10,922 Commits over 3,959 Days - 0.11cph!
Restored prefab label assignments (manifest issues on new prefabs)
Merge from main
34039 (release base)
Subtracting
33974 (duplicate from main, merge conflict)
Better server browser performance fix
Rolled back server browser changes as it needs a different workaround
Switched to legacy broadphase algorithm (test)
Use SpriteMeshType.FullRect when loading skin icon from disk (TODO: update skin bundles)
ServerBrowser.Item is pooled
Fixed ServerBrowser.Item not parenting to server list
Removed "[Physics.PhysX] RigidBody::setRigidBodyFlag" error workarounds
Added "Kinematic body only supports Speculative Continuous collision detection" warning workarounds
Fixed incorrectly scaled item icons (all item icons are now set to "full rect" mesh type, also homogenized other settings like resolution and wrap / filter mode)
Holosight reticle is no longer tagged as "ItemIcon"
Fixed server browser loading time performance regression (server browser items are now instantiated from a prefab instead of duplicating a child object)
Removed "EnableHeadlessMode (Build headless Linux standalone)" option from build settings as it was fucking up the windows server console
Restored BaseNetworkable label assignment (manifest issues on new entities)
ConsoleInput resets console colors after updating even if input text is empty
ConsoleInput resets console colors after updating
OneActiveSibling only runs in edit mode (can cause some ToggleGroup UI glitches when executing at runtime)
Merge from skin_unloading
Various FBX meta file auto upgrades to 2019.1
Disabled ShaderIncludePath in post processing standard assets (obsolete / unsupported on 2019.1, let's see if this breaks something)
Upgraded DepthOfField to 2019.1
Upgraded BeamGeometry from VolumetricLightBeam to 2019.1
Fixed some issues with skin unloading
Added itemskinunload convar (currently disabled by default)
Only run skin reset / apply on entities that have a model (i.e. not held entities)
Updated M39 material to specular workflow (for skins)
Fixed riot hat skinnable entity reference
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Disabled pooling on player ragdolls (attempt to curb the ragdoll space program)
Workshop UI supports metallic workflow