userandrecancel

10,480 Commits over 4,171 Days - 0.10cph!

10 Years Ago
Sockets can choose whether or not to be monogamous Entity links are initialized in InitShared and linked in PostInitShared Stability uses stability entity links for robustness and predictability
10 Years Ago
Resource deposits use a salted server seed for unique deposit positions (server.salt convar)
10 Years Ago
Procedural components can choose whether or not to run on the client / server Removed a bunch of bushes from the server
10 Years Ago
Fixed warehouse monument collider having no valid physic material assigned
10 Years Ago
Added a couple more deploy checks to the triangle foundation
10 Years Ago
Static decor placement is more mismatch resistant
10 Years Ago
Added murmur hash Default seed and salt use murmur hash
10 Years Ago
Network++ Save++
10 Years Ago
Added directional bias to billboard particle lighting (fixes particles being too bright around dawn and dusk)
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Foundation step rollback
10 Years Ago
Network++
10 Years Ago
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
10 Years Ago
Floor sphere test tweaks
10 Years Ago
Floor and triangle floor sphere test tweaks
10 Years Ago
Shelves prevent building collider tweak
10 Years Ago
Fixed missing physic materials on driftwood
10 Years Ago
NoClip tweak
10 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
10 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
10 Years Ago
SavasIsland test
10 Years Ago
Player movement velocity clamping tweak
10 Years Ago
Manifest
10 Years Ago
Merge from main
10 Years Ago
Hybrid construction socket fixes
10 Years Ago
Building stability is supported by both construction and stability sockets
10 Years Ago
Only follow male entity links for stability
10 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
10 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
10 Years Ago
Merge from main
10 Years Ago
Always clamp FOV to a valid range
10 Years Ago
Merge from main
10 Years Ago
Building prefab updates to the new stability + construction socket backend
10 Years Ago
No more StabilityPinPoint
10 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
10 Years Ago
Ramp construction socket (used for roof)
10 Years Ago
Merge from main
10 Years Ago
Cherry picking Vince's door material fix
10 Years Ago
Merge from main
10 Years Ago
Door prefab updates for the new stability backend
10 Years Ago
Shutter, embrasure and window bar prefab updates for the new socket features
10 Years Ago
Window shutter sockets work like doorway sockets (placement rotation)
10 Years Ago
Window bar sockets also work like doorway sockets rotation wise (since the armored window has two different looking sides)
10 Years Ago
SocketHandle for window bars, embrasures and shutters
10 Years Ago
Merge from main
10 Years Ago
maxthreads convar defaults to 8
10 Years Ago
Doorway and window deployables are easier to rotate when placing them
10 Years Ago
Entity neighbour linking is load balanced on the client
10 Years Ago
Merge from main