userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

8 Years Ago
Only log "no building for tool cupboard" with developer >= 1
8 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
8 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
8 Years Ago
Fixed upkeep resource numbers being shown incorrectly when reconnecting
8 Years Ago
Added persistance version BP WHIP
8 Years Ago
Secondary cupboards decay if there is more than one cupboard on a building
8 Years Ago
Subtracting 24349 (deployable sounds)
8 Years Ago
Formatting
8 Years Ago
Added BaseEntity.IsOlderThan Added DecayEntity.GetBuilding
8 Years Ago
WorldSetup tweak
8 Years Ago
Can no longer stack wall frames with 0.5 vertical offset
8 Years Ago
Can no longer connect two buildings if both have a cupboard
8 Years Ago
Network++
8 Years Ago
Some more quarry / survey charge loot table updates
8 Years Ago
Forgot mine crates
8 Years Ago
Removed survey charge from loot table
8 Years Ago
Merged in quarry fixes Network++
8 Years Ago
Log error when baking terrain heightmap while the terrain is on the wrong layer
8 Years Ago
Fixed Barren startup error Updated road physic material
8 Years Ago
Changed health of 1/3 wall to same as other walls
8 Years Ago
Merge from main
8 Years Ago
Added shell protection to 1/2 and 1/3 walls
8 Years Ago
Merge from main
8 Years Ago
Merge from building_system_3.1
8 Years Ago
Merge from main
8 Years Ago
Network++
8 Years Ago
BuildingProximity checks building privilege on all blocks we're connecting to (in addition to distances to blocks we aren't connecting to)
8 Years Ago
Fixed some wall stacking exploits
8 Years Ago
Added DeployVolumeEntityBoundsReverse (check deploy volumes of neigbouring entities against our bounds)
8 Years Ago
Added additional deploy volumes to floors
8 Years Ago
Fixed roofs having ridiculous stability
8 Years Ago
Fixed half height walls providing better stability than full height walls
8 Years Ago
Improved the way overlapping building privileges are handled
8 Years Ago
Merge from save154
8 Years Ago
Merge from main
8 Years Ago
Improve road intersection blending
8 Years Ago
Cleanup
8 Years Ago
Some building privilege changes
8 Years Ago
Only spawn one of each type of quarry
8 Years Ago
Fixed half height wall placeholder mesh Fixed low (1/3) wall not checking prevent building volumes
8 Years Ago
Subtracting 24259 (various regressions)
8 Years Ago
Import normals on half wall colliders
8 Years Ago
Building privilege distance checks use exact distance from entity bounds
8 Years Ago
Additional deploy volumes on wall and floor pieces
8 Years Ago
Updated barricade prevent building volumes to be identical to their damage volumes
8 Years Ago
Removed wall sockets from foundation steps
8 Years Ago
Road mesh tweaks
8 Years Ago
Switched road_asphalt material to alpha cutout
8 Years Ago
Moved road_asphalt material
8 Years Ago
Network++ Save++