userandrecancel

12,560 Commits over 3,806 Days - 0.14cph!

7 Years Ago
EAC SDK update
7 Years Ago
Road grass decor aligns to normal
7 Years Ago
Fixed stars being occluded by atmosphere fog at night Slightly darker sky at midnight
7 Years Ago
Weather (currently only fog) is randomized every 18 hours, fades over 6 hours Fixed washed out sky around noon in temperate and arid biomes Network++
7 Years Ago
Fixed building ID regression on newly created buildings (changeset 24670)
7 Years Ago
Facepunch.Steamworks meta files
7 Years Ago
Throw exception and fail the build when skinnable item name is incorrect
7 Years Ago
Fixed small build log typo
7 Years Ago
Fixed build warnings
7 Years Ago
Gibbable.DoPrepare error message tweaks
7 Years Ago
Moved xmas event meta file
7 Years Ago
Deleted ocean clutter prefabs (unused)
7 Years Ago
Fixed layer on elevator volumes
7 Years Ago
Optimized elevator volumes (server perf)
7 Years Ago
Any entity can use sockets, not just building blocks (presumably breaking everything)
7 Years Ago
Fixed door garland collider (blocking movement on the floor above it) Fixed door garland entity bounds
7 Years Ago
Fixed fog not always being disabled in caves
7 Years Ago
Updated asset bundle splits
7 Years Ago
Downed (wounded) players no player block movement
7 Years Ago
Moving 24560 to a branch
7 Years Ago
Added "FogDarknessDistance" to climate
7 Years Ago
Fog darkening test for diogo
7 Years Ago
Subtracting 24560 because it looks like ass
7 Years Ago
Fixed roof conditional models in various scenarios
7 Years Ago
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
7 Years Ago
Fixed entity bounds on high external stone gate (RUST-1772)
7 Years Ago
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though) Upkeep also scales with decay.scale convar (easier testing)
7 Years Ago
Updated Facepunch.Unity
7 Years Ago
Revert "Updated UnityEngine libraries" This reverts commit dd7b8cda2c145f9841212d8a06aa0498701de974. Rebuilt DLL
7 Years Ago
Fixed HttpImage error handling (UI web images)
7 Years Ago
Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
7 Years Ago
Fixed NRE in AmbienceLocalStings.PlaySting
7 Years Ago
Fixed UnauthorizedAccessException in writecfg
7 Years Ago
Fixed NRE in UIInventory.PlayCloseSound
7 Years Ago
Fixed server NRE in TransformChanged (probably)
7 Years Ago
Updated Facepunch.System (NRE fix)
7 Years Ago
Fixed NRE in List.Compare extension method
7 Years Ago
Fixed ancient bug in spawn handler that discarded some valid spawn locations
7 Years Ago
Fixed presents spawning in water / on bases Added xmas.spawnattempts convar (defaults to 5 per present)
7 Years Ago
Removed upkeep cost from barricades
7 Years Ago
Console command codegen (client compile fix)
7 Years Ago
Another round of NRE checks for ValidateObjectReferences
7 Years Ago
Fixed window garland socket clusterfuck (mesh pivot point needs updating) Network++
7 Years Ago
Added BuildingGradeDecay to doors and frame inserts
7 Years Ago
Clear both client and server building managers when disconnecting in the editor while running client and server
7 Years Ago
Added decay delay convars for upkeep (all default to 0) Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
7 Years Ago
Another null check for ValidateObjectReferences
7 Years Ago
Presumably fixed NRE in ValidateObjectReferences
7 Years Ago
Deployables inside building privilege do not decay (unless they require upkeep and it's not paid for)
7 Years Ago
Fixed NRE spam when opening workshop inside editor while running client and server