userandrecancel

10,607 Commits over 4,413 Days - 0.10cph!

11 Years Ago
Enabled server side collider batching by default
11 Years Ago
Fixed more damage trigger effect references
11 Years Ago
Fixed client not updating building block grade / protection properties post network update
11 Years Ago
Fixed client not updating building block grade / protection properties on initialize
11 Years Ago
Fixed external stone gate skin LOD references Fixed external wood gate damage effect reference
11 Years Ago
Purged some more invalid effect GUIDs
11 Years Ago
ConstructionCollision touch
11 Years Ago
Minor LightLOD fixes
11 Years Ago
Updated triangle foundation sockets for the new colliders
11 Years Ago
Updated wall stability supports for the new colliders
11 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
11 Years Ago
Fixed LightEx interfering with light fade in / fade out
11 Years Ago
LightEx tweak
11 Years Ago
Legacy LightEx version (backwards compatibility of existing prefabs)
11 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
11 Years Ago
Editor NRE fix
11 Years Ago
Minor stability tweaks and fixes
11 Years Ago
Fixed potential NREs in RPC_Server
11 Years Ago
Fixed campfire line of sight check
11 Years Ago
Added exclude filter to warmup
11 Years Ago
Warmup tweaks
11 Years Ago
Pumpkin tweaks
11 Years Ago
Warmup tweaks
11 Years Ago
Enabled prefab preprocessing warmup by default
11 Years Ago
Tweaked corpse entity bounds
11 Years Ago
Tweaked entity visibility check
11 Years Ago
Cull twig wall shadow casting mesh when batched
11 Years Ago
Tweaked player corpse bounds
11 Years Ago
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11 Years Ago
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11 Years Ago
Warmup tweak
11 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
11 Years Ago
Various building exploit fixes
11 Years Ago
Refresh batched collider after building block rotation
11 Years Ago
Pumpjack and quarry batching
11 Years Ago
Fixed in-editor resource gathering
11 Years Ago
Changed BaseMelee distance check to entity API
11 Years Ago
Don't fall back to concrete decals if no decals can be found Don't try to spawn effects if empty string / null is passed as the effect name
11 Years Ago
Don't fall back to concrete particles if no particles can be found
11 Years Ago
Foundation socket tweak
11 Years Ago
System info formatting
11 Years Ago
Hooked up stab decals and effects Hooked up footprint decals
11 Years Ago
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11 Years Ago
Merge from main
11 Years Ago
Made footstep sounds of the local player / other players more deterministic
11 Years Ago
Roof socket / conditional model fixes
11 Years Ago
Cherry picking 11432 to main
11 Years Ago
Foundation step socket tweak for certain placement situations
11 Years Ago
Triangle floor deploy volume tweak (now in line with triangle foundation)
11 Years Ago
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