10,607 Commits over 4,413 Days - 0.10cph!
Various small fixes in the custom map
Prefab cleanup
Moved LegacyLevel to release folder
Added LegacyLevel to build settings
Ghetto fixed radtowns 2 and 4 being randomly scaled
Merge from terrain-improvements
Fixed cloud billboards getting culled (wrong layer)
Vignette experiment (apply pre-tonemapping)
God ray experiment (apply post-fog)
Removed bush type 3 from the procedural map (source no longer exists)
Added level info to procedural map
Made test prefab mountain less shitty
Fixed bridges sometimes spawning underwater
Reset cloud parameters (no use in tweaking those while I change them on a daily basis)
Various spawntable fixes
Network++
Ghetto fixed possible initialization error in custom levels
Fixed underwater bridges (properly)
Fixed lighthouses interrupting bridges (avoid bridges when placing them)
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
Refactored world initialization
Added support for procedural components to custom maps
Added topology filter to cargo plane
Converted water checks to a baked water map lookup for better performance and river support
Network++
Fixed main menu NRE
Added "debugmode" start parameter
Randomize monument placement order
Reapplied lighthouse change from changeset 7789
Added missing world setup object to PlayerModel scene
Smoother cross blending of terrain features, prefab mountains and monument terrain requirements
Fixed pseudo procedural erosion not being applied properly
Better heightmap distortion
Disabled checksum disconnect until next month
Removed a bunch of hopefully redundant layers from the footstep detection (fixes footsteps inside players)
Fixed some clutter issues
Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
Baked HapisIsland water map (ignore this in your next merge Petur)
Forgot river physics material (for footsteps)