userandrecancel
reporust_rebootcancel

10,612 Commits over 4,413 Days - 0.10cph!

7 Years Ago
Merge from asset_bundles_4
7 Years Ago
Don't throw error when asset bundle that is part of asset bundle manifest does not exist
7 Years Ago
BuildPrefabs / BuildModding ifdefs Server bundles assets it does not need into content.private.bundle (ignored by upload)
7 Years Ago
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7 Years Ago
Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
7 Years Ago
Removed corpse entity collider on the client to prevent it from pushing the ragdoll around
7 Years Ago
Minicopter kills its passengers when destroyed
7 Years Ago
Spawn corpses at entity center point instead of their pivot point
7 Years Ago
DoPrepare NRE
7 Years Ago
Subtracting 31878
7 Years Ago
Some vehicles can parent to cargo ship
7 Years Ago
Minicopter uses continuous collision detection, similar to CH47
7 Years Ago
Workaround for cargo ship parenting when dismounting from minicopter
7 Years Ago
Disabled BaseHelicopterVehicle.cs debug spam
7 Years Ago
Fixed multiple potential profiler mismatches in Buoyancy.cs and removed a spammy warning
7 Years Ago
MiniCopterSounds compile fix
7 Years Ago
ignore.conf (faster "finding changes" operation)
7 Years Ago
Skin bundle update
7 Years Ago
Cargo ship destroys building blocks it encounters Removed player check from cargo ship that no longer did anything
7 Years Ago
Removed IClientComponent from VolumetricLightBeam (listed separately in PrefabPreProcess to ensure VolumetricDustParticles is removed first)
7 Years Ago
VolumetricLightBeam.trackChangesDuringPlaytime is editor only
7 Years Ago
Shot in the dark to fix window and sleeping bag pickup
7 Years Ago
Schedule immediate garbage collection if buffer is at 50% and GC is enabled Schedule immediate garbage collection if buffer is at 100%, even if GC is disabled
7 Years Ago
Moved Validate_Pickup from OnValidate to OnPrepare as it appears to fuck things up at build time since 2018.3.3
7 Years Ago
Removed build debugging again
7 Years Ago
Updated palm clutter prefabs
7 Years Ago
Correctly handle nested prefabs in prefab preprocessing (test cases: palm_tree_short_d_clutter and palm_tree_short_e_clutter)
7 Years Ago
Fixed PrefabPreProcess.NeedsProcessing being called twice
7 Years Ago
namespace
7 Years Ago
Strip VolumetricDustParticles before VolumetricLightBeam (RequireComponent)
7 Years Ago
Build debugging
7 Years Ago
Merge from save174
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
Rolling back eac_hashtool to 30746
7 Years Ago
Rolling back eac_hashtool 30746
7 Years Ago
Awful workaround for flyhack false positive from certain palms
7 Years Ago
Subtracting 31686 to prevent insanity
7 Years Ago
pal_med, palm_small and palm_tall are using mesh colliders on the server (palm_short remain unchanged)
7 Years Ago
Adjusted clutter palm culling distance
7 Years Ago
Added poolable component to new palm tree prefabs Fixed LODs / billboard culling on new palm tree prefabs
7 Years Ago
Merge from new_palm_trees
7 Years Ago
Merge from military_tunnel_lighting_merge
7 Years Ago
More IClientComponent
7 Years Ago
Removed trailing space
7 Years Ago
Added asset context menu entry to run BuildPrefabs for client or server
7 Years Ago
More IClientComponent
7 Years Ago
Reverting test thing
7 Years Ago
Added IClientComponent to a bunch of client side components
7 Years Ago
Improved custom GC logic and replaced gc.minheapsize / gc.maxheapsize with gc.buffer