12,710 Commits over 3,959 Days - 0.13cph!
Removed weird terrain modifiers from small forest rocks
More water well c topology texture
Fixed water texture dimensions on water well c
Fixed biome texture dimensions on water well c
Fixed topology texture on water well c
Scene2Prefab water wells (terrain references)
Updated root macOS Steam lib
Tweaked water well terrain adjustments
Removed fog from scene view
Adjusted water well spawn rules
Correctly call OnSendNetworkUpdate when spawning static map entities
Added yuge rocks to hilltops (proof of concept)
Wall frames provide identical stability to walls
Rivers are no longer green
Removed support socket from floor prefab
Removed support socket type
Removed pillar building block (how much outrage could this possibly cause?)
Why do you hate me Plastic
Significantly more cliffs and hills
Added mainland topology (everything connected to the main island)
Only spawn players and monuments on mainland
Rolling back BaseProjectile to before goosey's changes
Trying to untangle merge / subtract garbage
Committing v_semi_pistol reload meta file since nobody else is
Merge from network_lerp_2
Send out player position ticks in the same frame they've been received (reduces peeker's advantage)
Disabled life story (temporary client crash hotfix)
Network++
New network interpolation and extrapolation
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Added printpos / printrot / printeyes server console commands
Added netgraph.categoryfilter and netgraph.objectfilter
Only track network packet stats if netgraph is enabled
Removed some dev convars that were all broken / unused
Removed some legacy network graph garbage that's entirely unused since it was replaced by the new netgraph