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10,480 Commits over 4,171 Days - 0.10cph!

7 Years Ago
Clear Log.EAC.txt on server start
7 Years Ago
Adjusted client.maxreceivetime default value to 10ms (was 5ms) Adjusted server.entitybatchtime default value to 1.0s (was 0.5s)
7 Years Ago
Renamed server.maxentitiespersecond to server.entitybatchsize Added server.entitybatchtime (0.5s by default)
7 Years Ago
Changed network cell size from 64x64 to 32x32
7 Years Ago
Ensure that players are always immediately subscribed to their own network cell (fixes rubber banding regression from 31306)
7 Years Ago
Limit player network cell subscription rate on the server (to fix client frame rate drops) Reduced client.maxreceivetime to 5ms by default (from 20ms) Added server.maxentitiespersecond (100 by default)
7 Years Ago
Subtracting 31255
7 Years Ago
Added building instance pooling to building manager (GC)
7 Years Ago
Additional client profiling
7 Years Ago
Fixed a potential NRE in CLIENT_PendingInvite
7 Years Ago
Additional client profiling
7 Years Ago
Compile fix
7 Years Ago
Added pooling to ceiling lights
7 Years Ago
Implemented IOEntity.ResetState
7 Years Ago
EAC SDK update
7 Years Ago
Fixed profiler mismatch in RelationshipManager.FindByID
7 Years Ago
Increased multibox pruning broadphase world subdivisions to max (physics perf test)
7 Years Ago
Fixed asset warmup perf regression from 31041
7 Years Ago
Enabled multibox pruning broadphase (physics perf test)
7 Years Ago
Removed rigidbodies from various clientside entities that were previously using kinematic rigidbodies
7 Years Ago
Add WorkshopSkin and MaterialReplacement components to skinned entities in prefab preprocessing to avoid runtime stutter
7 Years Ago
Rolling back 21020 and 21027
7 Years Ago
Loading screen status tweaks when spawning and respawning
7 Years Ago
Fixed that sometimes entities were missing until they sent a new network update when switching spectate targets
7 Years Ago
Fixed netgraph
7 Years Ago
No longer force full snapshots when spawning / respawning (this will probably break everything)
7 Years Ago
▆▌▍▋▉ ▍▋█▇▌▊▌█ ▍▅▆▋▆▄█▍▍▋ ▅▍▅▆▌▆ █▋ ▆▌▉█▉▅ ▅▌▇▌ ▌▌█▄▋ ▊▅▊▅▅▄ (▋▆█▇-▄▋▋)
7 Years Ago
Fixed sometimes getting fall damage when respawning (RUST-38)
7 Years Ago
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7 Years Ago
▍▊█▆▇▉▄ ▊▅▌▊▇ (▍▍█ █▌▆█ ▅▆▍▌█ ▅▅▆▌▍ ▋▊ ▅▄▆▋▅▉ ▊▉▆▉▇▍▄ ▍▅ ██▍▉▆ ▍██▆▍▌▍ ▄▆▇▆▊█▅▉▆)
7 Years Ago
Fixed deployable rotation via R key when deploying freely at an angle
7 Years Ago
Correctly damage parent entity when explosive is attached to lock (RUST-243)
7 Years Ago
▋▇▌▉▋ ▉█▊▅ / ▌▋▅█▋▌ █▉▆▅ "▄▅▄▉ ▊█▍▇" ▍▋▆▊▄▌▄▍ (▋▌▅▅-▋█▅)
7 Years Ago
Skin bundle update
7 Years Ago
Throw error when calling Free instead of FreeList or FreeMemoryStream (editor only)
7 Years Ago
Fixed rare bug that could cause upkeep resources to disappear from the tool cupboard
7 Years Ago
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7 Years Ago
Fixed NetGraph NRE
7 Years Ago
Gibs with only an effect and no physics are now also working
7 Years Ago
Fixed some M39 sounds not playing
7 Years Ago
EAC SDK update
7 Years Ago
Replacing – with -
7 Years Ago
▇▌▍▋ ▉█▍█▍▋▍▆▍ ▊▅▊▉ -▆▌▆▆▉-▊▍▌▄▉▉▉-▋▊▊▅▉–▊–▍ -▌▅▍▊▋-▌▌▇▄▍▋▄-▅▌▊▊▅–▌█–▌ -▅▍▌█▌-▇▌▅▄▇▄▇-▄▅▋▇▆–▆▉–▇
7 Years Ago
Fixed puzzleprefabrespawn
7 Years Ago
Scene2Prefab launch site (fixes puzzle IO entity references)
7 Years Ago
Fix for parenting trigger detaching on server side when loading from save
7 Years Ago
Fixed being unable to place plants in planter box (regression)
7 Years Ago
Refresh underwear immediately when changing censorship mode in game
7 Years Ago
Can no longer deploy items on doors unless there is a socket for them
7 Years Ago
Fixed client IO wire SetVisible not working right when LOD component is enabled