userandrecancel
reporust_rebootcancel

10,834 Commits over 3,867 Days - 0.12cph!

5 Years Ago
Packet handling profiling
5 Years Ago
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
5 Years Ago
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
5 Years Ago
Scene2Prefab saves prefabs individually again since nested prefabs had to be disabled
5 Years Ago
Added skin memory usage to print_loaded_skins
5 Years Ago
Updated DebugEx
5 Years Ago
Enabled skin unloading by default for everyone
5 Years Ago
Merge from unloadprefabs
5 Years Ago
Manifest
5 Years Ago
Scene2Prefab on more prefabs that have not been converted to ResourceRef for terrain maps yet
5 Years Ago
Scene2Prefab on some prefabs that have not been converted to ResourceRef for terrain maps yet
5 Years Ago
Code review (cc rohan)
5 Years Ago
Merge from main
5 Years Ago
Merge from position_lerp_3
5 Years Ago
CodeGen
5 Years Ago
Merge from main
5 Years Ago
CodeGen
5 Years Ago
Added lerp.timeoffsetinterval
5 Years Ago
Nested prefabs in Scene2Prefab are optional and currently disabled (sometimes getting an infinite reimport loop when changing a child prefab... Unity bug or library issue?)
5 Years Ago
Scene2Prefab now maintains nested prefab links (faster prefab rebuild, much smaller prefab size, slightly faster loading times) Fixed Scene2Prefab hierarchy flattening not doing anything
5 Years Ago
Merge from main
5 Years Ago
Skin bundle update
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Horses use flesh collider material (for blood effects)
5 Years Ago
Jenkinsfile
5 Years Ago
Better lerp client / server time offset (maybe)
5 Years Ago
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5 Years Ago
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
5 Years Ago
Corpses no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
5 Years Ago
Dropped items no longer inherit the network group from their parent (should greatly reduce cargo ship networking overhead)
6 Years Ago
NPCs no longer inherit the network group from their parent (similar to players, should greatly reduce cargo ship networking overhead)
6 Years Ago
Far away tree renderer also works with tree skins (vs. LODGroup) Fixed NRE (editor only?) in far away tree manager
6 Years Ago
Removed rogue component from farawaytreesystem
6 Years Ago
Added ParticleSystemIK to flamethrower (fixes third person flame direction)
6 Years Ago
Added ParticleSystemIK (please refer me to a mental asylum)
6 Years Ago
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6 Years Ago
6 Years Ago
6 Years Ago
Rebased global trees to branch
6 Years Ago
ProjectVersion.txt
6 Years Ago
Fixed RUST-303 (hopefully?)