userandrecancel
reporust_rebootcancel

10,834 Commits over 3,867 Days - 0.12cph!

6 Years Ago
Replacing – with -
6 Years Ago
▇▌▍▋ ▉█▍█▍▋▍▆▍ ▊▅▊▉ -▆▌▆▆▉-▊▍▌▄▉▉▉-▋▊▊▅▉–▊–▍ -▌▅▍▊▋-▌▌▇▄▍▋▄-▅▌▊▊▅–▌█–▌ -▅▍▌█▌-▇▌▅▄▇▄▇-▄▅▋▇▆–▆▉–▇
6 Years Ago
Fixed puzzleprefabrespawn
6 Years Ago
Scene2Prefab launch site (fixes puzzle IO entity references)
6 Years Ago
Fix for parenting trigger detaching on server side when loading from save
6 Years Ago
Fixed being unable to place plants in planter box (regression)
6 Years Ago
Refresh underwear immediately when changing censorship mode in game
6 Years Ago
Can no longer deploy items on doors unless there is a socket for them
6 Years Ago
Fixed client IO wire SetVisible not working right when LOD component is enabled
6 Years Ago
Fixed GroundWatch on entities that are parented
6 Years Ago
Compile fix
6 Years Ago
Storage boxes drop their items at the last position they took damage at
6 Years Ago
Don't do server side bone attachment stuff with "closest" bone
6 Years Ago
▄▆▆▇▆ █▄▆▌▇▅ ▍▊▊▍▉▍ ▆▄▇▉ ▉▌█▅▍▇ ▊█▊▇▄▉▋▉ ▄▅ ▉▊█▉ (▊▍▆▌▆ ▋█▆▍▅▆▍█ ▊▉▇▋▅▆▄█▌▅ ▄▄█▍ ▅▌▇▇▊▊▌▌▉▊▊ ▌▆▍▇ ▉▉▄)
6 Years Ago
▉▍▉▅▋ ▉▊▋▊▄█ ▆▍▅▆▍▉ ▊▄▄█ ▆▋▅▄▇▉ ▄▅▌▍▌▅▊▅ ▄▇ ▍█▌▋ (██▅▇█ ██▅▌▄▌▆▆ █▆▆█▄█▄▉▉▌ ▄▊▄▆ ▍▆▉▊▆▆▆▍▌▉▋ ▊▍▄▌ ▇▌▅)
6 Years Ago
▄▊▌▍▇ ▊▅▆▉▊▋ █▆▊▉▆▄ ▄▄▊▆ ▄▉▋▍▋▊ █▌▄▉▉▋▊▌ ▄█ ▆▆▆▄ (▅▌▄▌▉ ▄█▄▊▍▇█▄ ▆▍▅▄▍▊▄▋▇█ ▄▅▋▊ ▋▉▋▌▋▋▉▅▆▉▍ █▊▆▇ ▆▅▆)
6 Years Ago
▉▇▅▋▌ ▋▋▋█▆▍ ▊▉▄▌▊▊ █▄▆▅ ▋▇█▌▄▋ ▋▊▆▅▇▇▊█ ▍▊ ▉▅▋▆ (▌▆▌▇▊ ▋▇▍▉▋▍▋▌ ▄▋▄▋▌▋▄▍▅▅ ▄▊▇▍ ▊▍▍▅▇▆▍▆▉█▅ ▆▇█▋ ▄█▆)
6 Years Ago
▍▄█▉█ ▍▆▆▇▍▆ ▌▌▉▅▄▆ ▌▍▌▄ ▉▆▄▋█▍ ▅▇█▌▄▍▊▅ ▍▌ ▌▍▅█ (▉▊▋▋▋ █▇▌█▊█▄▉ ▌█▌▇▋▍▍▄▍▌ ▄▆▍▆ █▆▅▇▌▌▇█▌█▇ ▄▄▉▆ ▍▋▇)
6 Years Ago
▍▍▊▊▉ ██▆▌█▆ ▋▅█▇▉▉ ▇▌▆█ ▉▉▊▇▌█ ▊▆▆▇▍▇▉▋ ▋▉ ▅▆▌█ (█▇▇▊▆ ▄▇▉▌▆▊▅▋ ▄▇▇▍▆▋▍▋▄▉ ▄▇█▊ ▋▊▄█▄▍▌▄▅▅▄ ▅▌▅▅ ▇▄▊)
6 Years Ago
▌▋▌▌▋ ▍▊▆▇▍▇▊ ▇█▉▄▌ ▌▋▋▍▉▌▇ ▄▆▄▆▅▄▌ ▍▋█▇▉ ▆█▉▉ (▇▇▅▌▉▋▊ ▆▅▇▋▌▆▍▆▆ ▌▉▌▉▌█ ▅▇▄█▍▍▄▍▌█ ▆▅▇▉ █▍▋▆▉ ▌▄▋▆▄▋)
6 Years Ago
▆█▅▉▇ ▄▆▋▆▉ ▊▌ ▋▌▌██▆▋▇ ▌▇▊▍▍▊ ▅▉▌ ▆▉▊▇▇▍ ▉▇▋█▄▉ ▄▉▋▄▌▇▆▄ ▆▊██ ▋▄▍▋▆▊▋
6 Years Ago
▍▋▆'█ ▇▋▅▇▆ ▋█▌▄▍▍▌▇▌▄▆ █▋ ▆▆ ▍▇█▍▍▇▋▉ ▄▋ ▊▍▅▄█▄▌ ▌▌▅▄▍▄▉▊ ▆▍▍█▆ ▉▆█ ▍▉▍▇▅█▍▍▌▋▇▇ (▍▋▆▇▍▇ ▉▍▅▆ ▍▇▌▇▊█▋▅▋▅█▉▅▉)
6 Years Ago
Included cargo ship in the ladder "ground watch" tests (fixes destroyed ladder also destroying ladders around it)
