userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

11 Years Ago
Merge from hitdetection2
11 Years Ago
Network++
11 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
11 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
11 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
11 Years Ago
Split vis.attack into vis.attack and vis.damage
11 Years Ago
Fixed attack ray origin being off after ricochet
11 Years Ago
Cleanup, minor tweaks and fixes
11 Years Ago
Picking Petur's cherries
11 Years Ago
Retrieved CraggyIsland splat maps
11 Years Ago
Projectile tweak
11 Years Ago
Only spawn world item when a projectile is stopped completely (not when penetrating)
11 Years Ago
Increased projectile min hit delta to account for the full projectile diameter
11 Years Ago
Fixed C4 line of sight check
11 Years Ago
Tweaked DamageUtil line of sight check for tiny distances
11 Years Ago
Projectiles keep history of the bones they've hit
11 Years Ago
Added sticky gizmos option to TerrainCollisionTrigger
11 Years Ago
Added collider grid with load balancing Added collider mesh batching
11 Years Ago
Added clouds to reflection probe
11 Years Ago
Env sync smooth approach
11 Years Ago
Don't run event schedule while still loading
11 Years Ago
Pixelate shader no longer falls back to black rectangle on low shader levels
11 Years Ago
Compile fix
11 Years Ago
Env sync tweaks and fixes
11 Years Ago
Added reverse lookup for batched mesh colliders
11 Years Ago
More batched collider reverse lookup stuff
11 Years Ago
Collider grid prefab
11 Years Ago
Cleanup
11 Years Ago
Prefabs, usability
11 Years Ago
Batched colliders use the layer of their children
11 Years Ago
Batched colliders refresh when the physic materials of their children change
11 Years Ago
Batched colliders refresh when the meshes of their children change
11 Years Ago
Merge from main
11 Years Ago
Added sun, moon and stars to reflection probe bake Increased reflection probe resolution to 1024
11 Years Ago
Some adjustments
11 Years Ago
SpawnFilter supports empty topologies
11 Years Ago
Merged in Petur's rock tweaks
11 Years Ago
Added cliffside topology
11 Years Ago
Biome-related forest shape, size and frequency tweaks
11 Years Ago
Temporary cliffside topology generation
11 Years Ago
Wood barricades can be penetrated by certain rifle bullets and shotgun slugs Twig building parts can be penetrated by most bullets
11 Years Ago
Network++ Save++
11 Years Ago
Merge from procgen10.1
11 Years Ago
Everything except for throwables and arrows can penetrate twig building parts Twig building parts have a bit more health
11 Years Ago
Cherry picking sky reflection improvements from water2.5
11 Years Ago
Attempt to make SavasIsland playable
11 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
11 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
11 Years Ago
Added particle quality slider to F2 menu
11 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)