12,710 Commits over 3,959 Days - 0.13cph!
SwapArrows is IClientComponent
Fixed skin icons not calling apply after loading
Only cull game objects we culled components from when they don't have any children
Some more workshop skin profiling
Skin icon loading rewrite (performance, memory)
Admins can get combat log of other players
Fixed editor error from removed convars
Removed some test / debug convars that should no longer be used
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server)
When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
Only check workshop download status once a second
Fixed profiler sample mismatch
Workshop skin download rewrite (performance, memory, robustness)
Show number of queued skins when perf >= 9
Retired "Viewmodel" layer as it is seemingly unused
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Merge from weekend_branch_6
Only enable client exception reporting on official servers
Fixed ArgumentException in bloom image effect
Fixed ArgumentException in bloom image effect
Potentially fixed NRE in Planner.DoBuild
Fixed outdated API usage in HttpImage
Potentially fixed InvalidOperationException in HttpImage
Fixed exception in Skin.FromFolder
Implemented network stream seek
Increased junkpile spawn attempts
Potentially fixed UnityException in AsyncTextureLoad
Potentially fixed ArrayTypeMismatchException in HttpImage
Fixed NRE in BasePlayer.UpdateHolsterOffsets
Fixed NRE in CommunityEntity.AddUI
Junkpile spawn tweaks
Always show loot container health
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Fixed UI.Options.KeyBind trying to change its name all the time
Fixed options being invisible until toggled when opening options tab in main menu
Fixed "lock" game object on shopfront being on unnamed layer
Fixing a GameObjectRef (build warning)
Fixed moon brightness regression
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Improved global fog calculation (plane no longer ignores fog, fog has identical density from A to B as from B to A)
Fog density no longer changes per biome (unfair advantage when looking in from a different biome)
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Cache player building privilege once a second on the client (performance)
Added terrain anchor placement mode (minimize terrain error or minimize object offset)
Fixed junkpiles sometimes spawning partially on roads
Fixed junkpiles sometimes spawning in rather weird positions (too far above the terrain)
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