12,530 Commits over 4,048 Days - 0.13cph!
Reorganized some decor folders
Fixed resources spawning on cliffs
Increased min view distance from 50 to 250 to prevent nightvision trickery
Added a generic base class for processed textures
Added BlurTexture class (because why not)
Added BlendTexture class that blends two textures together (replaces BlentLUT)
Added all functionality of AtmosphericBlend to Climate (blending now uses biomes)
Removed AtmosphericBlend and BlendLUT
Added HorizontalAttribute to draw things in the inspector horizontally instead of vertically
Removed giant collider from warehouse
Fixed calculated climate temperature being 1/4 of the actual temperature
Assigned proper physics material to trees
Added colliders to bridges (oops)
Rebaked test level biome texture
Fixed biome map texture unpacking
Tweaked monument spawn rules
Removed some unwanted underwater snow
Fixed a warning (unused variable)
Fixed the occasional bridge rotation weirdness
Updated game manifest
Protocol++ (network + save)
Tweaked arid forest frequency and size
Tweaked rock prefabs to push them slightly further into the ground
Tweaked bridge prefab to push it slightly further out of the ground
Splat improvements
Remove snow from paths
Tweaked the scale range of some river rocks
Made paths and rivers store height values when assembling the point lists
Doubled river vertex density
Increased maximum river trace distance
Some refactoring and cleanup
Fixed some player spawns being inland
Fixed beachside trees spawning forestside
Added placeholder object to river sources
Fixed some decor not properly aligning to normal by default
Prevent rivers from crossing each other
Fixed some spawn rules that broke with changeset 6269
Always remove snow from rivers
Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account
Added some missing topology types to the monument placement blacklists
Tweaked rock parameters
Added max opacity property to water shaders
Pre-merge backup of some weekend work
Improved river mesh
Added river shader and material
Further water shader improvements in preparation of rivers (getting close)
Added cutoff and tapering values to decor system
Removed unnecessary Camera.main queries from the grass and decor systems