12,710 Commits over 3,959 Days - 0.13cph!
Bundle splits (added a third texture bundle)
Fixed 275 compiler warnings
Fixed minor issue that caused incorrect star positions relative to the sun and moon
Script auto updates (EventType uppercase / lowercase)
Added world reflection quality slider to graphics settings
World reflection quality convar is now saved
Fixed shadows on some building block reflection meshes
Player constructions have their own environment type (no longer share building type)
Improved reflections inside player constructions on quality setting 1
Added player building proxy meshes for reflection pass
Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
Deleted old unused tree assets
Moving tree stump / log textures to safety
Removed all remaining objects from the reflection layer (now unused)
Reflection probe uses skybox shader (no directional scattering)
Disabled LOD upscaling on lots of clutter (less popping)
Cleared map cache
Network++
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
Fixed door protection properties protecting against decay damage
Deleted some old unused tree assets
Vagabond jacket skinnable (?)
Tree quality correctly applies to the new trees
Forest size tweaks
Reject rivers start start too close to sea level
This meta file is no longer needed