10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Batched colliders use the layer of their children
 
                
                
                
                
                
             
         
        
            
            
            
                
                Batched colliders refresh when the physic materials of their children change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Batched colliders refresh when the meshes of their children change
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added sun, moon and stars to reflection probe bake
Increased reflection probe resolution to 1024
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                SpawnFilter supports empty topologies
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged in Petur's rock tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Biome-related forest shape, size and frequency tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporary cliffside topology generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wood barricades can be penetrated by certain rifle bullets and shotgun slugs
Twig building parts can be penetrated by most bullets
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Everything except for throwables and arrows can penetrate twig building parts
Twig building parts have a bit more health
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picking sky reflection improvements from water2.5
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt to make SavasIsland playable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ParticleSystemLOD (set up on the large furnace as an example)
Fixed smoke particles immediately disappearing when the large furnace is toggled off
Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added particle quality slider to F2 menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ParticleSystemContainer utility component (added to large furnace as an example)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased brightness of nights with full moon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed arrow damage being lower than intended
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed quarry particle effect performance issues and added particle LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed stone hatchet "missing effect" warnings
Toned down stone hatchet screen shake (in line with metal hatchet)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed rock effects folder having the wrong name
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing stone pickaxe effects
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added profiler samples to Sound.Update
Removed all dynamic memory allocations from Sound.Update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced VitalNote.Update dynamic memory allocations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added profiler samples to VariableReference
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building prewarm experiment
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Asset prewarming is disabled by default on 32bit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prewarm experiment: load all prefabs and effects
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added memory usage / gc counter to perf 1 / 2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added support for terrain offset to monument and mountain prefab scenes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced maximum time per frame to use for clientside network message processing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building skin changes are deferred and load balanced to reduce framerate hiccups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Performance.memoryAllocations is stored as megabytes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced maximum time per frame to use for clientside network message processing some more