10,922 Commits over 3,959 Days - 0.11cph!
Moved reflection probe so it's not automatically assigned a bundle (causes some bugs with ReflectionProbeEx for some reason)
Materials and shaders are in content.bundle
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
This should not have gone in yet
Fixed a test terrain asset ending up getting bundled
Fixed SoundDefinition.OnValidate NREs on library rebuild
Moved audio clips to assets.bundle, better check for terrain data
Moving a couple of prefabs for correct bundling
Moving a couple of prefabs for correct bundling
ItemDefinition bundle assignment
Fixed gloves.leather.skinnable and guitar.weapon.skinnable having a null mesh references
Mac uses Metal
Linux uses Vulkan
Fixed some materials being explicitly assigned to asset bundles when they shouldn't be
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Added CCD helper collider to rowboat
Boats use continuous collision detection
Minicopter no longer has rigidbody on the client
Facepunch.UnityBatch and Facepunch.Upload
Fixed RFManager not cleaning up null in listener list if it's at index 0
Fixed RFManager not cleaning up null in broadcaster list
Added warning when null is found in RFManager
Build methods for Mac / Metal
Fixed item files and skin bundles getting copied to the wrong folder
Added ShaderList asset (Assets/Content/Shaders/Shaders.asset assigned to shared/content.bundle)
Moved all shaders from GraphicsSettings.AlwaysIncludedShaders to our custom ShaderList asset (to prevent including duplicates in every executable)