10,550 Commits over 4,324 Days - 0.10cph!
Cleanup, minor tweaks and fixes
Retrieved CraggyIsland splat maps
Only spawn world item when a projectile is stopped completely (not when penetrating)
Increased projectile min hit delta to account for the full projectile diameter
Fixed C4 line of sight check
Tweaked DamageUtil line of sight check for tiny distances
Projectiles keep history of the bones they've hit
Added sticky gizmos option to TerrainCollisionTrigger
Added collider grid with load balancing
Added collider mesh batching
Added clouds to reflection probe
Don't run event schedule while still loading
Pixelate shader no longer falls back to black rectangle on low shader levels
Env sync tweaks and fixes
Added reverse lookup for batched mesh colliders
More batched collider reverse lookup stuff
Batched colliders use the layer of their children
Batched colliders refresh when the physic materials of their children change
Batched colliders refresh when the meshes of their children change
Added sun, moon and stars to reflection probe bake
Increased reflection probe resolution to 1024
SpawnFilter supports empty topologies
Merged in Petur's rock tweaks
Biome-related forest shape, size and frequency tweaks
Temporary cliffside topology generation
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs
Twig building parts can be penetrated by most bullets
Everything except for throwables and arrows can penetrate twig building parts
Twig building parts have a bit more health
Cherry picking sky reflection improvements from water2.5
Attempt to make SavasIsland playable
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
Added ParticleSystemLOD (set up on the large furnace as an example)
Fixed smoke particles immediately disappearing when the large furnace is toggled off
Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
Added particle quality slider to F2 menu
Added ParticleSystemContainer utility component (added to large furnace as an example)
Increased brightness of nights with full moon
Fixed arrow damage being lower than intended
Fixed quarry particle effect performance issues and added particle LODs
Fixed stone hatchet "missing effect" warnings
Toned down stone hatchet screen shake (in line with metal hatchet)
Fixed rock effects folder having the wrong name