userandrecancel

10,535 Commits over 4,232 Days - 0.10cph!

11 Years Ago
Fixed various potential issues related to resource-to-population linking Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
11 Years Ago
Building performance WIP
11 Years Ago
Added integer versions of Vector2 and Vector3 Added WorldSpaceGrid (generic grid data structure)
11 Years Ago
Converted hand placed Hapis Island rocks to LOD grid
11 Years Ago
Keep track of spawned densities in spawn handler Prevent any densities higher than 2 * population target density
11 Years Ago
Removed deprecated inspector variable from spawn population
11 Years Ago
Mushrooms no longer collide with player movement
11 Years Ago
Added object quality slider to F2 menu
11 Years Ago
Don't force-initialize LOD grid when refreshed
11 Years Ago
Deleted some SE plugin inspector terribleness
11 Years Ago
Don't strip all scripts that implement ILOD from servers (implement IClientComponents if desired)
11 Years Ago
Removed trigger-based nearby entity detection from camera Made conditional building black spawning use the LOD grid (now also affected by object quality slider) Made sign texture requesting use the LOD grid
11 Years Ago
Made low-quality LOD of roofs disappear again when getting close (temp fix)
11 Years Ago
BuildingBlock / Signage need to start disabled
11 Years Ago
Added dev section to F2 menu (just some layer toggles for now)
11 Years Ago
The glorious return of fps.graph
11 Years Ago
Even better without missing materials
11 Years Ago
Server compile fix
11 Years Ago
Minor fix
11 Years Ago
Fixed radtown barrel spawners spawning spawn handler entities
11 Years Ago
Added HDR additive particle shader (use this for flames / tracers instead of the standard shader)
11 Years Ago
Fixed particle refraction shader, reenabled it
11 Years Ago
Added sorting layer for refractive particles (fixes sorting issues when more than one refraction particle emitter is on screen)
11 Years Ago
Added graphics.shadowlights (defaults to 1, specifies # of lights that are allowed to cast shadows - no longer linked to graphics.quality)
11 Years Ago
Made graphics.shaderlod affect all shaders Fixed ST shaders breaking with shaderlod < 400 Changed ST billboard material to our version (with the LOD fix)
11 Years Ago
Replaced graphics.trees with toggle in dev menu
11 Years Ago
Scale fps.graph to fill the entire screen in x direction
11 Years Ago
Allow inspector serialization of Vector2i and Vector3i Added Vector2b and Vector3b
11 Years Ago
LOD grid components now support renderers of any type (not just mesh renderers) Converted various deployables to LOD grid
11 Years Ago
Automatically detect max refresh distance of cull grid based on the distances of objects that were added to it Added INeedsToStartDisabled to scripts that add themselves to the LOD grid
11 Years Ago
Disabled specularity on ST billboards
11 Years Ago
Moved various renderers / objects to their correct layer Converted ladder to LOD grid
11 Years Ago
Changed construction layer toggle in F2 dev section to construction skin
11 Years Ago
Fixed footstep references
11 Years Ago
Added additive HDR shader to shader variants
11 Years Ago
Uploading terrain blend inspector fix for Diogo
11 Years Ago
Use particle accumulation rather than terrain blending where possible Patched particle accumulation to take albedo alpha as accumulation opacity Added rock sand / snow particle accumulation textures (lower res, VRAM-only, compressed, packed spec / smoothness map)
11 Years Ago
Added terrain renderer toggle to dev menu
11 Years Ago
ignore.conf
11 Years Ago
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
11 Years Ago
Added ParticleSystemCull (use this Petur)
11 Years Ago
Updated shader variants
11 Years Ago
Tweaked particle accumulation texture tiling of generic rock materials
11 Years Ago
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
11 Years Ago
Optimized screen overlays (especially on OpenGL)
11 Years Ago
Error logging
11 Years Ago
More error logging
11 Years Ago
Grass tinting fixes
11 Years Ago
Time of Day update
11 Years Ago
Arid biome climate prefab fix