userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

11 Years Ago
Fixed some spawn rules that broke with changeset 6269
11 Years Ago
Splat tweaks
11 Years Ago
River UV tweaks
11 Years Ago
Snow tweaks
11 Years Ago
Prevent rivers from crossing each other
11 Years Ago
Added placeholder object to river sources Fixed some decor not properly aligning to normal by default
11 Years Ago
Fixed beachside trees spawning forestside
11 Years Ago
Fixed some player spawns being inland
11 Years Ago
Allow tilted bridges
11 Years Ago
Made paths and rivers store height values when assembling the point lists Doubled river vertex density Increased maximum river trace distance Some refactoring and cleanup
11 Years Ago
Tweaked the scale range of some river rocks
11 Years Ago
Splat improvements Remove snow from paths
11 Years Ago
Tweaked bridge prefab to push it slightly further out of the ground
11 Years Ago
Tweaked rock prefabs to push them slightly further into the ground
11 Years Ago
Tree changes
11 Years Ago
Merge from main
11 Years Ago
Tweaked arid forest frequency and size
11 Years Ago
Updated game manifest Protocol++ (network + save)
11 Years Ago
Merge from main
11 Years Ago
Merge from main
11 Years Ago
Fixed the occasional bridge rotation weirdness
11 Years Ago
Fixed a warning (unused variable)
11 Years Ago
Removed some unwanted underwater snow
11 Years Ago
Tweaked monument spawn rules
11 Years Ago
Merge from procgen6
11 Years Ago
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11 Years Ago
Fixed biome map texture unpacking
11 Years Ago
Rebaked test level biome texture
11 Years Ago
Added colliders to bridges (oops)
11 Years Ago
Fixed grass spawn filter
11 Years Ago
Assigned proper physics material to trees
11 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature
11 Years Ago
Removed giant collider from warehouse
11 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
11 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
11 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
11 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
11 Years Ago
Fixed resources spawning on cliffs
11 Years Ago
Reorganized some decor folders
11 Years Ago
Updated game manifest
11 Years Ago
Refactored splat and biome maps to natively support bit masks in their getters Refactored the way terrain colors are sampled to support one color per splat per biome
11 Years Ago
Updated all TestLevel bakes
11 Years Ago
Fixed iceberg spawns
11 Years Ago
Strip Unity / ST tree component from server builds Greatly reduced serverside tree collider counts
11 Years Ago
Minor iceberg spawn filter fix
11 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
11 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
11 Years Ago
Added a ton of new decor and some new tree types
11 Years Ago
Updated game manifest