userandrecancel
reporust_rebootcancel

10,539 Commits over 4,324 Days - 0.10cph!

7 Years Ago
Restored BaseNetworkable label assignment (manifest issues on new entities)
7 Years Ago
ConsoleInput resets console colors after updating even if input text is empty
7 Years Ago
ConsoleInput resets console colors after updating
7 Years Ago
Compile fix
7 Years Ago
OneActiveSibling only runs in edit mode (can cause some ToggleGroup UI glitches when executing at runtime)
7 Years Ago
Jenkinsfile
7 Years Ago
Steamworks upload files
7 Years Ago
Steamworks upload files
7 Years Ago
Steamworks upload files
7 Years Ago
print_loaded_skins typo
7 Years Ago
Merge from skin_unloading
7 Years Ago
Merge from main
7 Years Ago
Various FBX meta file auto upgrades to 2019.1
7 Years Ago
Disabled ShaderIncludePath in post processing standard assets (obsolete / unsupported on 2019.1, let's see if this breaks something)
7 Years Ago
Upgraded BeamGeometry from VolumetricLightBeam to 2019.1
7 Years Ago
Upgraded DepthOfField to 2019.1
7 Years Ago
7 Years Ago
Fixed some issues with skin unloading Added itemskinunload convar (currently disabled by default)
7 Years Ago
Only run skin reset / apply on entities that have a model (i.e. not held entities)
7 Years Ago
Updated M39 material to specular workflow (for skins)
7 Years Ago
Skin unloading baseline
7 Years Ago
Fixed riot hat skinnable entity reference
7 Years Ago
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7 Years Ago
Skin bundle update
7 Years Ago
Disabled pooling on player ragdolls (attempt to curb the ragdoll space program)
7 Years Ago
Workshop UI supports metallic workflow
7 Years Ago
Server fall failsafe to ensure it never moves upwards
7 Years Ago
Server side fall spherecast starts at player center point to avoid falling through objects under certain conditions
7 Years Ago
Decreased effect pool size again
7 Years Ago
Increased projectile pool size
7 Years Ago
Increased effect pool size
7 Years Ago
Optimized Model.FindBone (particularly during continuous gunfire)
7 Years Ago
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7 Years Ago
Disabled graphics jobs on Linux (crash fix)
7 Years Ago
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7 Years Ago
Subtracting 33326 for now
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Player model bone remapping optimizations
7 Years Ago
Muzzle flash performance test convar
7 Years Ago
Third attempt to fix entity registry issue (maintaining legacy behaviour)
7 Years Ago
Enabled pooling on player corpse entity and ragdoll object
7 Years Ago
Profiling
7 Years Ago
Optimized SkinnedMultiMesh.UpdateLODGroup
7 Years Ago
Fixed entity registry issues when entity is destroyed
7 Years Ago
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7 Years Ago
Added poolable component to party hat
7 Years Ago
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
7 Years Ago
Added poolable component to burlap gloves, roadsign gloves and tactical gloves