6 Years Ago
Can place ladders anywhere on the cargo ship
6 Years Ago
Can attach ladders to the side of the cargo ship Network++
6 Years Ago
Temp workaround for nude scientists when changing censorship setting
6 Years Ago
Remove pubic hair with underwear censorship enabled
6 Years Ago
Fixed female corpses missing bra with underwear censorship enabled
6 Years Ago
Fixed ore spawn issues on custom maps with certain biome distributions
6 Years Ago
Skin bundle update
6 Years Ago
Added underwear censorship option
6 Years Ago
▍▌▄▄▊▆▄ ▉▅▊ ▄▆▊ ▋▉▍▅▍▊▍▌ ▅▄▉▅ ▌█▄█▌▋▊█ ▋▆▆▆ ▍▆▋▇▋▋▉▆▇▋▊▊▆▊▄▇▉▊▋ ▋▉ ▌▌▋▄▅▇▌▇▋▌█ (▇▋▅▋▌▊▄▇ █▇▌▄ ▌▇▅▅▋▇▍▅ ▉█▊▅█▍▆▊█ ▊▌▉▌▅▆▉▉ ▆█▌ ▉▇▆▆▄▋▍▊▄ ▅▅▄▌▋▍▌ ▄▍▇▍▇█ ▍▋█ ▆▆▋▅ ▊▊█▍▄▉▅ ▆█▅ ▋▄▉▉ ▆▉▌▋▅ ▅█▉▉▍█ ▉▅██ ▋▌█▅▉▇)
6 Years Ago
Clear wire lines before retiring the prefab
6 Years Ago
Pool client wire prefab
6 Years Ago
Fixed deploy delay AH false positives (RUST-161)
6 Years Ago
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)
6 Years Ago
▄▅█▇▉▇ ▆▍▌▊▅▄▄ ▊▊▇▍▍ (▅█▇▇▍▆▌▊ ▉▅▋▍▉█▋ ▄▄▄)
6 Years Ago
▉▌▋▅▅█▌█ ▋▆█▆▇▅▍ ▋▉▇
6 Years Ago
Only do short circuit backtracking on main power slots
6 Years Ago
Added power drain to OR switch
6 Years Ago
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
6 Years Ago
All IO entities are response limited Adjusted responsetime to 0.1s
6 Years Ago
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
6 Years Ago
StatusLightRenderer is IClientComponent
6 Years Ago
Added StatusLightRenderer for more optimized handling of IO entity indicator lights Converted indicator lights on blocker and memory cell to StatusLightRenderer
6 Years Ago
Optimized IOnPostNetworkUpdate
6 Years Ago
Optimized IOEntity.PostNetworkUpdate (eliminated GC)
6 Years Ago
Rewrote IO entity response limiting (override ResponseLimited to true when desired, currently only ElectricalDFlipFlop and ElectricalBlocker) Moved IO entity network update call so the visual state of the IO entity always fits what has been sent to its children (now also only sends one network update even if the state updates 50 times in one tick)
6 Years Ago
Upkeep debug stuff
6 Years Ago
WHY DO YOU HATE ME PLASTIC