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10,834 Commits over 3,867 Days - 0.12cph!

6 Years Ago
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
6 Years Ago
Better 33224
6 Years Ago
Fixed ores spawning inside hilltop rocks to finally shut up holmzy
6 Years Ago
EAC SDK update, third attempt
6 Years Ago
TOD_Rays and TOD_Scattering are client only components
6 Years Ago
Subtracting 33207, 33208, 33210
6 Years Ago
Test for Alistair
6 Years Ago
Optimized item skin list loading (when selecting items in the crafting menu) Updated Facepunch.Steamworks
6 Years Ago
Merge from main
6 Years Ago
Don't play stash hide / unhide sound when it spawns on the client
6 Years Ago
Fixed a problem with corpses spawning partially inside stuff
6 Years Ago
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6 Years Ago
Cherry picking 33026
6 Years Ago
Cherry picking 33024
6 Years Ago
Cherry picking 33016
6 Years Ago
Cherry picking 33007
6 Years Ago
Save / load water junkpiles
6 Years Ago
Cherry picking 32925
6 Years Ago
Cherry picking 32974
6 Years Ago
Cherry picking 32933
6 Years Ago
Cherry picking 32984
6 Years Ago
Fixed Linux release build getting written to debug folder (classic andre)
6 Years Ago
Fixed censorship pixelation sometimes getting enabled even though underwear is enabled (for example when equipping bone armor)
6 Years Ago
Cherry picking 32958
6 Years Ago
Bundles
6 Years Ago
Fixed game manifest update not assigning prefab IDs (regression from Unity's new prefab system)
6 Years Ago
Skin bundle update
6 Years Ago
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6 Years Ago
Prefab ID fixes
6 Years Ago
Fixed NPC moving all fucked when traversing navmesh link (classic)
6 Years Ago
TriggerParent doesn't parent entities that are already parented (to fix cargo ship water junkpile issues)
6 Years Ago
Fixed NPC entities snapping to world origin while traversing navmesh links
6 Years Ago
Delayed junkpile loot spawn slightly to avoid null group warnings from JunkPileWaterSpawner parenting
6 Years Ago
Compile fix
6 Years Ago
Added physics.ragdollmode to set client side ragdoll collision mode Changed physics.droppedmode to integer, now also support "continuous" (1) and "continuous speculative" (3)
6 Years Ago
Steamworks upload files
6 Years Ago
Merge from main
6 Years Ago
Workaround for muzzle flash position bug
6 Years Ago
Added engine time to EnvSync for Diogo
6 Years Ago
Updated Facepunch.Steamworks
6 Years Ago
▌█▅▉█ ▇▇▇▋▌▊▇█▌ ▍▌▉ ▆▅▉█▋▊▊ ▊██
6 Years Ago
Added editor "relax" console command (sets relax pose on player)
6 Years Ago
Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
6 Years Ago
EAC SDK rollback
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK update, second attempt
6 Years Ago
Prefab processing uses instance instead of asset in standalone, similar to editor (~10% faster loading / instantiate on SSD)
6 Years Ago
Exclude standard assets from FileSystem_Warmup
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK rollback