10,525 Commits over 4,201 Days - 0.10cph!
Fixed sleeping bag placement on foundations
Fixed bed placement on foundations
Added prefab warmup (off by default)
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
Decay is entity component (fixes decay reset)
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Don't add road and river mesh filters and renderers on the server
Load ambient sounds in background (fixes 20ms+ spikes)
All prefabs start disabled
Removed EntityComponent.Awake since it's redundant
Fixed "Look rotation viewing vector is zero" logs
Added DDraw shader to "always include" list
Fixed cupboard entity bounds
Removed MeshFilter component from cupboard trigger
Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
Building blocks use more accurate colliders
Fixed stair rotation exploit
Entity max distance conditional uses the distance to the entity bounds instead of its origin
Replaced PlayerLoot.IsVisible with the entity visibility checks
Entity world space bounds are correct for parented entities
Entity GetEstimatedWorldPosition supports nesting
Added GetEstimatedWorldRotation for parented entities
Fixed client / server entities fighting when placing constructions in the editor
Tweaked entity bounds of building blocks
Fixed barricade placement on constructions being very finicky
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Timings on server startup align a bit more nicely
Don't allocate cells / batches if collider batching is disabled
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Fixed infinite loop in RainSurfaceAmbience
Reapplied delayed stability refresh after load
Unfucked sound template recycling
Temporarily disabled billboard clouds
Merged the two sky prefabs
Removed shader keyword hack (see next commit)
Hardcoded material keywords where required (revert this when Unity fix their shit)
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Fixed loading screen music cutting out mid-load
Fixed mining quarry / pump jack sounds not turning off properly
Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off
All socket mods include their name in the fail message
Fixed RadiationOverlay never stopping its last sound
Added test radiation zone to CraggyIsland
Fixed barricade damage trigger effects