10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Removed LookAt weight smoothing from PlayerModel to see if we can do it with just the animator curve
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed respawn not setting lastPositionValue until the next client tick is received
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server backup timespan calculation fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server keeps 4 backups of the identity folder with increasing time intervals
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed lastPositionValue being uninitialized on a freshly spawned player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server save optimization test
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added SavePause component (pauses auto-save for the lifetime of this entity)
Added SavePause to cargo plane prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player skeleton gizmos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Testing a rubberbanding theory
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Reduced rain probability some more
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added batching to all compound walls and barricades from the second texture atlas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed protocol mismatch messages being reversed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized ragdoll bone copy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added asset warmup to bootstrap (needs testing, disabled by default)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Enabled read/write on concrete wall meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Asset warmup is now enabled by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved asset warmup to the first time a server is joined
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed possible NRE in Model.SyncBones
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Sleeping bags can no longer be placed in nobuild zones
Sleeping bags cannot be stacked as much anymore
Sleeping bag collision is less annoying
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sky and moon brightness tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added BasePlayer.MovePosition (for mods)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added "teleport playerA playerB" and "teleportome player" console commands ("teleport player" also still works)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed teleporttome to teleport2me cuz that's how 1337 I am
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added client.fps and server.fps console commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                No longer make all admins female (added dev.gender as a replacement for testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player shadow lagging behind, which made first person feel weird and laggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible
CommunityEntity.FindPanel now uses hierarchy-based paths
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added move method to sphere (see bug report 720825)
Added capsule shape helper class (for step detection tests)
Replaced PlayerWalkMovement.TraceSphere with Sphere.Move
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapplied GameTrace optimizations
Fixed animal and player GameTrace colliders being offset and often too small
 
                
                
                
                
                
             
         
        
            
            
            
                
                PVE servers: Don't allow any construction damage from players (players were running out of cupboard range after placing C4)
PVE servers: Demolish is available forever instead of just 10 minutes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential GameTrace issues when inside of colliders
Further reduced dynamic memory allocations in GameTrace
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Overlay/Top (for custom UI from mods during loading screens)