userandrecancel
reporust_rebootcancel

10,832 Commits over 3,867 Days - 0.12cph!

6 Years Ago
ignore.conf
6 Years Ago
Did "Unpack Prefab" on some game objects on Craggy Island to fix editor performance issues
6 Years Ago
6 Years Ago
Removed rigidbody from clientside NPC CH47
6 Years Ago
Disabled prefab pool debug mode in development builds (now only enabled in editor)
6 Years Ago
Tweaked EntityLink memory pool size
6 Years Ago
Added building instance pooling to building manager on the client (GC)
6 Years Ago
Clear Log.EAC.txt on server start
6 Years Ago
Adjusted client.maxreceivetime default value to 10ms (was 5ms) Adjusted server.entitybatchtime default value to 1.0s (was 0.5s)
6 Years Ago
Renamed server.maxentitiespersecond to server.entitybatchsize Added server.entitybatchtime (0.5s by default)
6 Years Ago
Changed network cell size from 64x64 to 32x32
6 Years Ago
Ensure that players are always immediately subscribed to their own network cell (fixes rubber banding regression from 31306)
6 Years Ago
Limit player network cell subscription rate on the server (to fix client frame rate drops) Reduced client.maxreceivetime to 5ms by default (from 20ms) Added server.maxentitiespersecond (100 by default)
6 Years Ago
Subtracting 31255
6 Years Ago
Added building instance pooling to building manager (GC)
6 Years Ago
Additional client profiling
6 Years Ago
Fixed a potential NRE in CLIENT_PendingInvite
6 Years Ago
Additional client profiling
6 Years Ago
Compile fix
6 Years Ago
Added pooling to ceiling lights
6 Years Ago
Implemented IOEntity.ResetState
6 Years Ago
EAC SDK update
6 Years Ago
Fixed profiler mismatch in RelationshipManager.FindByID
6 Years Ago
Increased multibox pruning broadphase world subdivisions to max (physics perf test)
6 Years Ago
Fixed asset warmup perf regression from 31041
6 Years Ago
Enabled multibox pruning broadphase (physics perf test)
6 Years Ago
Removed rigidbodies from various clientside entities that were previously using kinematic rigidbodies
6 Years Ago
Add WorkshopSkin and MaterialReplacement components to skinned entities in prefab preprocessing to avoid runtime stutter
6 Years Ago
Rolling back 21020 and 21027
6 Years Ago
Loading screen status tweaks when spawning and respawning
6 Years Ago
Fixed that sometimes entities were missing until they sent a new network update when switching spectate targets
6 Years Ago
Fixed netgraph
6 Years Ago
No longer force full snapshots when spawning / respawning (this will probably break everything)
6 Years Ago
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6 Years Ago
Fixed sometimes getting fall damage when respawning (RUST-38)
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed deployable rotation via R key when deploying freely at an angle
6 Years Ago
Correctly damage parent entity when explosive is attached to lock (RUST-243)
6 Years Ago
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6 Years Ago
Skin bundle update
6 Years Ago
Throw error when calling Free instead of FreeList or FreeMemoryStream (editor only)
6 Years Ago
Fixed rare bug that could cause upkeep resources to disappear from the tool cupboard
6 Years Ago
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6 Years Ago
Fixed NetGraph NRE
6 Years Ago
Gibs with only an effect and no physics are now also working
6 Years Ago
Fixed some M39 sounds not playing
6 Years Ago
EAC SDK update
6 Years Ago
Replacing – with -
6 Years Ago
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