userandrecancel
reporust_rebootcancel

10,832 Commits over 3,867 Days - 0.12cph!

5 Years Ago
Jenkinsfile
5 Years Ago
▉▅▅▅▄▋ ▅▄▄▇ ▌▆▄▉▍▌▇▆▊ ▌▍▄▍▊▆ █▍▌▌▅▌▉ ▇▉▍▆ ▌▊▄▋ ! ▄▅▊▄▅▊██ █▉█▉ ▅▉▇▉▆▉▍▊▋ ▆▅ ▌▉▇▍▉▊▋ ▍▋▅▍ ▋▋ ▇▍█ ▊▍▉ (█▆▊▆█ ▋▅ ▇▍▆▋, ▇▄▌ ▄▋█'▌ ▋▌▌▊ ▉▋ ▇▅ ▋▊▅▇▅▆▊ ▆▌▍ ▅▆▍ ▅█▆▋▋ ▄▋▍▍▋ ▊█▉ ▌▄▊▋ ▊▍▌▆▄█▆▊▅█ ▋▋▍▄▉ ▆▍▊█▊▍▌▋▉ ▆▋▍▉▌▉) █▉▉▅▆▆▇ ▋▄▍▄ ▅▉▊▄▅▄▊ ▄▅ ▊▆▊ ▄▌▌▅▇▍ ▆▉ ▊▋▊ ▍▅▆▌▋ ▇▍▆ ▉█▊▋▆▅█ ▅▋▆█ ▋▌▅▍▉▆ █▄▄ ▋▋ █ ▇▇▍▊▍▍ ▆▌ ▋▆█▊▅█▄▉ ▄▌ ▌▉▆▆.▄▋▋▅▊ (▉▇▆▌█ ▋▄ ▆█▆▉, ▉▅▉ ▇▋█'█ ▉▋▅▆▌ ▄▆ ▌▆▅▅▇▅ ▌▋▆▊ ▉█▇ ▍▌ ▄▅▊ ▆▉▆▊▍ ▌█▉▇▆█▉)
5 Years Ago
Merge from skin_unloading_2
5 Years Ago
Merge from main
5 Years Ago
When unparenting entities in DoServerDestroy, keep their world position so they don't warp to world origin for the rest of the frame
5 Years Ago
Unloading skins no longer causes any GC
5 Years Ago
Skin textures are "unloaded" instead of destroyed if they were loaded from bundles to prevent asset corruption
5 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
5 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
5 Years Ago
Doorways render as full walls in reflection pass to prevent light bleeding
5 Years Ago
Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
6 Years Ago
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6 Years Ago
▌▅▍▆ ▍▌▊ [▊▄▊▋▅▊][▌▆▍▋▊▅▌▇▅] ▆▊ ▅▅▆▇█▊▌▉▌ > ▍
6 Years Ago
Enabled incremental GC and added a bunch of convars
6 Years Ago
Network++ (global trees)
6 Years Ago
Cherry picking 35115 & 35122
6 Years Ago
Merged 34844, 34845, 34899 & 34937 from D11 branch (global trees)
6 Years Ago
6 Years Ago
Merged 35125 & 35126 to main
6 Years Ago
Use "full rect" mesh type on all sprites (except billboards)
6 Years Ago
Editor script to force "full rect" mesh type on all sprites (except billboards)
6 Years Ago
▌▅▆▋▄▊▆▌▊▋▄ ▉▋▆▇▌▋▆ ▌▄█▊▋▋▌▆▆▅ ▄▆▍▅ ▋▄ ▅▊▋▅▇ ▅▍▇▅ ▉▆▆▉▅▅▊ ▄▄▍█▊▆▇, █▍▌█ ▅▌▇ ▌▌▌ ▋▄▊▅▉▍▋▅ ▅█ ▅█▉ ▊▄▍█▆▍ ▆▆ ▇▍▇ ▆▆▉▊▋ (▉▋▋▇█▌▅█▉█ ▄▅▇▉ ▋▆▍▇▅▇▅ ▇▅ ▌▉ ▉▇▅▇▌▇ ▇▄▇▉▊█ ▅▅▋▍▉▍▋▌▅ ▍▌▅▅▆▌█▇ / ▊▆▉▌ ▋▌▉▄▅▊▅▋▅▍▍)
6 Years Ago
Merged 35113 to main
6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
Legacy skin icon sprites also use "full rect" mesh type
6 Years Ago
Merge from unity_2019.1.0 (now actually 2019.1.1)
6 Years Ago
Merge from unity_2019.1.0 (now actually 2019.1.1)
6 Years Ago
Skin bundle update
6 Years Ago
Unity 2019.1.1
6 Years Ago
Merge from main
6 Years Ago
Skin bundle update
6 Years Ago
Merge from main
6 Years Ago
Fixed race condition in skin unloading that could corrupt loaded skins
6 Years Ago
Removed ReflectionProbeEx/Resources/Skybox as the shader was causing corrupt asset bundles on Windows and Linux (Vulkan compilation error)
6 Years Ago
Merge from skin_icons (fixes invisible or weird looking icons on newly approved workshop skins)
6 Years Ago
Merge from main
6 Years Ago
Deployer also sets skin ID when deploying to socket (for water purifier)
6 Years Ago
Fixed some old deployables not having a model component yet (now required to apply skins)
6 Years Ago
Merge from main
6 Years Ago
Try loading skin icon from server if not found in bundle, only if that fails fall back to the icon the creator uploaded to the workshop
6 Years Ago
Disabled GPU skinning on Linux
6 Years Ago
Skin bundle update
6 Years Ago
Eliminated GC alloc from BaseEntity.UpdateParenting
6 Years Ago
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6 Years Ago
Merged skin approval files from easter branch
6 Years Ago
Fixed RUST-295 (Pie menu icon colour invert not switching)
6 Years Ago
Fixed RUST-296 (ServerInfo popup panel stuck on front)
6 Years Ago
Fixed RUST-297 (Workshop items not populating when first enabled)