userandrecancel

10,535 Commits over 4,232 Days - 0.10cph!

11 Years Ago
Merge from main
11 Years Ago
Fixed some rocks spawning on roads
11 Years Ago
Added arid forest type
11 Years Ago
Removed some duplicate work being done in PathInterpolator
11 Years Ago
Resize the tangent array a well when resampling a path
11 Years Ago
Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box
11 Years Ago
Tweaks and fixes
11 Years Ago
Tweaked micro cliff and waterside decor spawn rules
11 Years Ago
Fixed some minor issues with the wire shader Tweaked the powerline cable material
11 Years Ago
Improved placement of high voltage powerlines
11 Years Ago
Fixed path and side object densities being higher than specified
11 Years Ago
Improved road-terrain transition Improved crossroad blending
11 Years Ago
Added water splash particle effect placeholder Fixed paths that are too short sometimes being added to the path lists Fixed river-ocean transition Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
11 Years Ago
Rock tweaks
11 Years Ago
Tweaked road and river splat adjustments Improved river end detection
11 Years Ago
Updated river source prefab to better fit the new rivers
11 Years Ago
Added Parallel.ForEach Improved river generation
11 Years Ago
Updated bridge prefab to better fit the new roads and rivers
11 Years Ago
Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
11 Years Ago
Tweaked river source spawning
11 Years Ago
Added airfield to procedural maps
11 Years Ago
Scene2Prefab
11 Years Ago
Merge from main
11 Years Ago
Merge from procgen8
11 Years Ago
Merge from main
11 Years Ago
Merge from hapis3
11 Years Ago
Changed heightmap adjustments to SmoothStep
11 Years Ago
Added runways and driveways to airfield Fixed airfield terrain adjustment Switched paths to cubic hermite splines
11 Years Ago
Added some random roadside objects
11 Years Ago
Moved tonemapper to third party folder
11 Years Ago
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
11 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene
11 Years Ago
Moved LOD grid to its own prefab
11 Years Ago
Merge from main
11 Years Ago
Monument tweaks
11 Years Ago
Forgot the prefabs
11 Years Ago
Updated RustNative Tweaked noise backend
11 Years Ago
Minor code cleanups
11 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
11 Years Ago
Fixed green roadside trees spawning in the snow biome
11 Years Ago
Increased powerline topology radius
11 Years Ago
Merge from main
11 Years Ago
Rebuilt game manifest
11 Years Ago
Network++ Save++
11 Years Ago
Merge from terrain-improvements-2 (procgen8 + hapis3)
11 Years Ago
Fixed time not progressing
11 Years Ago
Fixed roads being slightly *too* random (i.e. different every time you connect to a server) Network++ Save++
11 Years Ago
Touch
11 Years Ago
Fixed roadside clutter sometimes facing the wrong way
11 Years Ago
Tools -> Update -> SpeedTree