userandrecancel

12,560 Commits over 3,806 Days - 0.14cph!

7 Years Ago
Eliminated GC from GlobalMessages subscription (particularly ItemIcon.OnEnable / OnDisable in UIInventory.Update)
7 Years Ago
Removed itemoutline test convar (showoutlines still exists)
7 Years Ago
Changed default server.metabolismtick to one second
7 Years Ago
Changed reflection probe time slicing to "individual faces"
7 Years Ago
Added eat / drink debug convars for admins / devs (similar to hurt console command, can also take negative values)
7 Years Ago
Eliminated GC allocs from crafting UI
7 Years Ago
Fixed NRE in PlayerMetabolism
7 Years Ago
Eliminated GC from QuickCraft.Rebuild
7 Years Ago
Added metabolismtick convar (time inbetween metabolism updates)
7 Years Ago
Added itemoutline convar
7 Years Ago
Fixed NRE in PlayerModel.DoAimingSounds
7 Years Ago
Added sendnetworkupdate admin console command (useful for testing)
7 Years Ago
Subtracting 24967
7 Years Ago
Removed some debugging shit
7 Years Ago
Skip OnPreCull / OnPreRender / OnPostRender when closing the game (wtf?)
7 Years Ago
Shutdown EAC after disconnecting from the server (crash on exit)
7 Years Ago
Dispose ambience culling group in OnApplicationQuit
7 Years Ago
More tests for "crash on exit"
7 Years Ago
More tests for "crash on exit"
7 Years Ago
More tests for "crash on exit"
7 Years Ago
Skip OnDisable / OnDestroy in a bunch of plugin components
7 Years Ago
Cleanup
7 Years Ago
Another attempt at fixing "crash on exit"
7 Years Ago
Skip nearly all OnDisable / OnDestroy when closing the game
7 Years Ago
Fixed memory leak in SellOrderEntry (vending machine UI)
7 Years Ago
Subtracting 24934
7 Years Ago
Test for "crash on exit"
7 Years Ago
Don't do anything when calling del without arguments
7 Years Ago
Testing something to fix "crash on exit"
7 Years Ago
Prefab pre processing no longer deletes parents of culled game objects (fixes open server side doors on some monuments)
7 Years Ago
Whoops, physics.minsteps fix
7 Years Ago
Better client side lower limit for physics.steps and physics.minsteps
7 Years Ago
Fixed NRE when killed without HitInfo
7 Years Ago
Fixed NRE in voice recorder Eliminated GC alloc from voice recorder
7 Years Ago
Junkpile despawn time is constant (since it was identical on all prefabs anyhow) Junkpile despawn time is now 30 minutes (from 20 minutes)
7 Years Ago
Removed unnecessary mipmap refresh from skin texture loading Added detailed profiling to AsyncTextureLoad
7 Years Ago
Broken icon import settings are identical to cooking, fire and loading icon import settings
7 Years Ago
Skins have OnLoaded and OnIconLoaded callbacks Added OnItemIconChanged event to item icons Show loading indicator on item icons while they're still loading Refresh item icons when their skinned icon finished loading
7 Years Ago
combatlog no longer takes count parameter (always prints full combat log) combatlogsize defaults to 30
7 Years Ago
EAC SDK update + PlayerKill reporting
7 Years Ago
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
7 Years Ago
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
7 Years Ago
When anti hack is disabled, send warning to admins whenever they connect
7 Years Ago
Unity can't resize compressed textures, so don't try to do so
7 Years Ago
Changed the way default icons are used before a skin icon is loaded because Unity
7 Years Ago
Log warning when icon dimensions on an item are off
7 Years Ago
All item icons can be up to 512x512 (+ double checked they're compressed)
7 Years Ago
Use default item icon for skinned items until the skin is loaded
7 Years Ago
Don't recalculate mips when applying skin icon (already done in native code)
7 Years Ago
Fixed bear skeleton properties referencing the prefab instead of the mesh