userandrecancel

10,661 Commits over 4,566 Days - 0.10cph!

12 Years Ago
Added blended topology type Optimized terrain raycasting step
12 Years Ago
Terrain raycast tweaks
12 Years Ago
Added blended topology to cave
12 Years Ago
Bridge tweaks
12 Years Ago
Mountain blending tweak
12 Years Ago
Cleanup
12 Years Ago
Fixed roadside placement delta being too high
12 Years Ago
Merge from main
12 Years Ago
Reduced ore cluster size
12 Years Ago
Made hangar and metal building monuments into two new radtowns with loot Removed brick building monument Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
12 Years Ago
Reduced overhang density Tweaked river rock density and dithering
12 Years Ago
Increased river terrain height modifier fade distance
12 Years Ago
Prefab auto-updates (removed parameter)
12 Years Ago
Only start placing bridges that can actually be completed
12 Years Ago
Protocol++ (network + save)
12 Years Ago
Merge from main
12 Years Ago
Merge from procgen7.1
12 Years Ago
Minor fix in the two new radtown prefabs Updated game manifest
12 Years Ago
Added overflow checks to string to int conversion
12 Years Ago
Fixed decal shader being pink on OpenGL
12 Years Ago
Fixed not being able to place doors in caves
12 Years Ago
Time of Day update
12 Years Ago
Time of Day update
12 Years Ago
Completely removed clouds from the raid biome
12 Years Ago
Tweaks
12 Years Ago
Cloud update
12 Years Ago
Added toggle for the sharpen image effect
12 Years Ago
Fixed sky being brighter towards screen edges
12 Years Ago
Fixed flattened volumetric cloud trace in Unity 5
12 Years Ago
Improved horizon cloud lighting
12 Years Ago
Added altitude / latitude curve based editor biome baking
12 Years Ago
Tweak
12 Years Ago
Added blended mesh support to editor height baking
12 Years Ago
Terrain painting prototype
12 Years Ago
Added biome painting Refactoring and cleanup
12 Years Ago
Added topology painting test
12 Years Ago
Finished up topology painting
12 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
12 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
12 Years Ago
Merge from main
12 Years Ago
Merge from custom-map-backend
12 Years Ago
Trying an alternative height map encoding
12 Years Ago
Removed the need for WorldSetup
12 Years Ago
Ignore spawn handler position
12 Years Ago
Silly me, doing it all complicated
12 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders
12 Years Ago
Enabled trees in LegacyLevel
12 Years Ago
Added decor quality slider
11 Years Ago
Switched biome paint preview to overlay
11 Years Ago
Render overlay alpha channel as white