cinematic_play and cinematic_stop Added cinematic_list to print list of available cinematic animations
5 Years Ago
Merge from global_trees
5 Years Ago
Network++
5 Years Ago
Merge from main
5 Years Ago
Added eye_blinking and eye_movement convars
5 Years Ago
Merge from playeranimator_swap_test
5 Years Ago
Codegen
5 Years Ago
Added cinematic_play and cinematic_stop
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Codegen
5 Years Ago
Protobuf
5 Years Ago
Added TreeManager (does what FarAwayTreeManager and FarAwayTreeRenderer do, but uses ImpostorRenderer for rendering)
5 Years Ago
Skin.ReadDefaults NRE fix
5 Years Ago
Merge from main
5 Years Ago
Merge from unloadprefabs_2
5 Years Ago
Scene2Prefab swamps
5 Years Ago
Merge from main
5 Years Ago
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
5 Years Ago
Scene2Prefab on swamps to fix checksum mismatch (Plastic subtract fuckup?) Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
5 Years Ago
Disabled GraphicsRaycaster component on ChippyGame (perf)
5 Years Ago
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
5 Years Ago
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5 Years Ago
Restored prefab copy in standalone client (breaks various stuff, should not make a huge difference anyhow with unloading? cc rohan)
5 Years Ago
Reapplying 36501