userandrecancel

12,539 Commits over 4,109 Days - 0.13cph!

8 Years Ago
Tweaked high external wall and gate deploy volumes to make it easier to close compound walls
8 Years Ago
Fixed water carving volumes not working with ocean plane (regression)
8 Years Ago
Merge from main
8 Years Ago
Merge from weekend_branch_4
8 Years Ago
Merge from main
8 Years Ago
Added debug.log convar to toggle log output
8 Years Ago
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8 Years Ago
Unity 2017.1.2f1
8 Years Ago
Fixing compilation errors is fun when your editor isn't working
8 Years Ago
Compile fix
8 Years Ago
Merge from weekend_branch_3
8 Years Ago
Merge from main
8 Years Ago
System info includes process memory usage
8 Years Ago
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
8 Years Ago
Improved WaterLevel API (cleaner, faster and more powerful) Only show drinking interaction messages when water has a certain depth (stricter for salt water)
8 Years Ago
EAC SDK update (Linux "sandbox not connected" fix)
8 Years Ago
Servers can call the sv console command on clients (mods)
8 Years Ago
Can send optional entity ID with Signage.ReceiveTexture (mods)
8 Years Ago
Fixed checksum being unset when world cache is disabled (editor)
8 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
8 Years Ago
Subtracting BoneFollower removal again because fuck me
8 Years Ago
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour) Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
8 Years Ago
Fixed lake topology settings Fixed harbors spawning in lakes Network++ Save++
8 Years Ago
Merge from save151
8 Years Ago
Merge from main
8 Years Ago
Manifest
8 Years Ago
Network++ Save++
8 Years Ago
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
8 Years Ago
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
8 Years Ago
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
8 Years Ago
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
8 Years Ago
Barricade placement tweaks (concrete, stone and sandbag)
8 Years Ago
Rivers and roads check topologies in a radius when finding their paths
8 Years Ago
Merge from main
8 Years Ago
Re-saved lake scenes / terrain assets
8 Years Ago
Disabled compression on lake prefab scene terrain maps
8 Years Ago
Added ice lakes to map generation
8 Years Ago
Added randomization scripts to ice lakes
8 Years Ago
Monument randomization script improvements and fixes
8 Years Ago
Merge from snow_biome_revamp
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Tweaks
8 Years Ago
Re-baked custom map water textures
8 Years Ago
Water map bake encoding fix