userandrecancel

12,530 Commits over 4,048 Days - 0.13cph!

10 Years Ago
Reorganized some decor folders
10 Years Ago
Fixed resources spawning on cliffs
10 Years Ago
Increased min view distance from 50 to 250 to prevent nightvision trickery
10 Years Ago
Added a generic base class for processed textures Added BlurTexture class (because why not)
10 Years Ago
Added BlendTexture class that blends two textures together (replaces BlentLUT) Added all functionality of AtmosphericBlend to Climate (blending now uses biomes) Removed AtmosphericBlend and BlendLUT
10 Years Ago
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
10 Years Ago
Removed giant collider from warehouse
10 Years Ago
Fixed calculated climate temperature being 1/4 of the actual temperature
10 Years Ago
Assigned proper physics material to trees
10 Years Ago
Fixed grass spawn filter
10 Years Ago
Added colliders to bridges (oops)
10 Years Ago
Rebaked test level biome texture
10 Years Ago
Fixed biome map texture unpacking
10 Years Ago
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10 Years Ago
Merge from procgen6
10 Years Ago
Tweaked monument spawn rules
10 Years Ago
Removed some unwanted underwater snow
10 Years Ago
Fixed a warning (unused variable)
10 Years Ago
Fixed the occasional bridge rotation weirdness
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Updated game manifest Protocol++ (network + save)
10 Years Ago
Tweaked arid forest frequency and size
10 Years Ago
Merge from main
10 Years Ago
Tree changes
10 Years Ago
Tweaked rock prefabs to push them slightly further into the ground
10 Years Ago
Tweaked bridge prefab to push it slightly further out of the ground
10 Years Ago
Splat improvements Remove snow from paths
10 Years Ago
Tweaked the scale range of some river rocks
10 Years Ago
Made paths and rivers store height values when assembling the point lists Doubled river vertex density Increased maximum river trace distance Some refactoring and cleanup
10 Years Ago
Allow tilted bridges
10 Years Ago
Fixed some player spawns being inland
10 Years Ago
Fixed beachside trees spawning forestside
10 Years Ago
Added placeholder object to river sources Fixed some decor not properly aligning to normal by default
10 Years Ago
Prevent rivers from crossing each other
10 Years Ago
Snow tweaks
10 Years Ago
River UV tweaks
10 Years Ago
Splat tweaks
10 Years Ago
Fixed some spawn rules that broke with changeset 6269
10 Years Ago
Always remove snow from rivers
10 Years Ago
Merge from main
10 Years Ago
Refactored TerrainBiomeMap to [0,1] range floats Made biome generation take both altitude and latitude into account
10 Years Ago
Added some missing topology types to the monument placement blacklists Tweaked rock parameters
10 Years Ago
Added max opacity property to water shaders
10 Years Ago
Merge from main
10 Years Ago
Pre-merge backup of some weekend work Improved river mesh Added river shader and material
10 Years Ago
Further water shader improvements in preparation of rivers (getting close)
10 Years Ago
Added cutoff and tapering values to decor system
10 Years Ago
Removed unnecessary Camera.main queries from the grass and decor systems